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Lines Matching +full:0 +full:xdc

9 // GFX10: encoding: [0x00,0x40,0x20,0xdc,0x02,0x00,0x7d,0x01]
10 // GFX9: scratch_load_ubyte v1, v2, off ; encoding: [0x00,0x40,0x40,0xdc,0x02,0x00,0x7f,0x01]
14 // GFX10: encoding: [0x00,0x50,0x20,0xdc,0x02,0x00,0x7d,0x01]
19 // GFX10: encoding: [0x00,0x40,0x24,0xdc,0x02,0x00,0x7d,0x01]
20 // GFX9: scratch_load_sbyte v1, v2, off ; encoding: [0x00,0x40,0x44,0xdc,0x02,0x00,0x7f,0x01]
24 // GFX10: encoding: [0x00,0x50,0x24,0xdc,0x02,0x00,0x7d,0x01]
29 // GFX10: encoding: [0x00,0x40,0x28,0xdc,0x02,0x00,0x7d,0x01]
30 // GFX9: scratch_load_ushort v1, v2, off ; encoding: [0x00,0x40,0x48,0xdc,0x02,0x00,0x7f,0x01]
34 // GFX10: encoding: [0x00,0x50,0x28,0xdc,0x02,0x00,0x7d,0x01]
39 // GFX10: encoding: [0x00,0x40,0x2c,0xdc,0x02,0x00,0x7d,0x01]
40 // GFX9: scratch_load_sshort v1, v2, off ; encoding: [0x00,0x40,0x4c,0xdc,0x02,0x00,0x7f,0x01]
44 // GFX10: encoding: [0x00,0x50,0x2c,0xdc,0x02,0x00,0x7d,0x01]
49 // GFX10: encoding: [0x00,0x40,0x30,0xdc,0x02,0x00,0x7d,0x01]
50 // GFX9: scratch_load_dword v1, v2, off ; encoding: [0x00,0x40,0x50,0xdc,0x02,0x00,0x7f,0x01]
54 // GFX10: encoding: [0x00,0x50,0x30,0xdc,0x02,0x00,0x7d,0x01]
59 // GFX10: encoding: [0x00,0x40,0x34,0xdc,0x03,0x00,0x7d,0x01]
60 …X9: scratch_load_dwordx2 v[1:2], v3, off ; encoding: [0x00,0x40,0x54,0xdc,0x03,0x00,0x7f,0x01]
64 // GFX10: encoding: [0x00,0x50,0x34,0xdc,0x03,0x00,0x7d,0x01]
69 // GFX10: encoding: [0x00,0x40,0x3c,0xdc,0x04,0x00,0x7d,0x01]
70 …X9: scratch_load_dwordx3 v[1:3], v4, off ; encoding: [0x00,0x40,0x58,0xdc,0x04,0x00,0x7f,0x01]
74 // GFX10: encoding: [0x00,0x50,0x3c,0xdc,0x04,0x00,0x7d,0x01]
79 // GFX10: encoding: [0x00,0x40,0x38,0xdc,0x05,0x00,0x7d,0x01]
80 …X9: scratch_load_dwordx4 v[1:4], v5, off ; encoding: [0x00,0x40,0x5c,0xdc,0x05,0x00,0x7f,0x01]
84 // GFX10: encoding: [0x00,0x50,0x38,0xdc,0x05,0x00,0x7d,0x01]
88 scratch_load_dword v1, v2, off offset:0
89 // GFX10: encoding: [0x00,0x40,0x30,0xdc,0x02,0x00,0x7d,0x01]
90 // GFX9: scratch_load_dword v1, v2, off ; encoding: [0x00,0x40,0x50,0xdc,0x02,0x00,0x7f,0x01]
95 …9: scratch_load_dword v1, v2, off offset:4095 ; encoding: [0xff,0x4f,0x50,0xdc,0x02,0x00,0x7f,0x01]
99 // GFX10: encoding: [0xff,0x4f,0x30,0xdc,0x02,0x00,0x7d,0x01]
100 // GFX9: scratch_load_dword v1, v2, off offset:-1 ; encoding: [0xff,0x5f,0x50,0xdc,0x02,0x00,0x7f,0
105 …: scratch_load_dword v1, v2, off offset:-4096 ; encoding: [0x00,0x50,0x50,0xdc,0x02,0x00,0x7f,0x01]
