Lines Matching +full:0 +full:xdc
9 // GFX10: encoding: [0x00,0x80,0x20,0xdc,0x03,0x00,0x7d,0x01]
10 // GFX9: global_load_ubyte v1, v[3:4], off ; encoding: [0x00,0x80,0x40,0xdc,0x03,0x00,0x7f,0x01]
14 // GFX10: encoding: [0x00,0x90,0x20,0xdc,0x03,0x00,0x7d,0x01]
19 // GFX10: encoding: [0x00,0x80,0x24,0xdc,0x03,0x00,0x7d,0x01]
20 // GFX9: global_load_sbyte v1, v[3:4], off ; encoding: [0x00,0x80,0x44,0xdc,0x03,0x00,0x7f,0x01]
24 // GFX10: encoding: [0x00,0x90,0x24,0xdc,0x03,0x00,0x7d,0x01]
29 // GFX10: encoding: [0x00,0x80,0x28,0xdc,0x03,0x00,0x7d,0x01]
30 // GFX9: global_load_ushort v1, v[3:4], off ; encoding: [0x00,0x80,0x48,0xdc,0x03,0x00,0x7f,0x01]
34 // GFX10: encoding: [0x00,0x90,0x28,0xdc,0x03,0x00,0x7d,0x01]
39 // GFX10: encoding: [0x00,0x80,0x2c,0xdc,0x03,0x00,0x7d,0x01]
40 // GFX9: global_load_sshort v1, v[3:4], off ; encoding: [0x00,0x80,0x4c,0xdc,0x03,0x00,0x7f,0x01]
44 // GFX10: encoding: [0x00,0x90,0x2c,0xdc,0x03,0x00,0x7d,0x01]
49 // GFX10: encoding: [0x00,0x80,0x30,0xdc,0x03,0x00,0x7d,0x01]
50 // GFX9: global_load_dword v1, v[3:4], off ; encoding: [0x00,0x80,0x50,0xdc,0x03,0x00,0x7f,0x01]
54 // GFX10: encoding: [0x00,0x90,0x30,0xdc,0x03,0x00,0x7d,0x01]
59 // GFX10: encoding: [0x00,0x80,0x34,0xdc,0x03,0x00,0x7d,0x01]
60 // GFX9: global_load_dwordx2 v[1:2], v[3:4], off ; encoding: [0x00,0x80,0x54,0xdc,0x03,0x00,0x7f,0x…
64 // GFX10: encoding: [0x00,0x90,0x34,0xdc,0x03,0x00,0x7d,0x01]
69 // GFX10: encoding: [0x00,0x80,0x3c,0xdc,0x03,0x00,0x7d,0x01]
70 // GFX9: global_load_dwordx3 v[1:3], v[3:4], off ; encoding: [0x00,0x80,0x58,0xdc,0x03,0x00,0x7f,0x…
74 // GFX10: encoding: [0x00,0x90,0x3c,0xdc,0x03,0x00,0x7d,0x01]
79 // GFX10: encoding: [0x00,0x80,0x38,0xdc,0x03,0x00,0x7d,0x01]
80 …X9: global_load_dwordx4 v[1:4], v[3:4], off ; encoding: [0x00,0x80,0x5c,0xdc,0x03,0x00,0x7f,0x01]
84 // GFX10: encoding: [0x00,0x90,0x38,0xdc,0x03,0x00,0x7d,0x01]
89 global_load_dword v1, v[3:4], off offset:0
90 // GFX10: encoding: [0x00,0x80,0x30,0xdc,0x03,0x00,0x7d,0x01]
91 // GFX9: global_load_dword v1, v[3:4], off ; encoding: [0x00,0x80,0x50,0xdc,0x03,0x00,0x7f,0x01]
96 …global_load_dword v1, v[3:4], off offset:4095 ; encoding: [0xff,0x8f,0x50,0xdc,0x03,0x00,0x7f,0x01]
100 // GFX10: encoding: [0xff,0x8f,0x30,0xdc,0x03,0x00,0x7d,0x01]
101 …: global_load_dword v1, v[3:4], off offset:-1 ; encoding: [0xff,0x9f,0x50,0xdc,0x03,0x00,0x7f,0x01]
106 …lobal_load_dword v1, v[3:4], off offset:-4096 ; encoding: [0x00,0x90,0x50,0xdc,0x03,0x00,0x7f,0x01]
120 // GFX10: encoding: [0x00,0x80,0x60,0xdc,0x03,0x01,0x7d,0x00]
121 // GFX9: global_store_byte v[3:4], v1, off ; encoding: [0x00,0x80,0x60,0xdc,0x03,0x01,0x7f,0x00]
