Lines Matching refs:_o
66 var _o = new MovieT(); in UnPack()
67 this.UnPackTo(_o); in UnPack()
68 return _o; in UnPack()
70 public void UnPackTo(MovieT _o) { in UnPackTo()
71 _o.MainCharacter = new CharacterUnion(); in UnPackTo()
72 _o.MainCharacter.Type = this.MainCharacterType; in UnPackTo()
76 …_o.MainCharacter.Value = this.MainCharacter<Attacker>().HasValue ? this.MainCharacter<Attacker>().… in UnPackTo()
79 …_o.MainCharacter.Value = this.MainCharacter<Rapunzel>().HasValue ? this.MainCharacter<Rapunzel>().… in UnPackTo()
82 …_o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader… in UnPackTo()
85 …_o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader… in UnPackTo()
88 _o.MainCharacter.Value = this.MainCharacterAsString(); in UnPackTo()
91 _o.MainCharacter.Value = this.MainCharacterAsString(); in UnPackTo()
94 _o.Characters = new List<CharacterUnion>(); in UnPackTo()
119 _o.Characters.Add(_o_Characters); in UnPackTo()
122 public static Offset<Movie> Pack(FlatBufferBuilder builder, MovieT _o) { in Pack()
123 if (_o == null) return default(Offset<Movie>); in Pack()
124 var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type; in Pack()
125 …var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter… in Pack()
127 if (_o.Characters != null) { in Pack()
128 var __characters_type = new Character[_o.Characters.Count]; in Pack()
129 …for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].… in Pack()
133 if (_o.Characters != null) { in Pack()
134 var __characters = new int[_o.Characters.Count]; in Pack()
135 …__characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder, _o.Characters[_j]); } in Pack()
166 var _o = new Character[this.Characters.Count];
167 for (var _j = 0; _j < _o.Length; ++_j) { _o[_j] = this.Characters[_j].Type; }
168 return _o;
173 var _o = new CharacterUnion();
174 _o.Type = value[_j];
175 this.Characters.Add(_o);