120 …h_load_dword v0, v1, off offset:-2049 glc slc ; encoding: [0xff,0x57,0x53,0xdc,0x01,0x00,0x7f,0x00]
124 …h_load_dword v0, v1, off offset:-2048 glc slc ; encoding: [0x00,0x48,0x33,0xdc,0x01,0x00,0x7d,0x00]
125 …h_load_dword v0, v1, off offset:-2048 glc slc ; encoding: [0x00,0x58,0x53,0xdc,0x01,0x00,0x7f,0x00]
129 … scratch_load_dword v255, off, s1 offset:2047 ; encoding: [0xff,0x47,0x30,0xdc,0x00,0x00,0x01,0xff]
130 … scratch_load_dword v255, off, s1 offset:2047 ; encoding: [0xff,0x47,0x50,0xdc,0x00,0x00,0x01,0xff]
135 … scratch_load_dword v255, off, s0 offset:2048 ; encoding: [0x00,0x48,0x50,0xdc,0x00,0x00,0x00,0xff]
139 // GFX10: encoding: [0x00,0x40,0x60,0xdc,0x01,0x02,0x7d,0x00]
140 // GFX9: scratch_store_byte v1, v2, off ; encoding: [0x00,0x40,0x60,0xdc,0x01,0x02,0x7f,0x00]
144 // GFX10: encoding: [0x00,0x50,0x60,0xdc,0x01,0x02,0x7d,0x00]
149 // GFX10: encoding: [0x00,0x40,0x68,0xdc,0x01,0x02,0x7d,0x00]
150 // GFX9: scratch_store_short v1, v2, off ; encoding: [0x00,0x40,0x68,0xdc,0x01,0x02,0x7f,0x00]
154 // GFX10: encoding: [0x00,0x50,0x68,0xdc,0x01,0x02,0x7d,0x00]
159 // GFX10: encoding: [0x00,0x40,0x70,0xdc,0x01,0x02,0x7d,0x00]
160 // GFX9: scratch_store_dword v1, v2, off ; encoding: [0x00,0x40,0x70,0xdc,0x01,0x02,0x7f,0x00]
164 // GFX10: encoding: [0x00,0x50,0x70,0xdc,0x01,0x02,0x7d,0x00]
169 // GFX10: encoding: [0x00,0x40,0x74,0xdc,0x01,0x02,0x7d,0x00]
170 // GFX9: scratch_store_dwordx2 v1, v[2:3], off ; encoding: [0x00,0x40,0x74,0xdc,0x01,0x02,0x7f,0x00]
174 // GFX10: encoding: [0x00,0x50,0x74,0xdc,0x01,0x02,0x7d,0x00]
179 // GFX10: encoding: [0x00,0x40,0x7c,0xdc,0x01,0x02,0x7d,0x00]
180 // GFX9: scratch_store_dwordx3 v1, v[2:4], off ; encoding: [0x00,0x40,0x78,0xdc,0x01,0x02,0x7f,0x00]
184 // GFX10: encoding: [0x00,0x50,0x7c,0xdc,0x01,0x02,0x7d,0x00]
189 // GFX10: encoding: [0x00,0x40,0x78,0xdc,0x01,0x02,0x7d,0x00]
190 // GFX9: scratch_store_dwordx4 v1, v[2:5], off ; encoding: [0x00,0x40,0x7c,0xdc,0x01,0x02,0x7f,0x00]
194 // GFX10: encoding: [0x00,0x50,0x78,0xdc,0x01,0x02,0x7d,0x00]
199 // GFX10: encoding: [0x0c,0x40,0x70,0xdc,0x01,0x02,0x7d,0x00]
200 …X9: scratch_store_dword v1, v2, off offset:12 ; encoding: [0x0c,0x40,0x70,0xdc,0x01,0x02,0x7f,0x00]
204 // GFX10: encoding: [0x00,0x40,0x30,0xdc,0x00,0x00,0x01,0x01]
205 // GFX9: scratch_load_dword v1, off, s1 ; encoding: [0x00,0x40,0x50,0xdc,0x00,0x00,0x01,0x01]
209 // GFX10: encoding: [0x20,0x40,0x30,0xdc,0x00,0x00,0x01,0x01]
210 // GFX9: scratch_load_dword v1, off, s1 offset:32 ; encoding: [0x20,0x40,0x50,0xdc,0x00,0x00,0x01,0
