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Lines Matching +full:0 +full:v

52  * in the range [0, 7].  Luckily these type tokens are sequentially
63 * Convert normalized/integer/double to the range [0, 3].
75 return 0; in vertex_format_to_index()
96 VertexAttrib1NbvNV(GLuint index, const GLbyte *v) in VertexAttrib1NbvNV() argument
98 CALL_VertexAttrib1fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvNV()
102 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV() argument
104 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV()
108 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV() argument
110 CALL_VertexAttrib2fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvNV()
114 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV() argument
116 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvNV()
120 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV() argument
122 CALL_VertexAttrib3fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvNV()
123 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvNV()
124 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvNV()
128 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV() argument
130 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvNV()
134 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV() argument
136 CALL_VertexAttrib4fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvNV()
137 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvNV()
138 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvNV()
139 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvNV()
143 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV() argument
145 …LL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4bvNV()
151 VertexAttrib1NubvNV(GLuint index, const GLubyte *v) in VertexAttrib1NubvNV() argument
153 CALL_VertexAttrib1fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvNV()
157 VertexAttrib1ubvNV(GLuint index, const GLubyte *v) in VertexAttrib1ubvNV() argument
159 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV()
163 VertexAttrib2NubvNV(GLuint index, const GLubyte *v) in VertexAttrib2NubvNV() argument
165 CALL_VertexAttrib2fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvNV()
166 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvNV()
170 VertexAttrib2ubvNV(GLuint index, const GLubyte *v) in VertexAttrib2ubvNV() argument
172 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvNV()
176 VertexAttrib3NubvNV(GLuint index, const GLubyte *v) in VertexAttrib3NubvNV() argument
178 CALL_VertexAttrib3fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvNV()
179 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvNV()
180 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvNV()
183 VertexAttrib3ubvNV(GLuint index, const GLubyte *v) in VertexAttrib3ubvNV() argument
185 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3ubvNV()
186 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ubvNV()
190 VertexAttrib4NubvNV(GLuint index, const GLubyte *v) in VertexAttrib4NubvNV() argument
192 CALL_VertexAttrib4fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvNV()
193 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvNV()
194 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvNV()
195 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvNV()
199 VertexAttrib4ubvNV(GLuint index, const GLubyte *v) in VertexAttrib4ubvNV() argument
201 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib4ubvNV()
202 (GLfloat)v[1], (GLfloat)v[2], in VertexAttrib4ubvNV()
203 (GLfloat)v[3])); in VertexAttrib4ubvNV()
209 VertexAttrib1NsvNV(GLuint index, const GLshort *v) in VertexAttrib1NsvNV() argument
211 CALL_VertexAttrib1fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV()
215 VertexAttrib1svNV(GLuint index, const GLshort *v) in VertexAttrib1svNV() argument
217 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1svNV()
221 VertexAttrib2NsvNV(GLuint index, const GLshort *v) in VertexAttrib2NsvNV() argument
223 CALL_VertexAttrib2fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvNV()
224 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvNV()
