Lines Matching refs:onFire
19 bool onFire = isBurning(); in positive_direct() local
20 if (onFire) { in positive_direct()
21 if (onFire) { in positive_direct()
31 bool onFire = isBurning(); in positive_indirect() local
32 if (onFire) { in positive_indirect()
34 if (onFire) in positive_indirect()
43 bool onFire = isBurning(); in positive_direct_inner_and_lhs() local
44 if (onFire) { in positive_direct_inner_and_lhs()
45 if (onFire && peopleInTheBuilding > 0) { in positive_direct_inner_and_lhs()
54 bool onFire = isBurning(); in positive_indirect_inner_and_lhs() local
55 if (onFire) { in positive_indirect_inner_and_lhs()
57 if (onFire && peopleInTheBuilding > 0) { in positive_indirect_inner_and_lhs()
67 bool onFire = isBurning(); in positive_direct_inner_and_rhs() local
68 if (onFire) { in positive_direct_inner_and_rhs()
69 if (peopleInTheBuilding > 0 && onFire) { in positive_direct_inner_and_rhs()
78 bool onFire = isBurning(); in positive_indirect_inner_and_rhs() local
79 if (onFire) { in positive_indirect_inner_and_rhs()
81 if (peopleInTheBuilding > 0 && onFire) { in positive_indirect_inner_and_rhs()
91 bool onFire = isBurning(); in positive_direct_inner_or_lhs() local
92 if (onFire) { in positive_direct_inner_or_lhs()
93 if (onFire || isCollapsing()) { in positive_direct_inner_or_lhs()
103 bool onFire = isBurning(); in positive_indirect_inner_or_lhs() local
104 if (onFire) { in positive_indirect_inner_or_lhs()
106 if (onFire || isCollapsing()) { in positive_indirect_inner_or_lhs()
117 bool onFire = isBurning(); in positive_direct_inner_or_rhs() local
118 if (onFire) { in positive_direct_inner_or_rhs()
119 if (isCollapsing() || onFire) { in positive_direct_inner_or_rhs()
129 bool onFire = isBurning(); in positive_indirect_inner_or_rhs() local
130 if (onFire) { in positive_indirect_inner_or_rhs()
132 if (isCollapsing() || onFire) { in positive_indirect_inner_or_rhs()
143 bool onFire = isBurning(); in positive_direct_outer_and_lhs() local
144 if (onFire && fireFighters < 10) { in positive_direct_outer_and_lhs()
145 if (onFire) { in positive_direct_outer_and_lhs()
155 bool onFire = isBurning(); in positive_indirect_outer_and_lhs() local
156 if (onFire && fireFighters < 10) { in positive_indirect_outer_and_lhs()
158 if (onFire) { in positive_indirect_outer_and_lhs()
169 bool onFire = isBurning(); in positive_direct_outer_and_lhs_inner_and_lhs() local
170 if (onFire && fireFighters < 10) { in positive_direct_outer_and_lhs_inner_and_lhs()
171 if (onFire && peopleInTheBuilding > 0) { in positive_direct_outer_and_lhs_inner_and_lhs()
180 bool onFire = isBurning(); in positive_indirect_outer_and_lhs_inner_and_lhs() local
181 if (onFire && fireFighters < 10) { in positive_indirect_outer_and_lhs_inner_and_lhs()
183 if (onFire && peopleInTheBuilding > 0) { in positive_indirect_outer_and_lhs_inner_and_lhs()
193 bool onFire = isBurning(); in positive_direct_outer_and_lhs_inner_and_rhs() local
194 if (onFire && fireFighters < 10) { in positive_direct_outer_and_lhs_inner_and_rhs()
195 if (peopleInTheBuilding > 0 && onFire) { in positive_direct_outer_and_lhs_inner_and_rhs()
204 bool onFire = isBurning(); in positive_indirect_outer_and_lhs_inner_and_rhs() local
205 if (onFire && fireFighters < 10) { in positive_indirect_outer_and_lhs_inner_and_rhs()
207 if (peopleInTheBuilding > 0 && onFire) { in positive_indirect_outer_and_lhs_inner_and_rhs()
217 bool onFire = isBurning(); in positive_direct_outer_and_lhs_inner_or_lhs() local
