Lines Matching refs:allow_spilling
7958 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers() argument
7974 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); in allocate_registers()
8007 bool can_spill = allow_spilling && in allocate_registers()
8346 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs() argument
8423 allocate_registers(allow_spilling); in run_fs()
8433 fs_visitor::run_cs(bool allow_spilling) in run_cs() argument
8466 allocate_registers(allow_spilling); in run_cs()
8784 int shader_time_index32, bool allow_spilling, in brw_compile_fs() argument
8826 if (!v8->run_fs(allow_spilling, false /* do_rep_send */)) { in brw_compile_fs()
8839 allow_spilling = false; in brw_compile_fs()
8859 if (!v16->run_fs(allow_spilling, use_rep_send)) { in brw_compile_fs()
8870 allow_spilling = false; in brw_compile_fs()
8885 if (!v32->run_fs(allow_spilling, false)) { in brw_compile_fs()
9243 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local
9244 if (!v16->run_cs(allow_spilling)) { in brw_compile_cs()
9293 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local
9294 if (!v32->run_cs(allow_spilling)) { in brw_compile_cs()