• Home
  • Raw
  • Download

Lines Matching defs:vec3

478   v8i16 vec0, vec1, vec2, vec3, vec4, vec5;  in I422ToRGB24Row_MSA()  local
773 v16u8 src0, src1, src2, src3, vec0, vec1, vec2, vec3, dst0; in ARGBToYRow_MSA() local
825 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBToUVRow_MSA() local
986 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBToRGB565Row_MSA() local
1022 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBToARGB1555Row_MSA() local
1090 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBToUV444Row_MSA() local
1162 v8u16 vec0, vec1, vec2, vec3; in ARGBMultiplyRow_MSA() local
1242 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBAttenuateRow_MSA() local
1438 v16u8 src0, src1, dst0, dst1, vec0, vec1, vec2, vec3, vec4, vec5; in ARGBSepiaRow_MSA() local
1482 v8u16 vec0, vec1, vec2, vec3; in ARGB4444ToARGBRow_MSA() local
1511 v8u16 vec0, vec1, vec2, vec3, vec4, vec5; in ARGB1555ToARGBRow_MSA() local
1560 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; in RGB565ToARGBRow_MSA() local
1659 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; in ARGB1555ToYRow_MSA() local
1716 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in RGB565ToYRow_MSA() local
1780 v8u16 vec0, vec1, vec2, vec3; in RGB24ToYRow_MSA() local
1821 v8u16 vec0, vec1, vec2, vec3; in RAWToYRow_MSA() local
1869 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6; in ARGB1555ToUVRow_MSA() local
1950 v8u16 vec0, vec1, vec2, vec3, vec4, vec5; in RGB565ToUVRow_MSA() local
2031 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in RGB24ToUVRow_MSA() local
2136 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in RAWToUVRow_MSA() local
2508 v16u8 vec0, vec1, vec2, vec3; in ARGBToUVJRow_MSA() local
2577 v16u8 dst0, dst1, vec0, vec1, vec2, vec3; in BGRAToUVRow_MSA() local
2644 v16u8 dst0, dst1, vec0, vec1, vec2, vec3; in RGBAToUVRow_MSA() local
2791 v16u8 src0, vec0, vec1, vec2, vec3, dst0, dst1, dst2, dst3; in J400ToARGBRow_MSA() local
2878 v8u16 vec0, vec1, vec2, vec3, y_frac; in InterpolateRow_MSA() local
3010 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBBlendRow_MSA() local
3076 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in ARGBQuantizeRow_MSA() local
3182 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; in ARGBColorMatrixRow_MSA() local
3354 v8i16 vec0, vec1, vec2, vec3, vec4, vec5; in SobelXRow_MSA() local
3407 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6; in SobelYRow_MSA() local
3452 v4u32 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; in HalfFloatRow_MSA() local