125 // GFX10: encoding: [0x00,0x90,0x60,0xdc,0x03,0x01,0x7d,0x00]
130 // GFX10: encoding: [0x00,0x80,0x68,0xdc,0x03,0x01,0x7d,0x00]
131 // GFX9: global_store_short v[3:4], v1, off ; encoding: [0x00,0x80,0x68,0xdc,0x03,0x01,0x7f,0x00]
135 // GFX10: encoding: [0x00,0x90,0x68,0xdc,0x03,0x01,0x7d,0x00]
140 // GFX10: encoding: [0x00,0x80,0x70,0xdc,0x03,0x01,0x7d,0x00]
141 // GFX9: global_store_dword v[3:4], v1, off ; encoding: [0x00,0x80,0x70,0xdc,0x03,0x01,0x7f,0x00]
145 // GFX10: encoding: [0x00,0x90,0x70,0xdc,0x03,0x01,0x7d,0x00]
150 // GFX10: encoding: [0x00,0x80,0x74,0xdc,0x03,0x01,0x7d,0x00]
151 // GFX9: global_store_dwordx2 v[3:4], v[1:2], off ; encoding: [0x00,0x80,0x74,0xdc,0x03,0x01,0x7f,0…
155 // GFX10: encoding: [0x00,0x90,0x74,0xdc,0x03,0x01,0x7d,0x00]
160 // GFX10: encoding: [0x00,0x80,0x7c,0xdc,0x03,0x01,0x7d,0x00]
161 // GFX9: global_store_dwordx3 v[3:4], v[1:3], off ; encoding: [0x00,0x80,0x78,0xdc,0x03,0x01,0x7f,0…
165 // GFX10: encoding: [0x00,0x90,0x7c,0xdc,0x03,0x01,0x7d,0x00]
170 // GFX10: encoding: [0x00,0x80,0x78,0xdc,0x03,0x01,0x7d,0x00]
171 // GFX9: global_store_dwordx4 v[3:4], v[1:4], off ; encoding: [0x00,0x80,0x7c,0xdc,0x03,0x01,0x7f,0…
175 // GFX10: encoding: [0x00,0x90,0x78,0xdc,0x03,0x01,0x7d,0x00]
180 // GFX10: encoding: [0x0c,0x80,0x70,0xdc,0x03,0x01,0x7d,0x00]
181 … global_store_dword v[3:4], v1, off offset:12 ; encoding: [0x0c,0x80,0x70,0xdc,0x03,0x01,0x7f,0x00]
185 // GFX10: encoding: [0x00,0x80,0x30,0xdc,0x03,0x00,0x02,0x01]
186 // GFX9: global_load_dword v1, v3, s[2:3] ; encoding: [0x00,0x80,0x50,0xdc,0x03,0x00,0x02,0x01]
190 // GFX10: encoding: [0x18,0x80,0x30,0xdc,0x03,0x00,0x02,0x01]
191 …9: global_load_dword v1, v3, s[2:3] offset:24 ; encoding: [0x18,0x80,0x50,0xdc,0x03,0x00,0x02,0x01]
195 // GFX10: encoding: [0xf8,0x8f,0x30,0xdc,0x03,0x00,0x02,0x01]
196 …9: global_load_dword v1, v3, s[2:3] offset:-8 ; encoding: [0xf8,0x9f,0x50,0xdc,0x03,0x00,0x02,0x01]
200 // GFX10: encoding: [0x00,0x80,0x70,0xdc,0x03,0x01,0x02,0x00]
201 // GFX9: global_store_dword v3, v1, s[2:3] ; encoding: [0x00,0x80,0x70,0xdc,0x03,0x01,0x02,0x00]
205 // GFX10: encoding: [0x18,0x80,0x70,0xdc,0x03,0x01,0x02,0x00]
206 …: global_store_dword v3, v1, s[2:3] offset:24 ; encoding: [0x18,0x80,0x70,0xdc,0x03,0x01,0x02,0x00]
210 // GFX10: encoding: [0xf8,0x8f,0x70,0xdc,0x03,0x01,0x02,0x00]
211 …: global_store_dword v3, v1, s[2:3] offset:-8 ; encoding: [0xf8,0x9f,0x70,0xdc,0x03,0x01,0x02,0x00]
216 // GFX10: encoding: [0x00,0x80,0x70,0xdc,0x03,0x01,0x7e,0x00]
217 // GFX9: global_store_dword v3, v1, exec ; encoding: [0x00,0x80,0x70,0xdc,0x03,0x01,0x7e,0x00]
