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Lines Matching refs:vec8

278   %wide.vec8 = load <16 x float>, <16 x float>* %15, align 16, !alias.scope !11, !noalias !13
279 …%strided.vec9 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 0, i32 4…
280 …%strided.vec10 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 1, i32 …
281 …%strided.vec11 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 2, i32 …
282 …%strided.vec12 = shufflevector <16 x float> %wide.vec8, <16 x float> undef, <4 x i32> <i32 3, i32 …
300 %wide.vec8.1 = load <16 x float>, <16 x float>* %27, align 16, !alias.scope !11, !noalias !13
301 …%strided.vec9.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 0, i…
302 …%strided.vec10.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 1, …
303 …%strided.vec11.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 2, …
304 …%strided.vec12.1 = shufflevector <16 x float> %wide.vec8.1, <16 x float> undef, <4 x i32> <i32 3, …
322 %wide.vec8.2 = load <16 x float>, <16 x float>* %39, align 16, !alias.scope !11, !noalias !13
323 …%strided.vec9.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 0, i…
324 …%strided.vec10.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 1, …
325 …%strided.vec11.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 2, …
326 …%strided.vec12.2 = shufflevector <16 x float> %wide.vec8.2, <16 x float> undef, <4 x i32> <i32 3, …
344 %wide.vec8.3 = load <16 x float>, <16 x float>* %51, align 16, !alias.scope !11, !noalias !13
345 …%strided.vec9.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 0, i…
346 …%strided.vec10.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 1, …
347 …%strided.vec11.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 2, …
348 …%strided.vec12.3 = shufflevector <16 x float> %wide.vec8.3, <16 x float> undef, <4 x i32> <i32 3, …