228 VertexAttrib2svNV(GLuint index, const GLshort *v) in VertexAttrib2svNV() argument
230 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svNV()
234 VertexAttrib3NsvNV(GLuint index, const GLshort *v) in VertexAttrib3NsvNV() argument
236 CALL_VertexAttrib3fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvNV()
237 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvNV()
238 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvNV()
242 VertexAttrib3svNV(GLuint index, const GLshort *v) in VertexAttrib3svNV() argument
244 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3svNV()
245 (GLfloat)v[2])); in VertexAttrib3svNV()
249 VertexAttrib4NsvNV(GLuint index, const GLshort *v) in VertexAttrib4NsvNV() argument
251 CALL_VertexAttrib4fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvNV()
252 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvNV()
253 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvNV()
254 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvNV()
258 VertexAttrib4svNV(GLuint index, const GLshort *v) in VertexAttrib4svNV() argument
260 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svNV()
261 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svNV()
267 VertexAttrib1NusvNV(GLuint index, const GLushort *v) in VertexAttrib1NusvNV() argument
269 CALL_VertexAttrib1fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvNV()
273 VertexAttrib1usvNV(GLuint index, const GLushort *v) in VertexAttrib1usvNV() argument
275 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV()
279 VertexAttrib2NusvNV(GLuint index, const GLushort *v) in VertexAttrib2NusvNV() argument
281 CALL_VertexAttrib2fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvNV()
282 USHORT_TO_FLOAT(v[1]))); in VertexAttrib2NusvNV()
286 VertexAttrib2usvNV(GLuint index, const GLushort *v) in VertexAttrib2usvNV() argument
288 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2usvNV()
289 (GLfloat)v[1])); in VertexAttrib2usvNV()
293 VertexAttrib3NusvNV(GLuint index, const GLushort *v) in VertexAttrib3NusvNV() argument
295 CALL_VertexAttrib3fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvNV()
296 USHORT_TO_FLOAT(v[1]), in VertexAttrib3NusvNV()
297 USHORT_TO_FLOAT(v[2]))); in VertexAttrib3NusvNV()
301 VertexAttrib3usvNV(GLuint index, const GLushort *v) in VertexAttrib3usvNV() argument
303 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3usvNV()
304 (GLfloat)v[2])); in VertexAttrib3usvNV()
308 VertexAttrib4NusvNV(GLuint index, const GLushort *v) in VertexAttrib4NusvNV() argument
310 CALL_VertexAttrib4fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvNV()
311 USHORT_TO_FLOAT(v[1]), in VertexAttrib4NusvNV()
312 USHORT_TO_FLOAT(v[2]), in VertexAttrib4NusvNV()
313 USHORT_TO_FLOAT(v[3]))); in VertexAttrib4NusvNV()
317 VertexAttrib4usvNV(GLuint index, const GLushort *v) in VertexAttrib4usvNV() argument
319 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4usvNV()
320 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4usvNV()
326 VertexAttrib1NivNV(GLuint index, const GLint *v) in VertexAttrib1NivNV() argument
328 CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
332 VertexAttrib1ivNV(GLuint index, const GLint *v) in VertexAttrib1ivNV() argument
334 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV()
338 VertexAttrib2NivNV(GLuint index, const GLint *v) in VertexAttrib2NivNV() argument
340 CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
341 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()
345 VertexAttrib2ivNV(GLuint index, const GLint *v) in VertexAttrib2ivNV() argument
347 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ivNV()
351 VertexAttrib3NivNV(GLuint index, const GLint *v) in VertexAttrib3NivNV() argument
353 CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
354 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()
355 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()
359 VertexAttrib3ivNV(GLuint index, const GLint *v) in VertexAttrib3ivNV() argument
361 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3ivNV()