231 // GFX10: encoding: [0x00,0x80,0xc4,0xdc,0x03,0x05,0x7d,0x00]
232 …X9: global_atomic_cmpswap v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x04,0xdd,0x03,0x05,0x7f,0x00]
236 // GFX10: encoding: [0x00,0x80,0x44,0xdd,0x03,0x05,0x7d,0x00]
237 … global_atomic_cmpswap_x2 v[3:4], v[5:8], off ; encoding: [0x00,0x80,0x84,0xdd,0x03,0x05,0x7f,0x00]
241 // GFX10: encoding: [0x00,0x80,0xc0,0xdc,0x03,0x05,0x7d,0x00]
242 // GFX9: global_atomic_swap v[3:4], v5, off ; encoding: [0x00,0x80,0x00,0xdd,0x03,0x05,0x7f,0x00]
246 // GFX10: encoding: [0x00,0x80,0x40,0xdd,0x03,0x05,0x7d,0x00]
247 …X9: global_atomic_swap_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x80,0xdd,0x03,0x05,0x7f,0x00]
251 // GFX10: encoding: [0x00,0x80,0xc8,0xdc,0x03,0x05,0x7d,0x00]
252 // GFX9: global_atomic_add v[3:4], v5, off ; encoding: [0x00,0x80,0x08,0xdd,0x03,0x05,0x7f,0x00]
256 // GFX10: encoding: [0x00,0x80,0xcc,0xdc,0x03,0x05,0x7d,0x00]
257 // GFX9: global_atomic_sub v[3:4], v5, off ; encoding: [0x00,0x80,0x0c,0xdd,0x03,0x05,0x7f,0x00]
261 // GFX10: encoding: [0x00,0x80,0xd4,0xdc,0x03,0x05,0x7d,0x00]
262 // GFX9: global_atomic_smin v[3:4], v5, off ; encoding: [0x00,0x80,0x10,0xdd,0x03,0x05,0x7f,0x00]
266 // GFX10: encoding: [0x00,0x80,0xd8,0xdc,0x03,0x05,0x7d,0x00]
267 // GFX9: global_atomic_umin v[3:4], v5, off ; encoding: [0x00,0x80,0x14,0xdd,0x03,0x05,0x7f,0x00]
271 // GFX10: encoding: [0x00,0x80,0xdc,0xdc,0x03,0x05,0x7d,0x00]
272 // GFX9: global_atomic_smax v[3:4], v5, off ; encoding: [0x00,0x80,0x18,0xdd,0x03,0x05,0x7f,0x00]
276 // GFX10: encoding: [0x00,0x80,0xe0,0xdc,0x03,0x05,0x7d,0x00]
277 // GFX9: global_atomic_umax v[3:4], v5, off ; encoding: [0x00,0x80,0x1c,0xdd,0x03,0x05,0x7f,0x00]
281 // GFX10: encoding: [0x00,0x80,0xe4,0xdc,0x03,0x05,0x7d,0x00]
282 // GFX9: global_atomic_and v[3:4], v5, off ; encoding: [0x00,0x80,0x20,0xdd,0x03,0x05,0x7f,0x00]
286 // GFX10: encoding: [0x00,0x80,0xe8,0xdc,0x03,0x05,0x7d,0x00]
287 // GFX9: global_atomic_or v[3:4], v5, off ; encoding: [0x00,0x80,0x24,0xdd,0x03,0x05,0x7f,0x00]
291 // GFX10: encoding: [0x00,0x80,0xec,0xdc,0x03,0x05,0x7d,0x00]
292 // GFX9: global_atomic_xor v[3:4], v5, off ; encoding: [0x00,0x80,0x28,0xdd,0x03,0x05,0x7f,0x00]
296 // GFX10: encoding: [0x00,0x80,0xf0,0xdc,0x03,0x05,0x7d,0x00]
297 // GFX9: global_atomic_inc v[3:4], v5, off ; encoding: [0x00,0x80,0x2c,0xdd,0x03,0x05,0x7f,0x00]
301 // GFX10: encoding: [0x00,0x80,0xf4,0xdc,0x03,0x05,0x7d,0x00]
302 // GFX9: global_atomic_dec v[3:4], v5, off ; encoding: [0x00,0x80,0x30,0xdd,0x03,0x05,0x7f,0x00]
306 // GFX10: encoding: [0x00,0x80,0x48,0xdd,0x03,0x05,0x7d,0x00]
