Lines Matching refs:ImVec4
50 …GUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVer…
181 struct ImVec4 struct
184 ImVec4() { x = y = z = w = 0.0f; } in ImVec4() argument
185 ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } in ImVec4() function
302 IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
307 …IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retriev…
312 …IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retriev…
373 …IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS…
374 …IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST…
390 …), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border…
391 … ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_c…
467 …IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags fl…
637 IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
638 IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
1268 ImVec4 Colors[ImGuiCol_COUNT];
1703 ImVec4 Value;
1709 ImColor(const ImVec4& col) { Value = col; } in ImColor()
1711 inline operator ImVec4() const { return Value; } in ImVec4() function
1734 …ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawDat…
1811 ImVector<ImVec4> _ClipRectStack; // [Internal]
1826 …inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(c… in GetClipRectMin()
1827 …inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(c… in GetClipRectMax()
1841 … text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rec…
2119 …nderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const …