Lines Matching defs:builder
195 MyGame.InParentNamespace.startInParentNamespace = function(builder) { argument
203 MyGame.InParentNamespace.endInParentNamespace = function(builder) { argument
212 MyGame.InParentNamespace.createInParentNamespace = function(builder) { argument
265 MyGame.Example2.Monster.startMonster = function(builder) { argument
273 MyGame.Example2.Monster.endMonster = function(builder) { argument
282 MyGame.Example2.Monster.createMonster = function(builder) { argument
363 MyGame.Example.Test.createTest = function(builder, a, b) { argument
442 MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { argument
450 MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { argument
458 MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { argument
468 MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum = function(builder, color) { argument
629 MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { argument
722 MyGame.Example.Ability.createAbility = function(builder, id, distance) { argument
832 MyGame.Example.Stat.startStat = function(builder) { argument
840 MyGame.Example.Stat.addId = function(builder, idOffset) { argument
848 MyGame.Example.Stat.addVal = function(builder, val) { argument
856 MyGame.Example.Stat.addCount = function(builder, count) { argument
864 MyGame.Example.Stat.endStat = function(builder) { argument
876 MyGame.Example.Stat.createStat = function(builder, idOffset, val, count) { argument
955 MyGame.Example.Referrable.startReferrable = function(builder) { argument
963 MyGame.Example.Referrable.addId = function(builder, id) { argument
971 MyGame.Example.Referrable.endReferrable = function(builder) { argument
981 MyGame.Example.Referrable.createReferrable = function(builder, id) { argument
1943 MyGame.Example.Monster.startMonster = function(builder) { argument
1951 MyGame.Example.Monster.addPos = function(builder, posOffset) { argument
1959 MyGame.Example.Monster.addMana = function(builder, mana) { argument
1967 MyGame.Example.Monster.addHp = function(builder, hp) { argument
1975 MyGame.Example.Monster.addName = function(builder, nameOffset) { argument
1983 MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { argument
1992 MyGame.Example.Monster.createInventoryVector = function(builder, data) { argument
2004 MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { argument
2012 MyGame.Example.Monster.addColor = function(builder, color) { argument
2020 MyGame.Example.Monster.addTestType = function(builder, testType) { argument
2028 MyGame.Example.Monster.addTest = function(builder, testOffset) { argument
2036 MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { argument
2044 MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { argument
2052 MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { argument
2061 MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { argument
2073 MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { argument
2081 MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { argument
2090 MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { argument
2102 MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { argument
2110 MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { argument
2118 MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { argument
2127 MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { argument
2139 MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { argument
2147 MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { argument
2155 MyGame.Example.Monster.addTestbool = function(builder, testbool) { argument
2163 MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { argument
2171 MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { argument
2179 MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { argument
2187 MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { argument
2195 MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { argument
2203 MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { argument
2211 MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { argument
2219 MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { argument
2227 MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { argument
2236 MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { argument
2248 MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { argument
2256 MyGame.Example.Monster.addTestf = function(builder, testf) { argument
2264 MyGame.Example.Monster.addTestf2 = function(builder, testf2) { argument
2272 MyGame.Example.Monster.addTestf3 = function(builder, testf3) { argument
2280 MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { argument
2289 MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { argument
2301 MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { argument
2309 MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset… argument
2317 MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) { argument
2325 MyGame.Example.Monster.addFlex = function(builder, flexOffset) { argument
2334 MyGame.Example.Monster.createFlexVector = function(builder, data) { argument
2346 MyGame.Example.Monster.startFlexVector = function(builder, numElems) { argument
2354 MyGame.Example.Monster.addTest5 = function(builder, test5Offset) { argument
2362 MyGame.Example.Monster.startTest5Vector = function(builder, numElems) { argument
2370 MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) { argument
2379 MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) { argument
2391 MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) { argument
2399 MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) { argument
2408 MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) { argument
2420 MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) { argument
2428 MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) { argument
2436 MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) { argument
2445 MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) { argument
2457 MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) { argument
2465 MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) { argument
2473 MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) { argument
2482 MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) { argument
2494 MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) { argument
2502 MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOf… argument
2511 MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) { argument
2523 MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) { argument
2531 MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) { argument
2539 MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferences… argument
2548 MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) { argument
2560 MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) { argument
2568 MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) { argument
2576 MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferenc… argument
2585 MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) { argument
2597 MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) { argument
2605 MyGame.Example.Monster.addAnyUniqueType = function(builder, anyUniqueType) { argument
2613 MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { argument
2621 MyGame.Example.Monster.addAnyAmbiguousType = function(builder, anyAmbiguousType) { argument
2629 MyGame.Example.Monster.addAnyAmbiguous = function(builder, anyAmbiguousOffset) { argument
2637 MyGame.Example.Monster.addVectorOfEnums = function(builder, vectorOfEnumsOffset) { argument
2646 MyGame.Example.Monster.createVectorOfEnumsVector = function(builder, data) { argument
2658 MyGame.Example.Monster.startVectorOfEnumsVector = function(builder, numElems) { argument
2666 MyGame.Example.Monster.addSignedEnum = function(builder, signedEnum) { argument
2674 MyGame.Example.Monster.endMonster = function(builder) { argument
2684 MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { argument
2692 MyGame.Example.Monster.finishSizePrefixedMonsterBuffer = function(builder, offset) { argument
2748 MyGame.Example.Monster.createMonster = function(builder, posOffset, mana, hp, nameOffset, inventory… argument
3129 MyGame.Example.TypeAliases.startTypeAliases = function(builder) { argument
3137 MyGame.Example.TypeAliases.addI8 = function(builder, i8) { argument
3145 MyGame.Example.TypeAliases.addU8 = function(builder, u8) { argument
3153 MyGame.Example.TypeAliases.addI16 = function(builder, i16) { argument
3161 MyGame.Example.TypeAliases.addU16 = function(builder, u16) { argument
3169 MyGame.Example.TypeAliases.addI32 = function(builder, i32) { argument
3177 MyGame.Example.TypeAliases.addU32 = function(builder, u32) { argument
3185 MyGame.Example.TypeAliases.addI64 = function(builder, i64) { argument
3193 MyGame.Example.TypeAliases.addU64 = function(builder, u64) { argument
3201 MyGame.Example.TypeAliases.addF32 = function(builder, f32) { argument
3209 MyGame.Example.TypeAliases.addF64 = function(builder, f64) { argument
3217 MyGame.Example.TypeAliases.addV8 = function(builder, v8Offset) { argument
3226 MyGame.Example.TypeAliases.createV8Vector = function(builder, data) { argument
3238 MyGame.Example.TypeAliases.startV8Vector = function(builder, numElems) { argument
3246 MyGame.Example.TypeAliases.addVf64 = function(builder, vf64Offset) { argument
3255 MyGame.Example.TypeAliases.createVf64Vector = function(builder, data) { argument
3267 MyGame.Example.TypeAliases.startVf64Vector = function(builder, numElems) { argument
3275 MyGame.Example.TypeAliases.endTypeAliases = function(builder) { argument
3296 MyGame.Example.TypeAliases.createTypeAliases = function(builder, i8, u8, i16, u16, i32, u32, i64, u… argument