307 // GFX9: global_atomic_add_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x88,0xdd,0x03,0x05,0x7f,0…
311 // GFX10: encoding: [0x00,0x80,0x4c,0xdd,0x03,0x05,0x7d,0x00]
312 // GFX9: global_atomic_sub_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x8c,0xdd,0x03,0x05,0x7f,0…
316 // GFX10: encoding: [0x00,0x80,0x54,0xdd,0x03,0x05,0x7d,0x00]
317 …X9: global_atomic_smin_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x90,0xdd,0x03,0x05,0x7f,0x00]
321 // GFX10: encoding: [0x00,0x80,0x58,0xdd,0x03,0x05,0x7d,0x00]
322 …X9: global_atomic_umin_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x94,0xdd,0x03,0x05,0x7f,0x00]
326 // GFX10: encoding: [0x00,0x80,0x5c,0xdd,0x03,0x05,0x7d,0x00]
327 …X9: global_atomic_smax_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x98,0xdd,0x03,0x05,0x7f,0x00]
331 // GFX10: encoding: [0x00,0x80,0x60,0xdd,0x03,0x05,0x7d,0x00]
332 …X9: global_atomic_umax_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0x9c,0xdd,0x03,0x05,0x7f,0x00]
336 // GFX10: encoding: [0x00,0x80,0x64,0xdd,0x03,0x05,0x7d,0x00]
337 // GFX9: global_atomic_and_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0xa0,0xdd,0x03,0x05,0x7f,0…
341 // GFX10: encoding: [0x00,0x80,0x68,0xdd,0x03,0x05,0x7d,0x00]
342 // GFX9: global_atomic_or_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0xa4,0xdd,0x03,0x05,0x7f,0x…
346 // GFX10: encoding: [0x00,0x80,0x6c,0xdd,0x03,0x05,0x7d,0x00]
347 // GFX9: global_atomic_xor_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0xa8,0xdd,0x03,0x05,0x7f,0…
351 // GFX10: encoding: [0x00,0x80,0x70,0xdd,0x03,0x05,0x7d,0x00]
352 // GFX9: global_atomic_inc_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0xac,0xdd,0x03,0x05,0x7f,0…
356 // GFX10: encoding: [0x00,0x80,0x74,0xdd,0x03,0x05,0x7d,0x00]
357 // GFX9: global_atomic_dec_x2 v[3:4], v[5:6], off ; encoding: [0x00,0x80,0xb0,0xdd,0x03,0x05,0x7f,0…
361 // GFX10: encoding: [0xf0,0x8f,0xc4,0xdc,0x03,0x05,0x7d,0x00]
362 …atomic_cmpswap v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x04,0xdd,0x03,0x05,0x7f,0x00]
366 // GFX10: encoding: [0xf0,0x8f,0x44,0xdd,0x03,0x05,0x7d,0x00]
367 …mic_cmpswap_x2 v[3:4], v[5:8], off offset:-16 ; encoding: [0xf0,0x9f,0x84,0xdd,0x03,0x05,0x7f,0x00]
371 // GFX10: encoding: [0xf0,0x8f,0xc0,0xdc,0x03,0x05,0x7d,0x00]
372 …obal_atomic_swap v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x00,0xdd,0x03,0x05,0x7f,0x00]
376 // GFX10: encoding: [0xf0,0x8f,0x40,0xdd,0x03,0x05,0x7d,0x00]
377 …atomic_swap_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x80,0xdd,0x03,0x05,0x7f,0x00]
381 // GFX10: encoding: [0xf0,0x8f,0xc8,0xdc,0x03,0x05,0x7d,0x00]