362 (GLfloat)v[2])); in VertexAttrib3ivNV()
366 VertexAttrib4NivNV(GLuint index, const GLint *v) in VertexAttrib4NivNV() argument
368 CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
369 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()
370 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()
371 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivNV()
375 VertexAttrib4ivNV(GLuint index, const GLint *v) in VertexAttrib4ivNV() argument
377 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivNV()
378 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivNV()
384 VertexAttrib1NuivNV(GLuint index, const GLuint *v) in VertexAttrib1NuivNV() argument
386 CALL_VertexAttrib1fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
390 VertexAttrib1uivNV(GLuint index, const GLuint *v) in VertexAttrib1uivNV() argument
392 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1uivNV()
396 VertexAttrib2NuivNV(GLuint index, const GLuint *v) in VertexAttrib2NuivNV() argument
398 CALL_VertexAttrib2fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
399 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV()
403 VertexAttrib2uivNV(GLuint index, const GLuint *v) in VertexAttrib2uivNV() argument
405 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2uivNV()
406 (GLfloat)v[1])); in VertexAttrib2uivNV()
410 VertexAttrib3NuivNV(GLuint index, const GLuint *v) in VertexAttrib3NuivNV() argument
412 CALL_VertexAttrib3fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
413 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV()
414 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV()
418 VertexAttrib3uivNV(GLuint index, const GLuint *v) in VertexAttrib3uivNV() argument
420 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3uivNV()
421 (GLfloat)v[2])); in VertexAttrib3uivNV()
425 VertexAttrib4NuivNV(GLuint index, const GLuint *v) in VertexAttrib4NuivNV() argument
427 CALL_VertexAttrib4fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
428 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV()
429 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV()
430 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivNV()
434 VertexAttrib4uivNV(GLuint index, const GLuint *v) in VertexAttrib4uivNV() argument
436 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivNV()
437 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivNV()
443 VertexAttrib1fvNV(GLuint index, const GLfloat *v) in VertexAttrib1fvNV() argument
445 CALL_VertexAttrib1fvNV(get_dispatch(), (index, v)); in VertexAttrib1fvNV()
449 VertexAttrib2fvNV(GLuint index, const GLfloat *v) in VertexAttrib2fvNV() argument
451 CALL_VertexAttrib2fvNV(get_dispatch(), (index, v)); in VertexAttrib2fvNV()
455 VertexAttrib3fvNV(GLuint index, const GLfloat *v) in VertexAttrib3fvNV() argument
457 CALL_VertexAttrib3fvNV(get_dispatch(), (index, v)); in VertexAttrib3fvNV()
461 VertexAttrib4fvNV(GLuint index, const GLfloat *v) in VertexAttrib4fvNV() argument
463 CALL_VertexAttrib4fvNV(get_dispatch(), (index, v)); in VertexAttrib4fvNV()
469 VertexAttrib1dvNV(GLuint index, const GLdouble *v) in VertexAttrib1dvNV() argument
471 CALL_VertexAttrib1dvNV(get_dispatch(), (index, v)); in VertexAttrib1dvNV()
475 VertexAttrib2dvNV(GLuint index, const GLdouble *v) in VertexAttrib2dvNV() argument
477 CALL_VertexAttrib2dvNV(get_dispatch(), (index, v)); in VertexAttrib2dvNV()
481 VertexAttrib3dvNV(GLuint index, const GLdouble *v) in VertexAttrib3dvNV() argument
483 CALL_VertexAttrib3dvNV(get_dispatch(), (index, v)); in VertexAttrib3dvNV()
487 VertexAttrib4dvNV(GLuint index, const GLdouble *v) in VertexAttrib4dvNV() argument
489 CALL_VertexAttrib4dvNV(get_dispatch(), (index, v)); in VertexAttrib4dvNV()
601 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB() argument
603 CALL_VertexAttrib1fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]))); in VertexAttrib1NbvARB()
607 VertexAttrib1bvARB(GLuint index, const GLbyte *v) in VertexAttrib1bvARB() argument
609 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1bvARB()
613 VertexAttrib2NbvARB(GLuint index, const GLbyte *v) in VertexAttrib2NbvARB() argument