218 if (onFire && fireFighters < 10) { in positive_direct_outer_and_lhs_inner_or_lhs()
219 if (onFire || isCollapsing()) { in positive_direct_outer_and_lhs_inner_or_lhs()
229 bool onFire = isBurning(); in positive_indirect_outer_and_lhs_inner_or_lhs() local
230 if (onFire && fireFighters < 10) { in positive_indirect_outer_and_lhs_inner_or_lhs()
232 if (onFire || isCollapsing()) { in positive_indirect_outer_and_lhs_inner_or_lhs()
243 bool onFire = isBurning(); in positive_direct_outer_and_lhs_inner_or_rhs() local
244 if (onFire && fireFighters < 10) { in positive_direct_outer_and_lhs_inner_or_rhs()
245 if (isCollapsing() || onFire) { in positive_direct_outer_and_lhs_inner_or_rhs()
255 bool onFire = isBurning(); in positive_indirect_outer_and_lhs_inner_or_rhs() local
256 if (onFire && fireFighters < 10) { in positive_indirect_outer_and_lhs_inner_or_rhs()
258 if (isCollapsing() || onFire) { in positive_indirect_outer_and_lhs_inner_or_rhs()
269 bool onFire = isBurning(); in positive_direct_outer_and_rhs() local
270 if (fireFighters < 10 && onFire) { in positive_direct_outer_and_rhs()
271 if (onFire) { in positive_direct_outer_and_rhs()
281 bool onFire = isBurning(); in positive_indirect_outer_and_rhs() local
282 if (fireFighters < 10 && onFire) { in positive_indirect_outer_and_rhs()
284 if (onFire) { in positive_indirect_outer_and_rhs()
295 bool onFire = isBurning(); in positive_direct_outer_and_rhs_inner_and_lhs() local
296 if (fireFighters < 10 && onFire) { in positive_direct_outer_and_rhs_inner_and_lhs()
297 if (onFire && peopleInTheBuilding > 0) { in positive_direct_outer_and_rhs_inner_and_lhs()
306 bool onFire = isBurning(); in positive_indirect_outer_and_rhs_inner_and_lhs() local
307 if (fireFighters < 10 && onFire) { in positive_indirect_outer_and_rhs_inner_and_lhs()
309 if (onFire && peopleInTheBuilding > 0) { in positive_indirect_outer_and_rhs_inner_and_lhs()
319 bool onFire = isBurning(); in positive_direct_inner_outer_and_rhs_and_rhs() local
320 if (fireFighters < 10 && onFire) { in positive_direct_inner_outer_and_rhs_and_rhs()
321 if (peopleInTheBuilding > 0 && onFire) { in positive_direct_inner_outer_and_rhs_and_rhs()
330 bool onFire = isBurning(); in positive_indirect_outer_and_rhs_inner_and_rhs() local
331 if (fireFighters < 10 && onFire) { in positive_indirect_outer_and_rhs_inner_and_rhs()
333 if (peopleInTheBuilding > 0 && onFire) { in positive_indirect_outer_and_rhs_inner_and_rhs()
343 bool onFire = isBurning(); in positive_direct_outer_and_rhs_inner_or_lhs() local
344 if (fireFighters < 10 && onFire) { in positive_direct_outer_and_rhs_inner_or_lhs()
345 if (onFire || isCollapsing()) { in positive_direct_outer_and_rhs_inner_or_lhs()
355 bool onFire = isBurning(); in positive_indirect_outer_and_rhs_inner_or_lhs() local
356 if (fireFighters < 10 && onFire) { in positive_indirect_outer_and_rhs_inner_or_lhs()
358 if (onFire || isCollapsing()) { in positive_indirect_outer_and_rhs_inner_or_lhs()
369 bool onFire = isBurning(); in positive_direct_outer_and_rhs_inner_or_rhs() local
370 if (fireFighters < 10 && onFire) { in positive_direct_outer_and_rhs_inner_or_rhs()
371 if (isCollapsing() || onFire) { in positive_direct_outer_and_rhs_inner_or_rhs()
381 bool onFire = isBurning(); in positive_indirect_outer_and_rhs_inner_or_rhs() local
382 if (fireFighters < 10 && onFire) { in positive_indirect_outer_and_rhs_inner_or_rhs()
384 if (isCollapsing() || onFire) { in positive_indirect_outer_and_rhs_inner_or_rhs()
