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Lines Matching refs:a6xx

1104 -  freedreno/a6xx: Fix non-mipmap filtering selection.
1895 - freedreno/regs: update a6xx 2d blit bits
2159 - freedreno/a6xx: Let the GPU track streamout offsets
2160 - freedreno/a6xx: Implement primitive count queries on GPU
2161 - freedreno/a6xx: Track location of gl_Position out as we link it
2162 - freedreno/a6xx: Share shader state constructor and destructor
2163 - freedreno/a6xx: Turn on vectorize_io
2164 - freedreno/a6xx: Write multiple regs for SP_VS_OUT_REG and
2168 - freedreno/a6xx: Factor out const state setup
2172 - freedreno/a6xx: Add generic program stateobj support for HS/DS/GS
2174 - freedreno/a6xx: Emit const and texture state for HS/DS/GS
2175 - freedreno/a6xx: Move instrlen and obj_start writes to fd6_emit_shader
2177 - freedreno/a6xx: Trim a few regs from fd6_emit_restore()
2183 - freedreno/a6xx: Add missing adjacency primitives to table
2191 - freedreno/a6xx: Emit program state for GS
2192 - freedreno/a6xx: Support layered render targets
2195 - freedreno/a6xx: Implement PIPE_QUERY_PRIMITIVES_GENERATED for GS
2197 - freedreno/a6xx: Turn on geometry shaders
2199 - freedreno/a6xx: Disable geometry shaders for release
2892 - freedreno/a6xx: don't tile things that are too small
2893 - freedreno/a6xx: fix 3d tex layout
2895 - freedreno/a6xx: pre-calculate userconst stateobj size
2898 - freedreno/a6xx: un-open-code PC_PRIMITIVE_CNTL_1.PSIZE
2899 - freedreno/a6xx: fix binning pass vs. xfb
2900 - freedreno/a6xx: do streamout only in binning pass
2912 - freedreno/a6xx: add support for pre-fs texture fetch
2914 - freedreno/ir3: enable pre-fs texture fetch for a6xx
2934 - freedreno/a6xx: remove some left over dead code
2935 - freedreno/a6xx: cleanup magic registers
2936 - freedreno/a6xx: add a618 support
2938 - Revert "freedreno/ir3: enable pre-fs texture fetch for a6xx"