615 CALL_VertexAttrib2fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); in VertexAttrib2NbvARB()
619 VertexAttrib2bvARB(GLuint index, const GLbyte *v) in VertexAttrib2bvARB() argument
621 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvARB()
625 VertexAttrib3NbvARB(GLuint index, const GLbyte *v) in VertexAttrib3NbvARB() argument
627 CALL_VertexAttrib3fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib3NbvARB()
628 BYTE_TO_FLOAT(v[1]), in VertexAttrib3NbvARB()
629 BYTE_TO_FLOAT(v[2]))); in VertexAttrib3NbvARB()
633 VertexAttrib3bvARB(GLuint index, const GLbyte *v) in VertexAttrib3bvARB() argument
635 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvARB()
639 VertexAttrib4NbvARB(GLuint index, const GLbyte *v) in VertexAttrib4NbvARB() argument
641 CALL_VertexAttrib4fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), in VertexAttrib4NbvARB()
642 BYTE_TO_FLOAT(v[1]), in VertexAttrib4NbvARB()
643 BYTE_TO_FLOAT(v[2]), in VertexAttrib4NbvARB()
644 BYTE_TO_FLOAT(v[3]))); in VertexAttrib4NbvARB()
648 VertexAttrib4bvARB(GLuint index, const GLbyte *v) in VertexAttrib4bvARB() argument
650 …L_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4bvARB()
656 VertexAttrib1NubvARB(GLuint index, const GLubyte *v) in VertexAttrib1NubvARB() argument
658 CALL_VertexAttrib1fARB(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]))); in VertexAttrib1NubvARB()
662 VertexAttrib1ubvARB(GLuint index, const GLubyte *v) in VertexAttrib1ubvARB() argument
664 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ubvARB()
668 VertexAttrib2NubvARB(GLuint index, const GLubyte *v) in VertexAttrib2NubvARB() argument
671 UBYTE_TO_FLOAT(v[0]), in VertexAttrib2NubvARB()
672 UBYTE_TO_FLOAT(v[1]))); in VertexAttrib2NubvARB()
676 VertexAttrib2ubvARB(GLuint index, const GLubyte *v) in VertexAttrib2ubvARB() argument
679 (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvARB()
683 VertexAttrib3NubvARB(GLuint index, const GLubyte *v) in VertexAttrib3NubvARB() argument
686 UBYTE_TO_FLOAT(v[0]), in VertexAttrib3NubvARB()
687 UBYTE_TO_FLOAT(v[1]), in VertexAttrib3NubvARB()
688 UBYTE_TO_FLOAT(v[2]))); in VertexAttrib3NubvARB()
691 VertexAttrib3ubvARB(GLuint index, const GLubyte *v) in VertexAttrib3ubvARB() argument
694 (GLfloat)v[0], in VertexAttrib3ubvARB()
695 (GLfloat)v[1], in VertexAttrib3ubvARB()
696 (GLfloat)v[2])); in VertexAttrib3ubvARB()
700 VertexAttrib4NubvARB(GLuint index, const GLubyte *v) in VertexAttrib4NubvARB() argument
704 UBYTE_TO_FLOAT(v[0]), in VertexAttrib4NubvARB()
705 UBYTE_TO_FLOAT(v[1]), in VertexAttrib4NubvARB()
706 UBYTE_TO_FLOAT(v[2]), in VertexAttrib4NubvARB()
707 UBYTE_TO_FLOAT(v[3]))); in VertexAttrib4NubvARB()
711 VertexAttrib4ubvARB(GLuint index, const GLubyte *v) in VertexAttrib4ubvARB() argument
715 (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ubvARB()
716 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ubvARB()
722 VertexAttrib1NsvARB(GLuint index, const GLshort *v) in VertexAttrib1NsvARB() argument
724 CALL_VertexAttrib1fARB(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvARB()
728 VertexAttrib1svARB(GLuint index, const GLshort *v) in VertexAttrib1svARB() argument
730 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1svARB()
734 VertexAttrib2NsvARB(GLuint index, const GLshort *v) in VertexAttrib2NsvARB() argument
737 (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvARB()
738 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvARB()
742 VertexAttrib2svARB(GLuint index, const GLshort *v) in VertexAttrib2svARB() argument
745 (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svARB()
749 VertexAttrib3NsvARB(GLuint index, const GLshort *v) in VertexAttrib3NsvARB() argument
753 SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvARB()
754 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvARB()
755 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvARB()
759 VertexAttrib3svARB(GLuint index, const GLshort *v) in VertexAttrib3svARB() argument
763 (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3svARB()