397 bool onFire = isBurning(); in negative_direct() local
398 if (onFire) { in negative_direct()
399 tryToExtinguish(onFire); in negative_direct()
400 if (onFire) { in negative_direct()
408 bool onFire = isBurning(); in negative_indirect() local
409 if (onFire) { in negative_indirect()
410 tryToExtinguish(onFire); in negative_indirect()
412 if (onFire) { in negative_indirect()
421 bool onFire = isBurning(); in negative_indirect2() local
422 if (onFire) { in negative_indirect2()
424 tryToExtinguish(onFire); in negative_indirect2()
425 if (onFire) { in negative_indirect2()
434 bool onFire = isBurning(); in negative_direct_inner_and_lhs() local
435 if (onFire) { in negative_direct_inner_and_lhs()
436 tryToExtinguish(onFire); in negative_direct_inner_and_lhs()
437 if (onFire && peopleInTheBuilding > 0) { in negative_direct_inner_and_lhs()
445 bool onFire = isBurning(); in negative_indirect_inner_and_lhs() local
446 if (onFire) { in negative_indirect_inner_and_lhs()
447 tryToExtinguish(onFire); in negative_indirect_inner_and_lhs()
449 if (onFire && peopleInTheBuilding > 0) { in negative_indirect_inner_and_lhs()
458 bool onFire = isBurning(); in negative_indirect2_inner_and_lhs() local
459 if (onFire) { in negative_indirect2_inner_and_lhs()
461 tryToExtinguish(onFire); in negative_indirect2_inner_and_lhs()
462 if (onFire && peopleInTheBuilding > 0) { in negative_indirect2_inner_and_lhs()
471 bool onFire = isBurning(); in negative_direct_inner_and_rhs() local
472 if (onFire) { in negative_direct_inner_and_rhs()
473 tryToExtinguish(onFire); in negative_direct_inner_and_rhs()
474 if (peopleInTheBuilding > 0 && onFire) { in negative_direct_inner_and_rhs()
482 bool onFire = isBurning(); in negative_indirect_inner_and_rhs() local
483 if (onFire) { in negative_indirect_inner_and_rhs()
484 tryToExtinguish(onFire); in negative_indirect_inner_and_rhs()
486 if (peopleInTheBuilding > 0 && onFire) { in negative_indirect_inner_and_rhs()
495 bool onFire = isBurning(); in negative_indirect2_inner_and_rhs() local
496 if (onFire) { in negative_indirect2_inner_and_rhs()
498 tryToExtinguish(onFire); in negative_indirect2_inner_and_rhs()
499 if (peopleInTheBuilding > 0 && onFire) { in negative_indirect2_inner_and_rhs()
508 bool onFire = isBurning(); in negative_direct_inner_or_lhs() local
509 if (onFire) { in negative_direct_inner_or_lhs()
510 tryToExtinguish(onFire); in negative_direct_inner_or_lhs()
511 if (onFire || isCollapsing()) { in negative_direct_inner_or_lhs()
519 bool onFire = isBurning(); in negative_indirect_inner_or_lhs() local
520 if (onFire) { in negative_indirect_inner_or_lhs()
521 tryToExtinguish(onFire); in negative_indirect_inner_or_lhs()
523 if (onFire || isCollapsing()) { in negative_indirect_inner_or_lhs()
532 bool onFire = isBurning(); in negative_indirect2_inner_or_lhs() local
533 if (onFire) { in negative_indirect2_inner_or_lhs()
535 tryToExtinguish(onFire); in negative_indirect2_inner_or_lhs()
536 if (onFire || isCollapsing()) { in negative_indirect2_inner_or_lhs()
545 bool onFire = isBurning(); in negative_direct_inner_or_rhs() local
546 if (onFire) { in negative_direct_inner_or_rhs()
547 tryToExtinguish(onFire); in negative_direct_inner_or_rhs()
548 if (isCollapsing() || onFire) { in negative_direct_inner_or_rhs()
556 bool onFire = isBurning(); in negative_indirect_inner_or_rhs() local
557 if (onFire) { in negative_indirect_inner_or_rhs()
558 tryToExtinguish(onFire); in negative_indirect_inner_or_rhs()
