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Lines Matching defs:Monster

13 public struct Monster : IFlatbufferObject  struct
15 private Table __p;
16 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); } in ValidateVersion()
18 …ic static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } in GetRootAsMonster()
19 …teBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } in GetRootAsMonster()
20 …tic bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } in MonsterBufferHasIdentifier()
21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init()
22 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
24 … 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
25 … { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } }
26 …et(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } } in MutateMana()
27 … { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } }
28 …fset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } } in MutateHp()
29 …ing Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
31 public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(10, 1); } in GetNameBytes()
33 public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); } in GetNameBytes()
35 public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); } in GetNameArray()
36 …int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } in Inventory()
55 …public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 … in Testarrayoftables()
57 …public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); retu… in TestarrayoftablesByKey()
58 …public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Exa…
67 …public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); retu… in GetTestnestedflatbufferAsMonster()
68 …if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { ret… in MutateTestnestedflatbuffer()
69 …mple.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
70 … { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
71 … 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } } in MutateTestbool()
72 …2Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
73 …(o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } } in MutateTesthashs32Fnv1()
74 …nv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
75 …o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } } in MutateTesthashu32Fnv1()
76 …nv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
77 …o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } } in MutateTesthashs64Fnv1()
78 …1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
79 … != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } } in MutateTesthashu64Fnv1()
80 …Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
81 …o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } } in MutateTesthashs32Fnv1a()
82 …v1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
83 … != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } } in MutateTesthashu32Fnv1a()
84 …v1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
85 … != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } } in MutateTesthashs64Fnv1a()
86 …a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
87 …!= 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } } in MutateTesthashu64Fnv1a()
88 …nt j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } in Testarrayofbools()
89 …starrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
91 public Span<bool> GetTestarrayofboolsBytes() { return __p.__vector_as_span<bool>(52, 1); } in GetTestarrayofboolsBytes()
93 public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); } in GetTestarrayofboolsBytes()
95 public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); } in GetTestarrayofboolsArray()
96 … 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else {… in MutateTestarrayofbools()
97 … { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } }
98 …(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } } in MutateTestf()
99 … get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } }
100 …56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } } in MutateTestf2()
101 … get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
102 …58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } in MutateTestf3()
103 …(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } in Testarrayofstring2()
104 …arrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
105 … 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p… in Testarrayofsortedstruct()
106 …ofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
107 …int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } in Flex()
108 …ublic int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } }
110 public Span<byte> GetFlexBytes() { return __p.__vector_as_span<byte>(64, 1); } in GetFlexBytes()
112 public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); } in GetFlexBytes()
114 public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); } in GetFlexArray()
115 …); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } } in MutateFlex()
116 …yGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } in Test5()
117 …blic int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } }
118 …j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } in VectorOfLongs()
119 … VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } }
121 public Span<long> GetVectorOfLongsBytes() { return __p.__vector_as_span<long>(68, 8); } in GetVectorOfLongsBytes()
123 public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); } in GetVectorOfLongsBytes()
125 public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); } in GetVectorOfLongsArray()
126 …{ __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } } in MutateVectorOfLongs()
127 … int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } in VectorOfDoubles()
128 …ectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } }
130 public Span<double> GetVectorOfDoublesBytes() { return __p.__vector_as_span<double>(70, 8); } in GetVectorOfDoublesBytes()
132 public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); } in GetVectorOfDoublesBytes()
134 public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); } in GetVectorOfDoublesArray()
135 …!= 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return… in MutateVectorOfDoubles()
136 …? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_p…
137 …0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__ve… in VectorOfReferrables()
138 …rOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } }
139 …; return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } in VectorOfReferrablesByKey()
140 …e { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
141 …!= 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false… in MutateSingleWeakReference()
142 … { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } in VectorOfWeakReferences()
143 …WeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } }
145 public Span<ulong> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span<ulong>(78, 8); } in GetVectorOfWeakReferencesBytes()
147 …c ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); } in GetVectorOfWeakReferencesBytes()
149 public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); } in GetVectorOfWeakReferencesArray()
150 …et(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return … in MutateVectorOfWeakReferences()
151 … o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__… in VectorOfStrongReferrables()
152 …ongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } }
153 …); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null;… in VectorOfStrongReferrablesByKey()
154 …e { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
155 … 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } } in MutateCoOwningReference()
156 … { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } in VectorOfCoOwningReferences()
157 …ningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } }
159 …lic Span<ulong> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span<ulong>(84, 8); } in GetVectorOfCoOwningReferencesBytes()
161 …raySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); } in GetVectorOfCoOwningReferencesBytes()
163 public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); } in GetVectorOfCoOwningReferencesArray()
164 …_p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_refere… in MutateVectorOfCoOwningReferences()
165 …e { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
166 … 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; }… in MutateNonOwningReference()
167 … { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } in VectorOfNonOwningReferences()
168 …ningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } }
170 …ic Span<ulong> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span<ulong>(88, 8); } in GetVectorOfNonOwningReferencesBytes()