382 … global_atomic_add v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x08,0xdd,0x03,0x05,0x7f,0x00]
386 // GFX10: encoding: [0xf0,0x8f,0xcc,0xdc,0x03,0x05,0x7d,0x00]
387 … global_atomic_sub v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x0c,0xdd,0x03,0x05,0x7f,0x00]
391 // GFX10: encoding: [0xf0,0x8f,0xd4,0xdc,0x03,0x05,0x7d,0x00]
392 …global_atomic_smin v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x10,0xdd,0x03,0x05,0x7f,0x00]
396 // GFX10: encoding: [0xf0,0x8f,0xd8,0xdc,0x03,0x05,0x7d,0x00]
397 …global_atomic_umin v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x14,0xdd,0x03,0x05,0x7f,0x00]
401 // GFX10: encoding: [0xf0,0x8f,0xdc,0xdc,0x03,0x05,0x7d,0x00]
402 …global_atomic_smax v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x18,0xdd,0x03,0x05,0x7f,0x00]
406 // GFX10: encoding: [0xf0,0x8f,0xe0,0xdc,0x03,0x05,0x7d,0x00]
407 …global_atomic_umax v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x1c,0xdd,0x03,0x05,0x7f,0x00]
411 // GFX10: encoding: [0xf0,0x8f,0xe4,0xdc,0x03,0x05,0x7d,0x00]
412 … global_atomic_and v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x20,0xdd,0x03,0x05,0x7f,0x00]
416 // GFX10: encoding: [0xf0,0x8f,0xe8,0xdc,0x03,0x05,0x7d,0x00]
417 …: global_atomic_or v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x24,0xdd,0x03,0x05,0x7f,0x00]
421 // GFX10: encoding: [0xf0,0x8f,0xec,0xdc,0x03,0x05,0x7d,0x00]
422 …global_atomic_xor v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x28,0xdd,0x03,0x05,0x7f,0x00]
426 // GFX10: encoding: [0xf0,0x8f,0xf0,0xdc,0x03,0x05,0x7d,0x00]
427 … global_atomic_inc v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x2c,0xdd,0x03,0x05,0x7f,0x00]
431 // GFX10: encoding: [0xf0,0x8f,0xf4,0xdc,0x03,0x05,0x7d,0x00]
432 … global_atomic_dec v[3:4], v5, off offset:-16 ; encoding: [0xf0,0x9f,0x30,0xdd,0x03,0x05,0x7f,0x00]
436 // GFX10: encoding: [0xf0,0x8f,0x48,0xdd,0x03,0x05,0x7d,0x00]
437 …_atomic_add_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x88,0xdd,0x03,0x05,0x7f,0x00]
441 // GFX10: encoding: [0xf0,0x8f,0x4c,0xdd,0x03,0x05,0x7d,0x00]
442 …_atomic_sub_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x8c,0xdd,0x03,0x05,0x7f,0x00]
446 // GFX10: encoding: [0xf0,0x8f,0x54,0xdd,0x03,0x05,0x7d,0x00]
447 …atomic_smin_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x90,0xdd,0x03,0x05,0x7f,0x00]
451 // GFX10: encoding: [0xf0,0x8f,0x58,0xdd,0x03,0x05,0x7d,0x00]
452 …atomic_umin_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x94,0xdd,0x03,0x05,0x7f,0x00]
456 // GFX10: encoding: [0xf0,0x8f,0x5c,0xdd,0x03,0x05,0x7d,0x00]
457 …atomic_smax_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x98,0xdd,0x03,0x05,0x7f,0x00]
