Lines Matching refs:SetPriority
121 virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
606 DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
632 #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
692 DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
724 #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1312 DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
1335 #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1407 DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
1426 #define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1467 DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
1493 #define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1590 DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
1622 #define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1651 DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
1674 #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1775 DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
1807 #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)