Lines Matching refs:_o
323 var _o = new MonsterT(); in UnPack()
324 this.UnPackTo(_o); in UnPack()
325 return _o; in UnPack()
327 public void UnPackTo(MonsterT _o) { in UnPackTo()
328 _o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null; in UnPackTo()
329 _o.Mana = this.Mana; in UnPackTo()
330 _o.Hp = this.Hp; in UnPackTo()
331 _o.Name = this.Name; in UnPackTo()
332 _o.Inventory = new List<byte>(); in UnPackTo()
333 for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));} in UnPackTo()
334 _o.Color = this.Color; in UnPackTo()
335 _o.Test = new MyGame.Example.AnyUnion(); in UnPackTo()
336 _o.Test.Type = this.TestType; in UnPackTo()
340 …_o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>()… in UnPackTo()
343 …_o.Test.Value = this.Test<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.Test<MyGame.Ex… in UnPackTo()
346 …_o.Test.Value = this.Test<MyGame.Example2.Monster>().HasValue ? this.Test<MyGame.Example2.Monster>… in UnPackTo()
349 _o.Test4 = new List<MyGame.Example.TestT>(); in UnPackTo()
350 …for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_… in UnPackTo()
351 _o.Testarrayofstring = new List<string>(); in UnPackTo()
352 …for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarray… in UnPackTo()
353 _o.Testarrayoftables = new List<MyGame.Example.MonsterT>(); in UnPackTo()
354 …for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarray… in UnPackTo()
355 _o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null; in UnPackTo()
356 _o.Testnestedflatbuffer = new List<byte>(); in UnPackTo()
357 …for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Tes… in UnPackTo()
358 _o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null; in UnPackTo()
359 _o.Testbool = this.Testbool; in UnPackTo()
360 _o.Testhashs32Fnv1 = this.Testhashs32Fnv1; in UnPackTo()
361 _o.Testhashu32Fnv1 = this.Testhashu32Fnv1; in UnPackTo()
362 _o.Testhashs64Fnv1 = this.Testhashs64Fnv1; in UnPackTo()
363 _o.Testhashu64Fnv1 = this.Testhashu64Fnv1; in UnPackTo()
364 _o.Testhashs32Fnv1a = this.Testhashs32Fnv1a; in UnPackTo()
365 _o.Testhashu32Fnv1a = this.Testhashu32Fnv1a; in UnPackTo()
366 _o.Testhashs64Fnv1a = this.Testhashs64Fnv1a; in UnPackTo()
367 _o.Testhashu64Fnv1a = this.Testhashu64Fnv1a; in UnPackTo()
368 _o.Testarrayofbools = new List<bool>(); in UnPackTo()
369 …for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayof… in UnPackTo()
370 _o.Testf = this.Testf; in UnPackTo()
371 _o.Testf2 = this.Testf2; in UnPackTo()
372 _o.Testf3 = this.Testf3; in UnPackTo()
373 _o.Testarrayofstring2 = new List<string>(); in UnPackTo()
374 …for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarr… in UnPackTo()
375 _o.Testarrayofsortedstruct = new List<MyGame.Example.AbilityT>(); in UnPackTo()
376 …for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(th… in UnPackTo()
377 _o.Flex = new List<byte>(); in UnPackTo()
378 for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));} in UnPackTo()
379 _o.Test5 = new List<MyGame.Example.TestT>(); in UnPackTo()
380 …for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_… in UnPackTo()
381 _o.VectorOfLongs = new List<long>(); in UnPackTo()
382 …for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j)… in UnPackTo()
383 _o.VectorOfDoubles = new List<double>(); in UnPackTo()
384 …for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubl… in UnPackTo()
385 …_o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack… in UnPackTo()
386 _o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>(); in UnPackTo()
387 …for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.Vecto… in UnPackTo()
388 _o.SingleWeakReference = this.SingleWeakReference; in UnPackTo()
389 _o.VectorOfWeakReferences = new List<ulong>(); in UnPackTo()
390 …for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this… in UnPackTo()
391 _o.VectorOfStrongReferrables = new List<MyGame.Example.ReferrableT>(); in UnPackTo()
392 …for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Ad… in UnPackTo()
393 _o.CoOwningReference = this.CoOwningReference; in UnPackTo()
394 _o.VectorOfCoOwningReferences = new List<ulong>(); in UnPackTo()
395 …for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.… in UnPackTo()
396 _o.NonOwningReference = this.NonOwningReference; in UnPackTo()
397 _o.VectorOfNonOwningReferences = new List<ulong>(); in UnPackTo()
398 …for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReference… in UnPackTo()
399 _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); in UnPackTo()
400 _o.AnyUnique.Type = this.AnyUniqueType; in UnPackTo()
404 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Exa… in UnPackTo()
407 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyU… in UnPackTo()
410 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Ex… in UnPackTo()
413 _o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion(); in UnPackTo()
414 _o.AnyAmbiguous.Type = this.AnyAmbiguousType; in UnPackTo()
418 …_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<M… in UnPackTo()
421 …_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<M… in UnPackTo()
424 …_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<M… in UnPackTo()
