Lines Matching refs:lvl
63 int lvl; member
88 printf("%s%12s:\t0x%x\n", tab(state->lvl), #field, s->field); \
94 printf("%s%12s:\t%u\n", tab(state->lvl), #field, s->field); \
100 printf("%s%12s:\t%f (0x%0x)\n", tab(state->lvl), #field, \
107 printf("%s%12s:\t%c%u.%c\n", tab(state->lvl), #field, type, \
114 printf("%s%12s:\t%s\n", tab(state->lvl), #field, s->field); \
129 state->lvl++; \
131 state->lvl--; \
148 printf("%s %04x:\t%08x", tab(state->lvl), start + i * 4, d); in dump_unknown()
319 state->lvl++; in decode_shader_descriptor_block()
323 printf("%sentry point %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
327 printf("%sconfig %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
331 printf("%sinput %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
335 printf("%soutput %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
339 printf("%sinternal input %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
343 printf("%sconstant %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
348 printf("%sshader %u:\n", tab(state->lvl-1), i); in decode_shader_descriptor_block()
349 disasm_a3xx_stat(ptr, blk->size/4, state->lvl, stdout, gpu_id, &stats); in decode_shader_descriptor_block()
397 state->lvl--; in decode_shader_descriptor_block()
423 printf("%sdescriptor %u:\n", tab(state->lvl), i); in decode_shader_info()
424 state->lvl++; in decode_shader_info()
426 state->lvl--; in decode_shader_info()