Lines Matching refs:bset
87 return vscreen->caps.caps.v1.bset.occlusion_query; in virgl_get_param()
90 return vscreen->caps.caps.v1.bset.mirror_clamp; in virgl_get_param()
108 return vscreen->caps.caps.v1.bset.indep_blend_enable; in virgl_get_param()
110 return vscreen->caps.caps.v1.bset.indep_blend_func; in virgl_get_param()
116 return vscreen->caps.caps.v1.bset.fragment_coord_conventions; in virgl_get_param()
118 if (vscreen->caps.caps.v1.bset.depth_clip_disable) in virgl_get_param()
130 return vscreen->caps.caps.v1.bset.primitive_restart; in virgl_get_param()
132 return vscreen->caps.caps.v1.bset.shader_stencil_export; in virgl_get_param()
137 return vscreen->caps.caps.v1.bset.seamless_cube_map; in virgl_get_param()
139 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture; in virgl_get_param()
151 return vscreen->caps.caps.v1.bset.conditional_render; in virgl_get_param()
158 return vscreen->caps.caps.v1.bset.color_clamping; in virgl_get_param()
177 return vscreen->caps.caps.v1.bset.streamout_pause_resume; in virgl_get_param()
179 return vscreen->caps.caps.v1.bset.start_instance; in virgl_get_param()
201 return vscreen->caps.caps.v1.bset.cube_map_array; in virgl_get_param()
203 return vscreen->caps.caps.v1.bset.texture_multisample; in virgl_get_param()
222 return vscreen->caps.caps.v1.bset.texture_query_lod; in virgl_get_param()
226 return vscreen->caps.caps.v1.bset.has_indirect_draw; in virgl_get_param()
229 return vscreen->caps.caps.v1.bset.has_sample_shading; in virgl_get_param()
231 return vscreen->caps.caps.v1.bset.has_cull; in virgl_get_param()
236 return vscreen->caps.caps.v1.bset.conditional_render_inverted; in virgl_get_param()
238 return vscreen->caps.caps.v1.bset.derivative_control; in virgl_get_param()
240 return vscreen->caps.caps.v1.bset.polygon_offset_clamp; in virgl_get_param()
242 return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query; in virgl_get_param()
246 return vscreen->caps.caps.v1.bset.has_fp64 || in virgl_get_param()
342 !vscreen->caps.caps.v1.bset.has_tessellation_shaders) in virgl_get_shader_param()
638 if (!caps->v1.bset.texture_multisample) in virgl_is_format_supported()