560 if (isCollapsing() || onFire) { in negative_indirect_inner_or_rhs()
569 bool onFire = isBurning(); in negative_indirect2_inner_or_rhs() local
570 if (onFire) { in negative_indirect2_inner_or_rhs()
572 tryToExtinguish(onFire); in negative_indirect2_inner_or_rhs()
573 if (isCollapsing() || onFire) { in negative_indirect2_inner_or_rhs()
582 bool onFire = isBurning(); in negative_direct_outer_and_lhs() local
583 if (onFire && fireFighters < 10) { in negative_direct_outer_and_lhs()
584 tryToExtinguish(onFire); in negative_direct_outer_and_lhs()
585 if (onFire) { in negative_direct_outer_and_lhs()
593 bool onFire = isBurning(); in negative_indirect_outer_and_lhs() local
594 if (onFire && fireFighters < 10) { in negative_indirect_outer_and_lhs()
595 tryToExtinguish(onFire); in negative_indirect_outer_and_lhs()
597 if (onFire) { in negative_indirect_outer_and_lhs()
606 bool onFire = isBurning(); in negative_indirect2_outer_and_lhs() local
607 if (onFire && fireFighters < 10) { in negative_indirect2_outer_and_lhs()
609 tryToExtinguish(onFire); in negative_indirect2_outer_and_lhs()
610 if (onFire) { in negative_indirect2_outer_and_lhs()
619 bool onFire = isBurning(); in negative_direct_outer_and_lhs_inner_and_lhs() local
620 if (onFire && fireFighters < 10) { in negative_direct_outer_and_lhs_inner_and_lhs()
621 tryToExtinguish(onFire); in negative_direct_outer_and_lhs_inner_and_lhs()
622 if (onFire && peopleInTheBuilding > 0) { in negative_direct_outer_and_lhs_inner_and_lhs()
630 bool onFire = isBurning(); in negative_indirect_outer_and_lhs_inner_and_lhs() local
631 if (onFire && fireFighters < 10) { in negative_indirect_outer_and_lhs_inner_and_lhs()
632 tryToExtinguish(onFire); in negative_indirect_outer_and_lhs_inner_and_lhs()
634 if (onFire && peopleInTheBuilding > 0) { in negative_indirect_outer_and_lhs_inner_and_lhs()
643 bool onFire = isBurning(); in negative_indirect2_outer_and_lhs_inner_and_lhs() local
644 if (onFire && fireFighters < 10) { in negative_indirect2_outer_and_lhs_inner_and_lhs()
646 tryToExtinguish(onFire); in negative_indirect2_outer_and_lhs_inner_and_lhs()
647 if (onFire && peopleInTheBuilding > 0) { in negative_indirect2_outer_and_lhs_inner_and_lhs()
656 bool onFire = isBurning(); in negative_direct_outer_and_lhs_inner_and_rhs() local
657 if (onFire && fireFighters < 10) { in negative_direct_outer_and_lhs_inner_and_rhs()
658 tryToExtinguish(onFire); in negative_direct_outer_and_lhs_inner_and_rhs()
659 if (peopleInTheBuilding > 0 && onFire) { in negative_direct_outer_and_lhs_inner_and_rhs()
667 bool onFire = isBurning(); in negative_indirect_outer_and_lhs_inner_and_rhs() local
668 if (onFire && fireFighters < 10) { in negative_indirect_outer_and_lhs_inner_and_rhs()
669 tryToExtinguish(onFire); in negative_indirect_outer_and_lhs_inner_and_rhs()
671 if (peopleInTheBuilding > 0 && onFire) { in negative_indirect_outer_and_lhs_inner_and_rhs()
680 bool onFire = isBurning(); in negative_indirect2_outer_and_lhs_inner_and_rhs() local
681 if (onFire && fireFighters < 10) { in negative_indirect2_outer_and_lhs_inner_and_rhs()
683 tryToExtinguish(onFire); in negative_indirect2_outer_and_lhs_inner_and_rhs()
684 if (peopleInTheBuilding > 0 && onFire) { in negative_indirect2_outer_and_lhs_inner_and_rhs()
693 bool onFire = isBurning(); in negative_direct_outer_and_lhs_inner_or_lhs() local
694 if (onFire && fireFighters < 10) { in negative_direct_outer_and_lhs_inner_or_lhs()
