Lines Matching refs:rasterization
92 prior to rasterization.
207 rasterization rules.
209 (Legacy-only) OpenGL actually has quite different rasterization rules
215 Additionally Direct3D will always use quad rasterization rules for
225 still affects those renderers by overriding other rasterization state.
316 Actually all graphics APIs use a top-left rasterization rule for pixel
345 The conservative rasterization mode. For PIPE_CONSERVATIVE_RASTER_OFF,
346 conservative rasterization is disabled. For IPE_CONSERVATIVE_RASTER_POST_SNAP
347 or PIPE_CONSERVATIVE_RASTER_PRE_SNAP, conservative rasterization is nabled.
348 When conservative rasterization is enabled, the polygon smooth, line mooth,
360 The amount of dilation during conservative rasterization.
363 A bias added to the horizontal subpixel precision during conservative rasterization.
365 A bias added to the vertical subpixel precision during conservative rasterization.