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3 This document is a step-by-step recipe to get your Mac client app to build with
6 ## Preparing a binary build of Breakpad for use in your tree
9 build it as a dependency of your project. The former is recommended, and
12 change nearly often enough as your application's will.
19 * Execute `cp -R client/mac/build/Release/Breakpad.framework <location in your
27 Inside your application's framework, add the Breakpad.Framework to your
30 to your application.
32 ## Copy Breakpad into your Application Package
34 Copy Breakpad into your Application Package, so it will be around at run time.
36 Go to the Targets section of your Xcode Project window. Hit the disclosure
37 triangle to reveal the build phases of your application. Add a new Copy Files
40 'Info' panel. Use the Contextual Menu to Rename your new phase 'Copy Frameworks'
47 run before Xcode calls /usr/bin/strip on your project. This is where you'll be
48 calling dump\_sym to output the symbols for each architecture of your build. In
94 Inside your object's implementation file,
97 2. modify your awakeFromNib method to look like the one below,
98 3. modify/add your application's delegate method to look like the one below
126 Configure Breakpad for your application.
131 BreakpadCreate() -- typically your application's info plist.
152 Look again at the Copy Frameworks phase of your project. Are you leaking .h
153 files? Select them and delete them. (If you drag a bunch of files into your
154 project, Xcode often wants to copy your .h files into the build, revealing
159 You'll need to configure your build process to store symbols in a location that
165 Configure breakpad to send reports to a URL by adding to your app's Info.plist:
181 //depot/googlemac/GoogleNotifier/main.m for an example. FYI, when your process