695 tryToExtinguish(onFire); in negative_direct_outer_and_lhs_inner_or_lhs()
696 if (onFire || isCollapsing()) { in negative_direct_outer_and_lhs_inner_or_lhs()
704 bool onFire = isBurning(); in negative_indirect_outer_and_lhs_inner_or_lhs() local
705 if (onFire && fireFighters < 10) { in negative_indirect_outer_and_lhs_inner_or_lhs()
706 tryToExtinguish(onFire); in negative_indirect_outer_and_lhs_inner_or_lhs()
708 if (onFire || isCollapsing()) { in negative_indirect_outer_and_lhs_inner_or_lhs()
717 bool onFire = isBurning(); in negative_indirect2_outer_and_lhs_inner_or_lhs() local
718 if (onFire && fireFighters < 10) { in negative_indirect2_outer_and_lhs_inner_or_lhs()
720 tryToExtinguish(onFire); in negative_indirect2_outer_and_lhs_inner_or_lhs()
721 if (onFire || isCollapsing()) { in negative_indirect2_outer_and_lhs_inner_or_lhs()
730 bool onFire = isBurning(); in negative_direct_outer_and_lhs_inner_or_rhs() local
731 if (onFire && fireFighters < 10) { in negative_direct_outer_and_lhs_inner_or_rhs()
732 tryToExtinguish(onFire); in negative_direct_outer_and_lhs_inner_or_rhs()
733 if (isCollapsing() || onFire) { in negative_direct_outer_and_lhs_inner_or_rhs()
741 bool onFire = isBurning(); in negative_indirect_outer_and_lhs_inner_or_rhs() local
742 if (onFire && fireFighters < 10) { in negative_indirect_outer_and_lhs_inner_or_rhs()
743 tryToExtinguish(onFire); in negative_indirect_outer_and_lhs_inner_or_rhs()
745 if (isCollapsing() || onFire) { in negative_indirect_outer_and_lhs_inner_or_rhs()
754 bool onFire = isBurning(); in negative_indirect2_outer_and_lhs_inner_or_rhs() local
755 if (onFire && fireFighters < 10) { in negative_indirect2_outer_and_lhs_inner_or_rhs()
757 tryToExtinguish(onFire); in negative_indirect2_outer_and_lhs_inner_or_rhs()
758 if (isCollapsing() || onFire) { in negative_indirect2_outer_and_lhs_inner_or_rhs()
767 bool onFire = isBurning(); in negative_direct_outer_and_rhs() local
768 if (fireFighters < 10 && onFire) { in negative_direct_outer_and_rhs()
769 tryToExtinguish(onFire); in negative_direct_outer_and_rhs()
770 if (onFire) { in negative_direct_outer_and_rhs()
778 bool onFire = isBurning(); in negative_indirect_outer_and_rhs() local
779 if (fireFighters < 10 && onFire) { in negative_indirect_outer_and_rhs()
780 tryToExtinguish(onFire); in negative_indirect_outer_and_rhs()
782 if (onFire) { in negative_indirect_outer_and_rhs()
791 bool onFire = isBurning(); in negative_indirect2_outer_and_rhs() local
792 if (fireFighters < 10 && onFire) { in negative_indirect2_outer_and_rhs()
794 tryToExtinguish(onFire); in negative_indirect2_outer_and_rhs()
795 if (onFire) { in negative_indirect2_outer_and_rhs()
804 bool onFire = isBurning(); in negative_direct_outer_and_rhs_inner_and_lhs() local
805 if (fireFighters < 10 && onFire) { in negative_direct_outer_and_rhs_inner_and_lhs()
806 tryToExtinguish(onFire); in negative_direct_outer_and_rhs_inner_and_lhs()
807 if (onFire && peopleInTheBuilding > 0) { in negative_direct_outer_and_rhs_inner_and_lhs()
815 bool onFire = isBurning(); in negative_indirect_outer_and_rhs_inner_and_lhs() local
816 if (fireFighters < 10 && onFire) { in negative_indirect_outer_and_rhs_inner_and_lhs()
817 tryToExtinguish(onFire); in negative_indirect_outer_and_rhs_inner_and_lhs()
819 if (onFire && peopleInTheBuilding > 0) { in negative_indirect_outer_and_rhs_inner_and_lhs()
828 bool onFire = isBurning(); in negative_indirect2_outer_and_rhs_inner_and_lhs() local