767 VertexAttrib4NsvARB(GLuint index, const GLshort *v) in VertexAttrib4NsvARB() argument
771 SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvARB()
772 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvARB()
773 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvARB()
774 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvARB()
778 VertexAttrib4svARB(GLuint index, const GLshort *v) in VertexAttrib4svARB() argument
780 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svARB()
781 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svARB()
787 VertexAttrib1NusvARB(GLuint index, const GLushort *v) in VertexAttrib1NusvARB() argument
789 CALL_VertexAttrib1fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]))); in VertexAttrib1NusvARB()
793 VertexAttrib1usvARB(GLuint index, const GLushort *v) in VertexAttrib1usvARB() argument
795 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1usvARB()
799 VertexAttrib2NusvARB(GLuint index, const GLushort *v) in VertexAttrib2NusvARB() argument
801 CALL_VertexAttrib2fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib2NusvARB()
802 USHORT_TO_FLOAT(v[1]))); in VertexAttrib2NusvARB()
806 VertexAttrib2usvARB(GLuint index, const GLushort *v) in VertexAttrib2usvARB() argument
808 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2usvARB()
809 (GLfloat)v[1])); in VertexAttrib2usvARB()
813 VertexAttrib3NusvARB(GLuint index, const GLushort *v) in VertexAttrib3NusvARB() argument
815 CALL_VertexAttrib3fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib3NusvARB()
816 USHORT_TO_FLOAT(v[1]), in VertexAttrib3NusvARB()
817 USHORT_TO_FLOAT(v[2]))); in VertexAttrib3NusvARB()
821 VertexAttrib3usvARB(GLuint index, const GLushort *v) in VertexAttrib3usvARB() argument
823 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3usvARB()
824 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3usvARB()
828 VertexAttrib4NusvARB(GLuint index, const GLushort *v) in VertexAttrib4NusvARB() argument
830 CALL_VertexAttrib4fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]), in VertexAttrib4NusvARB()
831 USHORT_TO_FLOAT(v[1]), in VertexAttrib4NusvARB()
832 USHORT_TO_FLOAT(v[2]), in VertexAttrib4NusvARB()
833 USHORT_TO_FLOAT(v[3]))); in VertexAttrib4NusvARB()
837 VertexAttrib4usvARB(GLuint index, const GLushort *v) in VertexAttrib4usvARB() argument
839 …L_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat) in VertexAttrib4usvARB()
845 VertexAttrib1NivARB(GLuint index, const GLint *v) in VertexAttrib1NivARB() argument
847 CALL_VertexAttrib1fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivARB()
851 VertexAttrib1ivARB(GLuint index, const GLint *v) in VertexAttrib1ivARB() argument
853 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ivARB()
857 VertexAttrib2NivARB(GLuint index, const GLint *v) in VertexAttrib2NivARB() argument
859 CALL_VertexAttrib2fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivARB()
860 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivARB()
864 VertexAttrib2ivARB(GLuint index, const GLint *v) in VertexAttrib2ivARB() argument
866 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2ivARB()
867 (GLfloat)v[1])); in VertexAttrib2ivARB()
871 VertexAttrib3NivARB(GLuint index, const GLint *v) in VertexAttrib3NivARB() argument
873 CALL_VertexAttrib3fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivARB()
874 INT_TO_FLOAT(v[1]), in VertexAttrib3NivARB()
875 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivARB()
879 VertexAttrib3ivARB(GLuint index, const GLint *v) in VertexAttrib3ivARB() argument
881 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3ivARB()
882 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ivARB()
886 VertexAttrib4NivARB(GLuint index, const GLint *v) in VertexAttrib4NivARB() argument
888 CALL_VertexAttrib4fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivARB()
889 INT_TO_FLOAT(v[1]), in VertexAttrib4NivARB()
890 INT_TO_FLOAT(v[2]), in VertexAttrib4NivARB()
891 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivARB()
895 VertexAttrib4ivARB(GLuint index, const GLint *v) in VertexAttrib4ivARB() argument
897 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivARB()