214 // GFX10: encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x01,0x00]
215 // GFX9: scratch_store_dword off, v2, s1 ; encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x01,0x00]
219 // GFX10: encoding: [0x0c,0x40,0x70,0xdc,0x00,0x02,0x01,0x00]
220 …X9: scratch_store_dword off, v2, s1 offset:12 ; encoding: [0x0c,0x40,0x70,0xdc,0x00,0x02,0x01,0x00]
255 // GFX10: encoding: [0x00,0x40,0x30,0xdc,0x00,0x00,0x7e,0x01]
256 // GFX9: scratch_load_dword v1, off, exec_lo ; encoding: [0x00,0x40,0x50,0xdc,0x00,0x00,0x7e,0x01]
260 // GFX10: encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x7e,0x00]
261 // GFX9: scratch_store_dword off, v2, exec_lo ; encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x7e,0x00]
265 // GFX10: encoding: [0x00,0x40,0x30,0xdc,0x00,0x00,0x7c,0x01]
266 // GFX9: scratch_load_dword v1, off, m0 ; encoding: [0x00,0x40,0x50,0xdc,0x00,0x00,0x7c,0x01]
270 // GFX10: encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x7c,0x00]
271 // GFX9: scratch_store_dword off, v2, m0 ; encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x7c,0x00]
275 // GFX10: encoding: [0x00,0x40,0x80,0xdc,0x02,0x00,0x7d,0x01]
276 // GFX9: scratch_load_ubyte_d16 v1, v2, off ; encoding: [0x00,0x40,0x80,0xdc,0x02,0x00,0x7f,0x01]
280 // GFX10: encoding: [0x00,0x40,0x84,0xdc,0x02,0x00,0x7d,0x01]
281 // GFX9: scratch_load_ubyte_d16_hi v1, v2, off ; encoding: [0x00,0x40,0x84,0xdc,0x02,0x00,0x7f,0x01]
285 // GFX10: encoding: [0x00,0x40,0x88,0xdc,0x02,0x00,0x7d,0x01]
286 // GFX9: scratch_load_sbyte_d16 v1, v2, off ; encoding: [0x00,0x40,0x88,0xdc,0x02,0x00,0x7f,0x01]
290 // GFX10: encoding: [0x00,0x40,0x8c,0xdc,0x02,0x00,0x7d,0x01]
291 // GFX9: scratch_load_sbyte_d16_hi v1, v2, off ; encoding: [0x00,0x40,0x8c,0xdc,0x02,0x00,0x7f,0x01]
295 // GFX10: encoding: [0x00,0x40,0x90,0xdc,0x02,0x00,0x7d,0x01]
296 // GFX9: scratch_load_short_d16 v1, v2, off ; encoding: [0x00,0x40,0x90,0xdc,0x02,0x00,0x7f,0x01]
300 // GFX10: encoding: [0x00,0x40,0x94,0xdc,0x02,0x00,0x7d,0x01]
301 // GFX9: scratch_load_short_d16_hi v1, v2, off ; encoding: [0x00,0x40,0x94,0xdc,0x02,0x00,0x7f,0x01]
305 // GFX10: encoding: [0x00,0x40,0x64,0xdc,0x00,0x02,0x01,0x00]
306 // GFX9: scratch_store_byte_d16_hi off, v2, s1 ; encoding: [0x00,0x40,0x64,0xdc,0x00,0x02,0x01,0x00]
310 // GFX10: encoding: [0x00,0x40,0x6c,0xdc,0x00,0x02,0x01,0x00]
311 // GFX9: scratch_store_short_d16_hi off, v2, s1 ; encoding: [0x00,0x40,0x6c,0xdc,0x00,0x02,0x01,0x0…