829 if (fireFighters < 10 && onFire) { in negative_indirect2_outer_and_rhs_inner_and_lhs()
831 tryToExtinguish(onFire); in negative_indirect2_outer_and_rhs_inner_and_lhs()
832 if (onFire && peopleInTheBuilding > 0) { in negative_indirect2_outer_and_rhs_inner_and_lhs()
841 bool onFire = isBurning(); in negative_direct_inner_outer_and_rhs_and_rhs() local
842 if (fireFighters < 10 && onFire) { in negative_direct_inner_outer_and_rhs_and_rhs()
843 tryToExtinguish(onFire); in negative_direct_inner_outer_and_rhs_and_rhs()
844 if (peopleInTheBuilding > 0 && onFire) { in negative_direct_inner_outer_and_rhs_and_rhs()
852 bool onFire = isBurning(); in negative_indirect_outer_and_rhs_inner_and_rhs() local
853 if (fireFighters < 10 && onFire) { in negative_indirect_outer_and_rhs_inner_and_rhs()
854 tryToExtinguish(onFire); in negative_indirect_outer_and_rhs_inner_and_rhs()
856 if (peopleInTheBuilding > 0 && onFire) { in negative_indirect_outer_and_rhs_inner_and_rhs()
865 bool onFire = isBurning(); in negative_indirect2_outer_and_rhs_inner_and_rhs() local
866 if (fireFighters < 10 && onFire) { in negative_indirect2_outer_and_rhs_inner_and_rhs()
868 tryToExtinguish(onFire); in negative_indirect2_outer_and_rhs_inner_and_rhs()
869 if (peopleInTheBuilding > 0 && onFire) { in negative_indirect2_outer_and_rhs_inner_and_rhs()
878 bool onFire = isBurning(); in negative_direct_outer_and_rhs_inner_or_lhs() local
879 if (fireFighters < 10 && onFire) { in negative_direct_outer_and_rhs_inner_or_lhs()
880 tryToExtinguish(onFire); in negative_direct_outer_and_rhs_inner_or_lhs()
881 if (onFire || isCollapsing()) { in negative_direct_outer_and_rhs_inner_or_lhs()
889 bool onFire = isBurning(); in negative_indirect_outer_and_rhs_inner_or_lhs() local
890 if (fireFighters < 10 && onFire) { in negative_indirect_outer_and_rhs_inner_or_lhs()
891 tryToExtinguish(onFire); in negative_indirect_outer_and_rhs_inner_or_lhs()
893 if (onFire || isCollapsing()) { in negative_indirect_outer_and_rhs_inner_or_lhs()
902 bool onFire = isBurning(); in negative_indirect2_outer_and_rhs_inner_or_lhs() local
903 if (fireFighters < 10 && onFire) { in negative_indirect2_outer_and_rhs_inner_or_lhs()
905 tryToExtinguish(onFire); in negative_indirect2_outer_and_rhs_inner_or_lhs()
906 if (onFire || isCollapsing()) { in negative_indirect2_outer_and_rhs_inner_or_lhs()
915 bool onFire = isBurning(); in negative_direct_outer_and_rhs_inner_or_rhs() local
916 if (fireFighters < 10 && onFire) { in negative_direct_outer_and_rhs_inner_or_rhs()
917 tryToExtinguish(onFire); in negative_direct_outer_and_rhs_inner_or_rhs()
918 if (isCollapsing() || onFire) { in negative_direct_outer_and_rhs_inner_or_rhs()
926 bool onFire = isBurning(); in negative_indirect_outer_and_rhs_inner_or_rhs() local
927 if (fireFighters < 10 && onFire) { in negative_indirect_outer_and_rhs_inner_or_rhs()
928 tryToExtinguish(onFire); in negative_indirect_outer_and_rhs_inner_or_rhs()
930 if (isCollapsing() || onFire) { in negative_indirect_outer_and_rhs_inner_or_rhs()
939 bool onFire = isBurning(); in negative_indirect2_outer_and_rhs_inner_or_rhs() local
940 if (fireFighters < 10 && onFire) { in negative_indirect2_outer_and_rhs_inner_or_rhs()
942 tryToExtinguish(onFire); in negative_indirect2_outer_and_rhs_inner_or_rhs()
943 if (isCollapsing() || onFire) { in negative_indirect2_outer_and_rhs_inner_or_rhs()
952 bool onFire = isBurning(); in negative_reassigned() local
953 if (onFire) { in negative_reassigned()