898 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivARB()
904 VertexAttrib1NuivARB(GLuint index, const GLuint *v) in VertexAttrib1NuivARB() argument
906 CALL_VertexAttrib1fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivARB()
910 VertexAttrib1uivARB(GLuint index, const GLuint *v) in VertexAttrib1uivARB() argument
912 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1uivARB()
916 VertexAttrib2NuivARB(GLuint index, const GLuint *v) in VertexAttrib2NuivARB() argument
918 CALL_VertexAttrib2fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivARB()
919 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivARB()
923 VertexAttrib2uivARB(GLuint index, const GLuint *v) in VertexAttrib2uivARB() argument
925 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2uivARB()
926 (GLfloat)v[1])); in VertexAttrib2uivARB()
930 VertexAttrib3NuivARB(GLuint index, const GLuint *v) in VertexAttrib3NuivARB() argument
932 CALL_VertexAttrib3fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivARB()
933 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivARB()
934 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivARB()
938 VertexAttrib3uivARB(GLuint index, const GLuint *v) in VertexAttrib3uivARB() argument
940 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3uivARB()
941 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3uivARB()
945 VertexAttrib4NuivARB(GLuint index, const GLuint *v) in VertexAttrib4NuivARB() argument
947 CALL_VertexAttrib4fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivARB()
948 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivARB()
949 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivARB()
950 UINT_TO_FLOAT(v[3]))); in VertexAttrib4NuivARB()
954 VertexAttrib4uivARB(GLuint index, const GLuint *v) in VertexAttrib4uivARB() argument
956 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivARB()
957 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivARB()
963 VertexAttrib1fvARB(GLuint index, const GLfloat *v) in VertexAttrib1fvARB() argument
965 CALL_VertexAttrib1fvARB(get_dispatch(), (index, v)); in VertexAttrib1fvARB()
969 VertexAttrib2fvARB(GLuint index, const GLfloat *v) in VertexAttrib2fvARB() argument
971 CALL_VertexAttrib2fvARB(get_dispatch(), (index, v)); in VertexAttrib2fvARB()
975 VertexAttrib3fvARB(GLuint index, const GLfloat *v) in VertexAttrib3fvARB() argument
977 CALL_VertexAttrib3fvARB(get_dispatch(), (index, v)); in VertexAttrib3fvARB()
981 VertexAttrib4fvARB(GLuint index, const GLfloat *v) in VertexAttrib4fvARB() argument
983 CALL_VertexAttrib4fvARB(get_dispatch(), (index, v)); in VertexAttrib4fvARB()
989 VertexAttrib1dvARB(GLuint index, const GLdouble *v) in VertexAttrib1dvARB() argument
991 CALL_VertexAttrib1dv(get_dispatch(), (index, v)); in VertexAttrib1dvARB()
995 VertexAttrib2dvARB(GLuint index, const GLdouble *v) in VertexAttrib2dvARB() argument
997 CALL_VertexAttrib2dv(get_dispatch(), (index, v)); in VertexAttrib2dvARB()
1001 VertexAttrib3dvARB(GLuint index, const GLdouble *v) in VertexAttrib3dvARB() argument
1003 CALL_VertexAttrib3dv(get_dispatch(), (index, v)); in VertexAttrib3dvARB()
1007 VertexAttrib4dvARB(GLuint index, const GLdouble *v) in VertexAttrib4dvARB() argument
1009 CALL_VertexAttrib4dv(get_dispatch(), (index, v)); in VertexAttrib4dvARB()
1017 VertexAttribI1bv(GLuint index, const GLbyte *v) in VertexAttribI1bv() argument
1019 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0])); in VertexAttribI1bv()
1023 VertexAttribI2bv(GLuint index, const GLbyte *v) in VertexAttribI2bv() argument
1025 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1])); in VertexAttribI2bv()
1029 VertexAttribI3bv(GLuint index, const GLbyte *v) in VertexAttribI3bv() argument
1031 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2])); in VertexAttribI3bv()
1035 VertexAttribI4bv(GLuint index, const GLbyte *v) in VertexAttribI4bv() argument
1037 CALL_VertexAttribI4bv(get_dispatch(), (index, v)); in VertexAttribI4bv()
1042 VertexAttribI1ubv(GLuint index, const GLubyte *v) in VertexAttribI1ubv() argument
