Lines Matching refs:i4_num_pixel
103 #define GET_L0_SATD_BY_ACT_MAX_PER_PIXEL(i4_num_pixel) \ argument
104 ((5.4191f * i4_num_pixel + 4000000.0f) / i4_num_pixel)
3145 WORD32 i4_num_pixel, in rc_get_qp_scene_change_bits() argument
3167 float bpp = (float)get_bits_per_frame(ps_rate_control_api->ps_bit_allocation) / i4_num_pixel; in rc_get_qp_scene_change_bits()
3169 if(i4_num_pixel > 5000000) /*UHD*/ in rc_get_qp_scene_change_bits()
3196 WORD32 i4_min_num_pixel = i4_num_pixel; in rc_get_qp_scene_change_bits()
3198 if(i4_num_pixel > 5000000) in rc_get_qp_scene_change_bits()
3204 …i4_num_pixel) /*In very fast motion case have min threshold for I frame, Assume atleast one unit p… in rc_get_qp_scene_change_bits()
3235 normal_satd_act = (float)i8_satd_by_act_accum / i4_num_pixel; in rc_get_qp_scene_change_bits()
3246 float f_satd_by_Act_norm = GET_L0_SATD_BY_ACT_MAX_PER_PIXEL(i4_num_pixel); in rc_get_qp_scene_change_bits()
3300 if(tex_bpp < (float)((1 << 30)) / i4_num_pixel) in rc_get_qp_scene_change_bits()
3301 i4_tex_bits = (tex_bpp * i4_num_pixel); in rc_get_qp_scene_change_bits()