Lines Matching refs:pci
137 VkGraphicsPipelineCreateInfo pci = {}; in zink_create_gfx_pipeline() local
138 pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; in zink_create_gfx_pipeline()
139 pci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT; in zink_create_gfx_pipeline()
140 pci.layout = prog->layout; in zink_create_gfx_pipeline()
141 pci.renderPass = state->render_pass->render_pass; in zink_create_gfx_pipeline()
142 pci.pVertexInputState = &vertex_input_state; in zink_create_gfx_pipeline()
143 pci.pInputAssemblyState = &primitive_state; in zink_create_gfx_pipeline()
144 pci.pRasterizationState = &rast_state; in zink_create_gfx_pipeline()
145 pci.pColorBlendState = &blend_state; in zink_create_gfx_pipeline()
146 pci.pMultisampleState = &ms_state; in zink_create_gfx_pipeline()
147 pci.pViewportState = &viewport_state; in zink_create_gfx_pipeline()
148 pci.pDepthStencilState = &depth_stencil_state; in zink_create_gfx_pipeline()
149 pci.pDynamicState = &pipelineDynamicStateCreateInfo; in zink_create_gfx_pipeline()
166 pci.pStages = shader_stages; in zink_create_gfx_pipeline()
167 pci.stageCount = num_stages; in zink_create_gfx_pipeline()
170 if (vkCreateGraphicsPipelines(screen->dev, VK_NULL_HANDLE, 1, &pci, in zink_create_gfx_pipeline()