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Lines Matching refs:CreateShuffleVector

187           cast<ShuffleVectorInst>(Builder.CreateShuffleVector(  in decompose()
298 TransposedMatrix[i] = Builder.CreateShuffleVector( in reorderSubVector()
309 Temp[i / 2] = Builder.CreateShuffleVector( in reorderSubVector()
320 Builder.CreateShuffleVector(Temp[2 * i], Temp[2 * i + 1], Concat); in reorderSubVector()
350 Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskLow); in interleave8bitStride4VF8()
352 Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskLow); in interleave8bitStride4VF8()
358 Builder.CreateShuffleVector(IntrVec1Low, IntrVec2Low, MaskLowWord); in interleave8bitStride4VF8()
360 Builder.CreateShuffleVector(IntrVec1Low, IntrVec2Low, MaskHighWord); in interleave8bitStride4VF8()
402 IntrVec[0] = Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskLow); in interleave8bitStride4()
403 IntrVec[1] = Builder.CreateShuffleVector(Matrix[0], Matrix[1], MaskHigh); in interleave8bitStride4()
404 IntrVec[2] = Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskLow); in interleave8bitStride4()
405 IntrVec[3] = Builder.CreateShuffleVector(Matrix[2], Matrix[3], MaskHigh); in interleave8bitStride4()
414 VecOut[i] = Builder.CreateShuffleVector(IntrVec[i / 2], IntrVec[i / 2 + 2], in interleave8bitStride4()
537 Vec[i + j * 3] = Builder.CreateShuffleVector( in concatSubVector()
544 Vec[i] = Builder.CreateShuffleVector(Vec[i], Vec[i + 3], Concat); in concatSubVector()
580 Vec[i] = Builder.CreateShuffleVector( in deinterleave8bitStride3()
589 Builder.CreateShuffleVector(Vec[(i + 2) % 3], Vec[i], VPAlign[0]); in deinterleave8bitStride3()
596 Vec[i] = Builder.CreateShuffleVector(TempVector[(i + 1) % 3], TempVector[i], in deinterleave8bitStride3()
603 Value *TempVec = Builder.CreateShuffleVector( in deinterleave8bitStride3()
605 TransposedMatrix[0] = Builder.CreateShuffleVector( in deinterleave8bitStride3()
663 Vec[0] = Builder.CreateShuffleVector( in interleave8bitStride3()
665 Vec[1] = Builder.CreateShuffleVector( in interleave8bitStride3()
675 Builder.CreateShuffleVector(Vec[i], Vec[(i + 2) % 3], VPAlign[1]); in interleave8bitStride3()
682 Vec[i] = Builder.CreateShuffleVector(TempVector[i], TempVector[(i + 1) % 3], in interleave8bitStride3()
703 Value *IntrVec1 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask); in transpose_4x4()
704 Value *IntrVec2 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask); in transpose_4x4()
709 Value *IntrVec3 = Builder.CreateShuffleVector(Matrix[0], Matrix[2], Mask); in transpose_4x4()
710 Value *IntrVec4 = Builder.CreateShuffleVector(Matrix[1], Matrix[3], Mask); in transpose_4x4()
715 TransposedMatrix[0] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask); in transpose_4x4()
716 TransposedMatrix[2] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask); in transpose_4x4()
721 TransposedMatrix[1] = Builder.CreateShuffleVector(IntrVec1, IntrVec2, Mask); in transpose_4x4()
722 TransposedMatrix[3] = Builder.CreateShuffleVector(IntrVec3, IntrVec4, Mask); in transpose_4x4()