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Lines Matching refs:strided

272 …%strided.vec = shufflevector <16 x float> %wide.vec15, <16 x float> undef, <4 x i32> <i32 0, i32 4…
273 …%strided.vec5 = shufflevector <16 x float> %wide.vec15, <16 x float> undef, <4 x i32> <i32 1, i32 …
274 …%strided.vec6 = shufflevector <16 x float> %wide.vec15, <16 x float> undef, <4 x i32> <i32 2, i32 …
275 …%strided.vec7 = shufflevector <16 x float> %wide.vec15, <16 x float> undef, <4 x i32> <i32 3, i32 …
279 …%strided.vec9 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 0, i32 4…
280 …%strided.vec10 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 1, i32 …
281 …%strided.vec11 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 2, i32 …
282 …%strided.vec12 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 3, i32 …
283 %16 = fmul <4 x float> %broadcast.splat14, %strided.vec9
284 %17 = fadd <4 x float> %strided.vec, %16
285 %18 = fmul <4 x float> %broadcast.splat14, %strided.vec10
286 %19 = fadd <4 x float> %strided.vec5, %18
287 %20 = fmul <4 x float> %broadcast.splat14, %strided.vec11
288 %21 = fadd <4 x float> %strided.vec6, %20
289 %22 = fmul <4 x float> %broadcast.splat14, %strided.vec12
290 %23 = fadd <4 x float> %strided.vec7, %22
294 …%strided.vec.1 = shufflevector <16 x float> %wide.vec.117, <16 x float> undef, <4 x i32> <i32 0, i…
295 …%strided.vec5.1 = shufflevector <16 x float> %wide.vec.117, <16 x float> undef, <4 x i32> <i32 1, …
296 …%strided.vec6.1 = shufflevector <16 x float> %wide.vec.117, <16 x float> undef, <4 x i32> <i32 2, …
297 …%strided.vec7.1 = shufflevector <16 x float> %wide.vec.117, <16 x float> undef, <4 x i32> <i32 3, …
301 …%strided.vec9.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 0, i…
302 …%strided.vec10.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 1, …
303 …%strided.vec11.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 2, …
304 …%strided.vec12.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 3, …
305 %28 = fmul <4 x float> %broadcast.splat14, %strided.vec9.1
306 %29 = fadd <4 x float> %strided.vec.1, %28
307 %30 = fmul <4 x float> %broadcast.splat14, %strided.vec10.1
308 %31 = fadd <4 x float> %strided.vec5.1, %30
309 %32 = fmul <4 x float> %broadcast.splat14, %strided.vec11.1
310 %33 = fadd <4 x float> %strided.vec6.1, %32
311 %34 = fmul <4 x float> %broadcast.splat14, %strided.vec12.1
312 %35 = fadd <4 x float> %strided.vec7.1, %34
316 …%strided.vec.2 = shufflevector <16 x float> %wide.vec.219, <16 x float> undef, <4 x i32> <i32 0, i…
317 …%strided.vec5.2 = shufflevector <16 x float> %wide.vec.219, <16 x float> undef, <4 x i32> <i32 1, …
318 …%strided.vec6.2 = shufflevector <16 x float> %wide.vec.219, <16 x float> undef, <4 x i32> <i32 2, …
319 …%strided.vec7.2 = shufflevector <16 x float> %wide.vec.219, <16 x float> undef, <4 x i32> <i32 3, …
323 …%strided.vec9.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 0, i…
324 …%strided.vec10.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 1, …
325 …%strided.vec11.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 2, …
326 …%strided.vec12.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 3, …
327 %40 = fmul <4 x float> %broadcast.splat14, %strided.vec9.2
328 %41 = fadd <4 x float> %strided.vec.2, %40
329 %42 = fmul <4 x float> %broadcast.splat14, %strided.vec10.2
330 %43 = fadd <4 x float> %strided.vec5.2, %42
331 %44 = fmul <4 x float> %broadcast.splat14, %strided.vec11.2
332 %45 = fadd <4 x float> %strided.vec6.2, %44
333 %46 = fmul <4 x float> %broadcast.splat14, %strided.vec12.2
334 %47 = fadd <4 x float> %strided.vec7.2, %46
338 …%strided.vec.3 = shufflevector <16 x float> %wide.vec.321, <16 x float> undef, <4 x i32> <i32 0, i…
339 …%strided.vec5.3 = shufflevector <16 x float> %wide.vec.321, <16 x float> undef, <4 x i32> <i32 1, …
340 …%strided.vec6.3 = shufflevector <16 x float> %wide.vec.321, <16 x float> undef, <4 x i32> <i32 2, …
341 …%strided.vec7.3 = shufflevector <16 x float> %wide.vec.321, <16 x float> undef, <4 x i32> <i32 3, …
345 …%strided.vec9.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 0, i…
346 …%strided.vec10.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 1, …
347 …%strided.vec11.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 2, …
348 …%strided.vec12.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 3, …
349 %52 = fmul <4 x float> %broadcast.splat14, %strided.vec9.3
350 %53 = fadd <4 x float> %strided.vec.3, %52
351 %54 = fmul <4 x float> %broadcast.splat14, %strided.vec10.3
352 %55 = fadd <4 x float> %strided.vec5.3, %54
353 %56 = fmul <4 x float> %broadcast.splat14, %strided.vec11.3
354 %57 = fadd <4 x float> %strided.vec6.3, %56
355 %58 = fmul <4 x float> %broadcast.splat14, %strided.vec12.3
356 %59 = fadd <4 x float> %strided.vec7.3, %58