954 onFire = isReallyBurning(); in negative_reassigned()
955 if (onFire) { in negative_reassigned()
967 bool onFire = isBurning(); in positive_direct_mutated_after_inner() local
968 if (onFire) { in positive_direct_mutated_after_inner()
969 if (onFire) { in positive_direct_mutated_after_inner()
975 tryToExtinguish(onFire); in positive_direct_mutated_after_inner()
980 bool onFire = isBurning(); in positive_indirect_mutated_after_inner() local
981 if (onFire) { in positive_indirect_mutated_after_inner()
983 if (onFire) { in positive_indirect_mutated_after_inner()
990 tryToExtinguish(onFire); in positive_indirect_mutated_after_inner()
995 bool onFire = isBurning(); in positive_indirect2_mutated_after_inner() local
996 if (onFire) { in positive_indirect2_mutated_after_inner()
998 if (onFire) { in positive_indirect2_mutated_after_inner()
1004 tryToExtinguish(onFire); in positive_indirect2_mutated_after_inner()
1010 bool onFire = isBurning(); in positive_mutated_in_inner() local
1011 if (onFire) { in positive_mutated_in_inner()
1012 if (onFire) { in positive_mutated_in_inner()
1015 tryToExtinguish(onFire); in positive_mutated_in_inner()
1023 bool onFire = isBurning(); in positive_or_lhs_with_side_effect() local
1024 if (onFire) { in positive_or_lhs_with_side_effect()
1025 if (callTheFD() || onFire) { in positive_or_lhs_with_side_effect()
1035 bool onFire = isBurning(); in positive_or_rhs_with_side_effect() local
1036 if (onFire) { in positive_or_rhs_with_side_effect()
1037 if (onFire || callTheFD()) { in positive_or_rhs_with_side_effect()
1051 bool onFire = isBurning(); in positive_gnu_expression_statement() local
1052 if (({ doSomething(); onFire; })) { in positive_gnu_expression_statement()
1053 if (({ doSomething(); onFire; })) { in positive_gnu_expression_statement()
1065 bool onFire = isBurning(); in positive_comma_after_condition() local
1066 if (doSomething(), onFire) { in positive_comma_after_condition()
1067 if (doSomething(), onFire) { in positive_comma_after_condition()
1109 bool onFire = isBurning(); in negative_mutated_by_ptr() local
1110 bool *firePtr = &onFire; in negative_mutated_by_ptr()
1111 if (onFire) { in negative_mutated_by_ptr()
1113 if (onFire) { in negative_mutated_by_ptr()
1121 bool onFire = isBurning(); in negative_mutated_by_ref() local
1122 bool &fireRef = onFire; in negative_mutated_by_ref()
1123 if (onFire) { in negative_mutated_by_ref()
1125 if (onFire) { in negative_mutated_by_ref()
1135 bool volatile onFire = isBurning(); in negatvie_volatile() local
1136 if (onFire) { in negatvie_volatile()
1137 if (onFire) { in negatvie_volatile()
1145 bool onFire = isBurning(); in negative_else_branch() local
1146 if (onFire) { in negative_else_branch()
1149 if (isHot && onFire) { in negative_else_branch()
1160 bool onFire = isBurning(); in negative_gnu_expression_statement() local
1161 if (({ doSomething(); onFire; })) { in negative_gnu_expression_statement()
1162 tryToExtinguish(onFire); in negative_gnu_expression_statement()
1163 if (({ doSomething(); onFire; })) { in negative_gnu_expression_statement()
1173 bool onFire = isBurning(); in negative_comma_after_condition() local
1174 if (doSomething(), onFire) { in negative_comma_after_condition()
1175 tryToExtinguish(onFire); in negative_comma_after_condition()
1176 if (doSomething(), onFire) { in negative_comma_after_condition()
1186 bool onFire = isBurning(); in negated_in_else() local
1187 if (onFire) { in negated_in_else()
1190 if (!onFire) { in negated_in_else()