427 _o.VectorOfEnums = new List<MyGame.Example.Color>(); in UnPackTo()
428 …for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j)… in UnPackTo()
429 _o.SignedEnum = this.SignedEnum; in UnPackTo()
431 public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) { in Pack()
432 if (_o == null) return default(Offset<MyGame.Example.Monster>); in Pack()
433 var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name); in Pack()
435 if (_o.Inventory != null) { in Pack()
436 var __inventory = _o.Inventory.ToArray(); in Pack()
439 var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type; in Pack()
440 var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test); in Pack()
442 if (_o.Test4 != null) { in Pack()
443 StartTest4Vector(builder, _o.Test4.Count); in Pack()
444 …for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j])… in Pack()
448 if (_o.Testarrayofstring != null) { in Pack()
449 var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count]; in Pack()
450 …rayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j… in Pack()
454 if (_o.Testarrayoftables != null) { in Pack()
455 var __testarrayoftables = new Offset<MyGame.Example.Monster>[_o.Testarrayoftables.Count]; in Pack()
456 …th; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j… in Pack()
459 …var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.P… in Pack()
461 if (_o.Testnestedflatbuffer != null) { in Pack()
462 var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray(); in Pack()
465 …var _testempty = _o.Testempty == null ? default(Offset<MyGame.Example.Stat>) : MyGame.Example.Stat… in Pack()
467 if (_o.Testarrayofbools != null) { in Pack()
468 var __testarrayofbools = _o.Testarrayofbools.ToArray(); in Pack()
472 if (_o.Testarrayofstring2 != null) { in Pack()
473 var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count]; in Pack()
474 …yofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_… in Pack()
478 if (_o.Testarrayofsortedstruct != null) { in Pack()
479 StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count); in Pack()
480 …for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(b… in Pack()
484 if (_o.Flex != null) { in Pack()
485 var __flex = _o.Flex.ToArray(); in Pack()
489 if (_o.Test5 != null) { in Pack()
490 StartTest5Vector(builder, _o.Test5.Count); in Pack()
491 …for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j])… in Pack()
495 if (_o.VectorOfLongs != null) { in Pack()
496 var __vector_of_longs = _o.VectorOfLongs.ToArray(); in Pack()
500 if (_o.VectorOfDoubles != null) { in Pack()
501 var __vector_of_doubles = _o.VectorOfDoubles.ToArray(); in Pack()
504 …namespace_test = _o.ParentNamespaceTest == null ? default(Offset<MyGame.InParentNamespace>) : MyGa… in Pack()
506 if (_o.VectorOfReferrables != null) { in Pack()
507 … var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count]; in Pack()
508 …j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[… in Pack()
512 if (_o.VectorOfWeakReferences != null) { in Pack()
513 var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray(); in Pack()
517 if (_o.VectorOfStrongReferrables != null) { in Pack()
518 …var __vector_of_strong_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfStrongReferr… in Pack()
519 …vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferr… in Pack()
523 if (_o.VectorOfCoOwningReferences != null) { in Pack()
524 var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray(); in Pack()
528 if (_o.VectorOfNonOwningReferences != null) { in Pack()
529 var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray(); in Pack()
532 …var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.… in Pack()
533 …var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o… in Pack()
534 …var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.A… in Pack()
535 …var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(bu… in Pack()
537 if (_o.VectorOfEnums != null) { in Pack()
538 var __vector_of_enums = _o.VectorOfEnums.ToArray(); in Pack()
542 AddPos(builder, MyGame.Example.Vec3.Pack(builder, _o.Pos)); in Pack()
543 AddMana(builder, _o.Mana); in Pack()
544 AddHp(builder, _o.Hp); in Pack()
547 AddColor(builder, _o.Color); in Pack()
556 AddTestbool(builder, _o.Testbool); in Pack()
557 AddTesthashs32Fnv1(builder, _o.Testhashs32Fnv1); in Pack()
558 AddTesthashu32Fnv1(builder, _o.Testhashu32Fnv1); in Pack()
559 AddTesthashs64Fnv1(builder, _o.Testhashs64Fnv1); in Pack()
560 AddTesthashu64Fnv1(builder, _o.Testhashu64Fnv1); in Pack()
561 AddTesthashs32Fnv1a(builder, _o.Testhashs32Fnv1a); in Pack()
562 AddTesthashu32Fnv1a(builder, _o.Testhashu32Fnv1a); in Pack()
563 AddTesthashs64Fnv1a(builder, _o.Testhashs64Fnv1a); in Pack()
564 AddTesthashu64Fnv1a(builder, _o.Testhashu64Fnv1a); in Pack()
566 AddTestf(builder, _o.Testf); in Pack()
567 AddTestf2(builder, _o.Testf2); in Pack()
568 AddTestf3(builder, _o.Testf3); in Pack()
577 AddSingleWeakReference(builder, _o.SingleWeakReference); in Pack()
580 AddCoOwningReference(builder, _o.CoOwningReference); in Pack()
582 AddNonOwningReference(builder, _o.NonOwningReference); in Pack()
589 AddSignedEnum(builder, _o.SignedEnum); in Pack()