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Lines Matching refs:strided

12 …%strided.vec = shufflevector <8 x i16> %src, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 …
13 %out = sext <4 x i16> %strided.vec to <4 x i32>
23 …%strided.vec = shufflevector <8 x i16> %src, <8 x i16> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 …
24 %out = sext <4 x i16> %strided.vec to <4 x i32>
35 …%strided.vec = shufflevector <16 x i16> %src, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i3…
36 %out = sext <8 x i16> %strided.vec to <8 x i32>
47 …%strided.vec = shufflevector <16 x i16> %src, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i3…
48 %out = sext <8 x i16> %strided.vec to <8 x i32>
58 …%strided.vec = shufflevector <8 x i16> %src, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 …
59 %out = zext <4 x i16> %strided.vec to <4 x i32>
69 …%strided.vec = shufflevector <8 x i16> %src, <8 x i16> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 …
70 %out = zext <4 x i16> %strided.vec to <4 x i32>
81 …%strided.vec = shufflevector <16 x i16> %src, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i3…
82 %out = zext <8 x i16> %strided.vec to <8 x i32>
93 …%strided.vec = shufflevector <16 x i16> %src, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i3…
94 %out = zext <8 x i16> %strided.vec to <8 x i32>
107 …%strided.vec = shufflevector <16 x i8> %src, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 …
108 %out = sext <8 x i8> %strided.vec to <8 x i16>
118 …%strided.vec = shufflevector <16 x i8> %src, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 …
119 %out = sext <8 x i8> %strided.vec to <8 x i16>
130 …%strided.vec = shufflevector <32 x i8> %src, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32…
131 %out = sext <16 x i8> %strided.vec to <16 x i16>
142 …%strided.vec = shufflevector <32 x i8> %src, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32…
143 %out = sext <16 x i8> %strided.vec to <16 x i16>
153 …%strided.vec = shufflevector <16 x i8> %src, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 …
154 %out = zext <8 x i8> %strided.vec to <8 x i16>
164 …%strided.vec = shufflevector <16 x i8> %src, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 …
165 %out = zext <8 x i8> %strided.vec to <8 x i16>
176 …%strided.vec = shufflevector <32 x i8> %src, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32…
177 %out = zext <16 x i8> %strided.vec to <16 x i16>
188 …%strided.vec = shufflevector <32 x i8> %src, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32…
189 %out = zext <16 x i8> %strided.vec to <16 x i16>
202 …%strided.vec = shufflevector <8 x half> %src, <8 x half> undef, <4 x i32> <i32 0, i32 2, i32 4, i3…
203 %out = fpext <4 x half> %strided.vec to <4 x float>
213 …%strided.vec = shufflevector <8 x half> %src, <8 x half> undef, <4 x i32> <i32 1, i32 3, i32 5, i3…
214 %out = fpext <4 x half> %strided.vec to <4 x float>
225 …%strided.vec = shufflevector <16 x half> %src, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, …
226 %out = fpext <8 x half> %strided.vec to <8 x float>
237 …%strided.vec = shufflevector <16 x half> %src, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, …
238 %out = fpext <8 x half> %strided.vec to <8 x float>