461 // GFX10: encoding: [0xf0,0x8f,0x60,0xdd,0x03,0x05,0x7d,0x00]
462 …atomic_umax_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0x9c,0xdd,0x03,0x05,0x7f,0x00]
466 // GFX10: encoding: [0xf0,0x8f,0x64,0xdd,0x03,0x05,0x7d,0x00]
467 …_atomic_and_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0xa0,0xdd,0x03,0x05,0x7f,0x00]
471 // GFX10: encoding: [0xf0,0x8f,0x68,0xdd,0x03,0x05,0x7d,0x00]
472 …l_atomic_or_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0xa4,0xdd,0x03,0x05,0x7f,0x00]
476 // GFX10: encoding: [0xf0,0x8f,0x6c,0xdd,0x03,0x05,0x7d,0x00]
477 …_atomic_xor_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0xa8,0xdd,0x03,0x05,0x7f,0x00]
481 // GFX10: encoding: [0xf0,0x8f,0x70,0xdd,0x03,0x05,0x7d,0x00]
482 …_atomic_inc_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0xac,0xdd,0x03,0x05,0x7f,0x00]
486 // GFX10: encoding: [0xf0,0x8f,0x74,0xdd,0x03,0x05,0x7d,0x00]
487 …_atomic_dec_x2 v[3:4], v[5:6], off offset:-16 ; encoding: [0xf0,0x9f,0xb0,0xdd,0x03,0x05,0x7f,0x00]
491 // GFX10: encoding: [0x00,0x80,0x80,0xdc,0x03,0x00,0x7d,0x01]
492 // GFX9: global_load_ubyte_d16 v1, v[3:4], off ; encoding: [0x00,0x80,0x80,0xdc,0x03,0x00,0x7f,0x01]
496 // GFX10: encoding: [0x00,0x80,0x84,0xdc,0x03,0x00,0x7d,0x01]
497 // GFX9: global_load_ubyte_d16_hi v1, v[3:4], off ; encoding: [0x00,0x80,0x84,0xdc,0x03,0x00,0x7f,0…
501 // GFX10: encoding: [0x00,0x80,0x88,0xdc,0x03,0x00,0x7d,0x01]
502 // GFX9: global_load_sbyte_d16 v1, v[3:4], off ; encoding: [0x00,0x80,0x88,0xdc,0x03,0x00,0x7f,0x01]
506 // GFX10: encoding: [0x00,0x80,0x8c,0xdc,0x03,0x00,0x7d,0x01]
507 // GFX9: global_load_sbyte_d16_hi v1, v[3:4], off ; encoding: [0x00,0x80,0x8c,0xdc,0x03,0x00,0x7f,0…
511 // GFX10: encoding: [0x00,0x80,0x90,0xdc,0x03,0x00,0x7d,0x01]
512 // GFX9: global_load_short_d16 v1, v[3:4], off ; encoding: [0x00,0x80,0x90,0xdc,0x03,0x00,0x7f,0x01]
516 // GFX10: encoding: [0x00,0x80,0x94,0xdc,0x03,0x00,0x7d,0x01]
517 // GFX9: global_load_short_d16_hi v1, v[3:4], off ; encoding: [0x00,0x80,0x94,0xdc,0x03,0x00,0x7f,0…
521 // GFX10: encoding: [0x00,0x80,0x64,0xdc,0x03,0x01,0x7d,0x00]
522 // GFX9: global_store_byte_d16_hi v[3:4], v1, off ; encoding: [0x00,0x80,0x64,0xdc,0x03,0x01,0x7f,0…
526 // GFX10: encoding: [0x00,0x80,0x6c,0xdc,0x03,0x01,0x7d,0x00]
527 …X9: global_store_short_d16_hi v[3:4], v1, off ; encoding: [0x00,0x80,0x6c,0xdc,0x03,0x01,0x7f,0x00]
531 …global_atomic_add v0, v[1:2], v2, off glc slc ; encoding: [0x00,0x80,0xcb,0xdc,0x01,0x02,0x7d,0x00]
532 …global_atomic_add v0, v[1:2], v2, off glc slc ; encoding: [0x00,0x80,0x0b,0xdd,0x01,0x02,0x7f,0x00]