172 …aySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); } in GetVectorOfNonOwningReferencesBytes()
174 public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); } in GetVectorOfNonOwningReferencesArray()
175 … __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_ref… in MutateVectorOfNonOwningReferences()
176 …? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NO…
177 … { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
178 … != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguo…
179 … { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
180 …urn o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; } in VectorOfEnums()
181 … VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } }
183 …xample.Color> GetVectorOfEnumsBytes() { return __p.__vector_as_span<MyGame.Example.Color>(98, 1); } in GetVectorOfEnumsBytes()
185 public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); } in GetVectorOfEnumsBytes()
187 …null; int p = __p.__vector(o); int l = __p.__vector_len(o); MyGame.Example.Color[] a = new MyGame.… in GetVectorOfEnumsArray()
188 …8); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else … in MutateVectorOfEnums()
189 …eturn o != 0 ? (MyGame.Example.Race)__p.bb.GetSbyte(o + __p.bb_pos) : MyGame.Example.Race.None; } }
190 …= 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)signed_enum); return true; } else { return false; } } in MutateSignedEnum()
192 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(49); } in StartMonster()
193 …ilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); } in AddPos()
194 …blic static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } in AddMana()
195 public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } in AddHp()
196 …(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); } in AddName()
197 …rBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); } in AddInventory()
198 …artVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]);… in CreateInventoryVector()
211 … CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) {… in CreateTestarrayoftablesVector()
212 …teTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) {… in CreateTestarrayoftablesVectorBlock()
214 …public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset)… in AddEnemy()
215 …rOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); } in AddTestnestedflatbuffer()
216 … builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByt… in CreateTestnestedflatbufferVector()
217 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateTestnestedflatbufferVectorBlock()
218 …dflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartTestnestedflatbufferVector()
219 …, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); } in AddTestempty()
220 …oid AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); } in AddTestbool()
221 …s32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); } in AddTesthashs32Fnv1()
222 …2Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); } in AddTesthashu32Fnv1()
223 …4Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); } in AddTesthashs64Fnv1()
224 …nv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); } in AddTesthashu64Fnv1()
225 …Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); } in AddTesthashs32Fnv1a()
226 …v1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); } in AddTesthashu32Fnv1a()
227 …v1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); } in AddTesthashs64Fnv1a()
228 …a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); } in AddTesthashu64Fnv1a()
229 …r, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); } in AddTestarrayofbools()
230 …lder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(da… in CreateTestarrayofboolsVector()
231 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateTestarrayofboolsVectorBlock()
232 …rrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartTestarrayofboolsVector()
233 …ic void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); } in AddTestf()
234 …tic void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); } in AddTestf2()
235 …tic void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); } in AddTestf3()
236 …ectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); } in AddTestarrayofstring2()
237 …ata) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.… in CreateTestarrayofstring2Vector()
238 …t[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector();… in CreateTestarrayofstring2VectorBlock()
239 …ayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } in StartTestarrayofstring2Vector()
240 …t testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); } in AddTestarrayofsortedstruct()
241 …ortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); } in StartTestarrayofsortedstructVector()
242 …FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); } in AddFlex()
243 …ctor(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); retu… in CreateFlexVector()
244 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateFlexVectorBlock()
245 …d StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartFlexVector()
246 …atBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); } in AddTest5()
247 … StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } in StartTest5Vector()
248 …builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); } in AddVectorOfLongs()
249 …r.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[… in CreateVectorOfLongsVector()
250 …[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfLongsVectorBlock()
251 …ctorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfLongsVector()
252 …der, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); } in AddVectorOfDoubles()
253 …ilder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble… in CreateVectorOfDoublesVector()
254 …[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfDoublesVectorBlock()
255 …orOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfDoublesVector()
256 …amespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); } in AddParentNamespaceTest()
257 …torOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); } in AddVectorOfReferrables()
258 …xample.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1;… in CreateVectorOfReferrablesVector()
259 …ame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); retur… in CreateVectorOfReferrablesVectorBlock()
260 …ReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } in StartVectorOfReferrablesVector()
261 …BufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); } in AddSingleWeakReference()
262 …set vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); } in AddVectorOfWeakReferences()
263 …) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.Add… in CreateVectorOfWeakReferencesVector()
264 …[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfWeakReferencesVectorBlock()
265 …kReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfWeakReferencesVector()
266 …ctorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); } in AddVectorOfStrongReferrables()
267 …Game.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Lengt… in CreateVectorOfStrongReferrablesVector()
268 …et<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data);… in CreateVectorOfStrongReferrablesVectorBlock()
269 …ReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } in StartVectorOfStrongReferrablesVector()
270 …FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); } in AddCoOwningReference()
271 …orOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); } in AddVectorOfCoOwningReferences()
272 …data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder… in CreateVectorOfCoOwningReferencesVector()
273 …ng[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector()… in CreateVectorOfCoOwningReferencesVectorBlock()
274 …gReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfCoOwningReferencesVector()
275 …atBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); } in AddNonOwningReference()
276 …OfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); } in AddVectorOfNonOwningReferences()
277 … data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builde… in CreateVectorOfNonOwningReferencesVector()
289 public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster()
294 …public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> o… in FinishMonsterBuffer()
295 …inishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) {… in FinishSizePrefixedMonsterBuffer()
297 …ic VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) { in CreateSortedVectorOfMonster()
302 public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) { in __lookup_by_key()
340 …_o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>()… in UnPackTo()
431 public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) { in Pack()