Lines Matching refs:strided
191 …%strided.vec = shufflevector <16 x float> %wide.vec21, <16 x float> undef, <4 x i32> <i32 0, i32 4…
192 …%strided.vec11 = shufflevector <16 x float> %wide.vec21, <16 x float> undef, <4 x i32> <i32 1, i32…
193 …%strided.vec12 = shufflevector <16 x float> %wide.vec21, <16 x float> undef, <4 x i32> <i32 2, i32…
194 …%strided.vec13 = shufflevector <16 x float> %wide.vec21, <16 x float> undef, <4 x i32> <i32 3, i32…
198 …%strided.vec15 = shufflevector <16 x float> %wide.vec14, <16 x float> undef, <4 x i32> <i32 0, i32…
199 …%strided.vec16 = shufflevector <16 x float> %wide.vec14, <16 x float> undef, <4 x i32> <i32 1, i32…
200 …%strided.vec17 = shufflevector <16 x float> %wide.vec14, <16 x float> undef, <4 x i32> <i32 2, i32…
201 …%strided.vec18 = shufflevector <16 x float> %wide.vec14, <16 x float> undef, <4 x i32> <i32 3, i32…
202 %11 = fmul <4 x float> %broadcast.splat20, %strided.vec15
203 %12 = fadd <4 x float> %strided.vec, %11
204 %13 = fmul <4 x float> %broadcast.splat20, %strided.vec16
205 %14 = fadd <4 x float> %strided.vec11, %13
206 %15 = fmul <4 x float> %broadcast.splat20, %strided.vec17
207 %16 = fadd <4 x float> %strided.vec12, %15
208 %17 = fmul <4 x float> %broadcast.splat20, %strided.vec18
209 %18 = fadd <4 x float> %strided.vec13, %17
213 …%strided.vec.1 = shufflevector <16 x float> %wide.vec.123, <16 x float> undef, <4 x i32> <i32 0, i…
214 …%strided.vec11.1 = shufflevector <16 x float> %wide.vec.123, <16 x float> undef, <4 x i32> <i32 1,…
215 …%strided.vec12.1 = shufflevector <16 x float> %wide.vec.123, <16 x float> undef, <4 x i32> <i32 2,…
216 …%strided.vec13.1 = shufflevector <16 x float> %wide.vec.123, <16 x float> undef, <4 x i32> <i32 3,…
220 …%strided.vec15.1 = shufflevector <16 x float> %wide.vec14.1, <16 x float> undef, <4 x i32> <i32 0,…
221 …%strided.vec16.1 = shufflevector <16 x float> %wide.vec14.1, <16 x float> undef, <4 x i32> <i32 1,…
222 …%strided.vec17.1 = shufflevector <16 x float> %wide.vec14.1, <16 x float> undef, <4 x i32> <i32 2,…
223 …%strided.vec18.1 = shufflevector <16 x float> %wide.vec14.1, <16 x float> undef, <4 x i32> <i32 3,…
224 %23 = fmul <4 x float> %broadcast.splat20, %strided.vec15.1
225 %24 = fadd <4 x float> %strided.vec.1, %23
226 %25 = fmul <4 x float> %broadcast.splat20, %strided.vec16.1
227 %26 = fadd <4 x float> %strided.vec11.1, %25
228 %27 = fmul <4 x float> %broadcast.splat20, %strided.vec17.1
229 %28 = fadd <4 x float> %strided.vec12.1, %27
230 %29 = fmul <4 x float> %broadcast.splat20, %strided.vec18.1
231 %30 = fadd <4 x float> %strided.vec13.1, %29
235 …%strided.vec.2 = shufflevector <16 x float> %wide.vec.225, <16 x float> undef, <4 x i32> <i32 0, i…
236 …%strided.vec11.2 = shufflevector <16 x float> %wide.vec.225, <16 x float> undef, <4 x i32> <i32 1,…
237 …%strided.vec12.2 = shufflevector <16 x float> %wide.vec.225, <16 x float> undef, <4 x i32> <i32 2,…
238 …%strided.vec13.2 = shufflevector <16 x float> %wide.vec.225, <16 x float> undef, <4 x i32> <i32 3,…
242 …%strided.vec15.2 = shufflevector <16 x float> %wide.vec14.2, <16 x float> undef, <4 x i32> <i32 0,…
243 …%strided.vec16.2 = shufflevector <16 x float> %wide.vec14.2, <16 x float> undef, <4 x i32> <i32 1,…
244 …%strided.vec17.2 = shufflevector <16 x float> %wide.vec14.2, <16 x float> undef, <4 x i32> <i32 2,…
245 …%strided.vec18.2 = shufflevector <16 x float> %wide.vec14.2, <16 x float> undef, <4 x i32> <i32 3,…
246 %35 = fmul <4 x float> %broadcast.splat20, %strided.vec15.2
247 %36 = fadd <4 x float> %strided.vec.2, %35
248 %37 = fmul <4 x float> %broadcast.splat20, %strided.vec16.2
249 %38 = fadd <4 x float> %strided.vec11.2, %37
250 %39 = fmul <4 x float> %broadcast.splat20, %strided.vec17.2
251 %40 = fadd <4 x float> %strided.vec12.2, %39
252 %41 = fmul <4 x float> %broadcast.splat20, %strided.vec18.2
253 %42 = fadd <4 x float> %strided.vec13.2, %41
257 …%strided.vec.3 = shufflevector <16 x float> %wide.vec.327, <16 x float> undef, <4 x i32> <i32 0, i…
258 …%strided.vec11.3 = shufflevector <16 x float> %wide.vec.327, <16 x float> undef, <4 x i32> <i32 1,…
259 …%strided.vec12.3 = shufflevector <16 x float> %wide.vec.327, <16 x float> undef, <4 x i32> <i32 2,…
260 …%strided.vec13.3 = shufflevector <16 x float> %wide.vec.327, <16 x float> undef, <4 x i32> <i32 3,…
264 …%strided.vec15.3 = shufflevector <16 x float> %wide.vec14.3, <16 x float> undef, <4 x i32> <i32 0,…
265 …%strided.vec16.3 = shufflevector <16 x float> %wide.vec14.3, <16 x float> undef, <4 x i32> <i32 1,…
266 …%strided.vec17.3 = shufflevector <16 x float> %wide.vec14.3, <16 x float> undef, <4 x i32> <i32 2,…
267 …%strided.vec18.3 = shufflevector <16 x float> %wide.vec14.3, <16 x float> undef, <4 x i32> <i32 3,…
268 %47 = fmul <4 x float> %broadcast.splat20, %strided.vec15.3
269 %48 = fadd <4 x float> %strided.vec.3, %47
270 %49 = fmul <4 x float> %broadcast.splat20, %strided.vec16.3
271 %50 = fadd <4 x float> %strided.vec11.3, %49
272 %51 = fmul <4 x float> %broadcast.splat20, %strided.vec17.3
273 %52 = fadd <4 x float> %strided.vec12.3, %51
274 %53 = fmul <4 x float> %broadcast.splat20, %strided.vec18.3
275 %54 = fadd <4 x float> %strided.vec13.3, %53