Lines Matching refs:mesa
69 - mesa: Set initial internal format of a texture to GL_RGBA
70 - mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in
76 - mesa: don't call ctx->Driver.ClearBufferSubData() if size==0
78 - mesa: fix copy & paste bugs in pack_ubyte_SARGB8()
79 - mesa: fix copy & paste bugs in pack_ubyte_SRGB8()
82 - mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up
83 - st/mesa: add null pointer checking in query object functions
84 - mesa: fix glMultiDrawArrays inside a display list
102 - st/mesa: recreate sampler view on context change v3
103 - st/mesa: fix sampler view handling with shared textures v4
107 - mesa: add bounds checking to eliminate buffer overrun
112 - mesa: return v.value_int64 when the requested type is TYPE_INT64
124 - mesa: don't define c99 math functions for MSVC >= 1800
144 - mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture
182 - mesa: fix the format of glEdgeFlagPointer
185 - st/mesa: fix per-vertex edge flags and GLSL support (v2)
186 - mesa: mark GL_RGB9_E5 as not color-renderable
187 - mesa: fix texture border handling for cube arrays
188 - mesa: allow generating mipmaps for cube arrays
189 - mesa: fix software fallback for generating mipmaps for cube arrays
190 - mesa: fix software fallback for generating mipmaps for 3D textures
191 - st/mesa: fix generating mipmaps for cube arrays
192 - st/mesa: drop the lowering of quad strips to triangle strips
197 - mesa: Wrap SSE4.1 code in #ifdef \__SSE4_1__.