1044 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0])); in VertexAttribI1ubv()
1048 VertexAttribI2ubv(GLuint index, const GLubyte *v) in VertexAttribI2ubv() argument
1050 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1])); in VertexAttribI2ubv()
1054 VertexAttribI3ubv(GLuint index, const GLubyte *v) in VertexAttribI3ubv() argument
1056 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2])); in VertexAttribI3ubv()
1060 VertexAttribI4ubv(GLuint index, const GLubyte *v) in VertexAttribI4ubv() argument
1062 CALL_VertexAttribI4ubv(get_dispatch(), (index, v)); in VertexAttribI4ubv()
1068 VertexAttribI1sv(GLuint index, const GLshort *v) in VertexAttribI1sv() argument
1070 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0])); in VertexAttribI1sv()
1074 VertexAttribI2sv(GLuint index, const GLshort *v) in VertexAttribI2sv() argument
1076 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1])); in VertexAttribI2sv()
1080 VertexAttribI3sv(GLuint index, const GLshort *v) in VertexAttribI3sv() argument
1082 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2])); in VertexAttribI3sv()
1086 VertexAttribI4sv(GLuint index, const GLshort *v) in VertexAttribI4sv() argument
1088 CALL_VertexAttribI4sv(get_dispatch(), (index, v)); in VertexAttribI4sv()
1093 VertexAttribI1usv(GLuint index, const GLushort *v) in VertexAttribI1usv() argument
1095 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0])); in VertexAttribI1usv()
1099 VertexAttribI2usv(GLuint index, const GLushort *v) in VertexAttribI2usv() argument
1101 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1])); in VertexAttribI2usv()
1105 VertexAttribI3usv(GLuint index, const GLushort *v) in VertexAttribI3usv() argument
1107 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2])); in VertexAttribI3usv()
1111 VertexAttribI4usv(GLuint index, const GLushort *v) in VertexAttribI4usv() argument
1113 CALL_VertexAttribI4usv(get_dispatch(), (index, v)); in VertexAttribI4usv()
1119 VertexAttribI1iv(GLuint index, const GLint *v) in VertexAttribI1iv() argument
1121 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0])); in VertexAttribI1iv()
1125 VertexAttribI2iv(GLuint index, const GLint *v) in VertexAttribI2iv() argument
1127 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1])); in VertexAttribI2iv()
1131 VertexAttribI3iv(GLuint index, const GLint *v) in VertexAttribI3iv() argument
1133 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2])); in VertexAttribI3iv()
1137 VertexAttribI4iv(GLuint index, const GLint *v) in VertexAttribI4iv() argument
1139 CALL_VertexAttribI4ivEXT(get_dispatch(), (index, v)); in VertexAttribI4iv()
1144 VertexAttribI1uiv(GLuint index, const GLuint *v) in VertexAttribI1uiv() argument
1146 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0])); in VertexAttribI1uiv()
1150 VertexAttribI2uiv(GLuint index, const GLuint *v) in VertexAttribI2uiv() argument
1152 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1])); in VertexAttribI2uiv()
1156 VertexAttribI3uiv(GLuint index, const GLuint *v) in VertexAttribI3uiv() argument
1158 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2])); in VertexAttribI3uiv()
1162 VertexAttribI4uiv(GLuint index, const GLuint *v) in VertexAttribI4uiv() argument
1164 CALL_VertexAttribI4uivEXT(get_dispatch(), (index, v)); in VertexAttribI4uiv()
1170 VertexAttribL1dv(GLuint index, const GLdouble *v) in VertexAttribL1dv() argument
1172 CALL_VertexAttribL1dv(get_dispatch(), (index, v)); in VertexAttribL1dv()
1176 VertexAttribL2dv(GLuint index, const GLdouble *v) in VertexAttribL2dv() argument
1178 CALL_VertexAttribL2dv(get_dispatch(), (index, v)); in VertexAttribL2dv()
1182 VertexAttribL3dv(GLuint index, const GLdouble *v) in VertexAttribL3dv() argument
1184 CALL_VertexAttribL3dv(get_dispatch(), (index, v)); in VertexAttribL3dv()
1188 VertexAttribL4dv(GLuint index, const GLdouble *v) in VertexAttribL4dv() argument
1190 CALL_VertexAttribL4dv(get_dispatch(), (index, v)); in VertexAttribL4dv()
1463 func_arb(&array->Format)(0, src); in _mesa_array_element()
1468 func_nv(&array->Format)(0, src); in _mesa_array_element()