Lines Matching refs:memdup
1587 memdup(const void *src, GLsizei bytes) in memdup() function
2232 lists_copy = memdup(lists, num * type_size); in save_CallLists()
3670 save_pointer(&n[3], memdup(values, mapsize * sizeof(GLfloat))); in save_PixelMapfv()
4915 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat))); in save_ViewportArrayv()
4971 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLint))); in save_ScissorArrayv()
5008 save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLclampd))); in save_DepthRangeArrayv()
6654 save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLfloat))); in save_Uniform1fvARB()
6671 save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLfloat))); in save_Uniform2fvARB()
6688 save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLfloat))); in save_Uniform3fvARB()
6705 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat))); in save_Uniform4fvARB()
6797 save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLdouble))); in save_Uniform1dv()
6815 save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLdouble))); in save_Uniform2dv()
6833 save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLdouble))); in save_Uniform3dv()
6851 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLdouble))); in save_Uniform4dv()
6941 save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLint))); in save_Uniform1ivARB()
6958 save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLint))); in save_Uniform2ivARB()
6975 save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLint))); in save_Uniform3ivARB()
6992 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat))); in save_Uniform4ivARB()
7083 save_pointer(&n[3], memdup(v, count * 1 * sizeof(*v))); in save_Uniform1uiv()
7100 save_pointer(&n[3], memdup(v, count * 2 * sizeof(*v))); in save_Uniform2uiv()
7117 save_pointer(&n[3], memdup(v, count * 3 * sizeof(*v))); in save_Uniform3uiv()
7134 save_pointer(&n[3], memdup(v, count * 4 * sizeof(*v))); in save_Uniform4uiv()
7155 save_pointer(&n[4], memdup(m, count * 2 * 2 * sizeof(GLfloat))); in save_UniformMatrix2fvARB()
7174 save_pointer(&n[4], memdup(m, count * 3 * 3 * sizeof(GLfloat))); in save_UniformMatrix3fvARB()
7193 save_pointer(&n[4], memdup(m, count * 4 * 4 * sizeof(GLfloat))); in save_UniformMatrix4fvARB()
7213 save_pointer(&n[4], memdup(m, count * 2 * 3 * sizeof(GLfloat))); in save_UniformMatrix2x3fv()
7232 save_pointer(&n[4], memdup(m, count * 3 * 2 * sizeof(GLfloat))); in save_UniformMatrix3x2fv()
7252 save_pointer(&n[4], memdup(m, count * 2 * 4 * sizeof(GLfloat))); in save_UniformMatrix2x4fv()
7271 save_pointer(&n[4], memdup(m, count * 4 * 2 * sizeof(GLfloat))); in save_UniformMatrix4x2fv()
7291 save_pointer(&n[4], memdup(m, count * 3 * 4 * sizeof(GLfloat))); in save_UniformMatrix3x4fv()
7310 save_pointer(&n[4], memdup(m, count * 4 * 3 * sizeof(GLfloat))); in save_UniformMatrix4x3fv()
7330 save_pointer(&n[4], memdup(m, count * 2 * 2 * sizeof(GLdouble))); in save_UniformMatrix2dv()
7349 save_pointer(&n[4], memdup(m, count * 3 * 3 * sizeof(GLdouble))); in save_UniformMatrix3dv()
7368 save_pointer(&n[4], memdup(m, count * 4 * 4 * sizeof(GLdouble))); in save_UniformMatrix4dv()
7388 save_pointer(&n[4], memdup(m, count * 2 * 3 * sizeof(GLdouble))); in save_UniformMatrix2x3dv()
7408 save_pointer(&n[4], memdup(m, count * 3 * 2 * sizeof(GLdouble))); in save_UniformMatrix3x2dv()
7428 save_pointer(&n[4], memdup(m, count * 2 * 4 * sizeof(GLdouble))); in save_UniformMatrix2x4dv()
7447 save_pointer(&n[4], memdup(m, count * 4 * 2 * sizeof(GLdouble))); in save_UniformMatrix4x2dv()
7467 save_pointer(&n[4], memdup(m, count * 3 * 4 * sizeof(GLdouble))); in save_UniformMatrix3x4dv()
7487 save_pointer(&n[4], memdup(m, count * 4 * 3 * sizeof(GLdouble))); in save_UniformMatrix4x3dv()
7574 save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLint64))); in save_Uniform1i64vARB()
7591 save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLint64))); in save_Uniform2i64vARB()
7608 save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLint64))); in save_Uniform3i64vARB()
7625 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLint64))); in save_Uniform4i64vARB()
7712 save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLuint64))); in save_Uniform1ui64vARB()
7729 save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLuint64))); in save_Uniform2ui64vARB()
7746 save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLuint64))); in save_Uniform3ui64vARB()
7763 save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLuint64))); in save_Uniform4ui64vARB()
7859 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint64))); in save_ProgramUniform1i64vARB()
7878 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint64))); in save_ProgramUniform2i64vARB()
7897 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint64))); in save_ProgramUniform3i64vARB()
7916 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint64))); in save_ProgramUniform4i64vARB()
8013 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint64))); in save_ProgramUniform1ui64vARB()
8033 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint64))); in save_ProgramUniform2ui64vARB()
8053 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint64))); in save_ProgramUniform3ui64vARB()
8073 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint64))); in save_ProgramUniform4ui64vARB()
8186 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLfloat))); in save_ProgramUniform1fv()
8205 save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLfloat))); in save_ProgramUniform2fv()
8224 save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLfloat))); in save_ProgramUniform3fv()
8243 save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLfloat))); in save_ProgramUniform4fv()
8338 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLdouble))); in save_ProgramUniform1dv()
8357 save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLdouble))); in save_ProgramUniform2dv()
8376 save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLdouble))); in save_ProgramUniform3dv()
8395 save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLdouble))); in save_ProgramUniform4dv()
8490 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint))); in save_ProgramUniform1iv()
8509 save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLint))); in save_ProgramUniform2iv()
8528 save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLint))); in save_ProgramUniform3iv()
8547 save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLint))); in save_ProgramUniform4iv()
8642 save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint))); in save_ProgramUniform1uiv()
8661 save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLuint))); in save_ProgramUniform2uiv()
8680 save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLuint))); in save_ProgramUniform3uiv()
8699 save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLuint))); in save_ProgramUniform4uiv()
8720 save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLfloat))); in save_ProgramUniformMatrix2fv()
8742 save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLfloat))); in save_ProgramUniformMatrix2x3fv()
8764 save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLfloat))); in save_ProgramUniformMatrix2x4fv()
8786 save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLfloat))); in save_ProgramUniformMatrix3x2fv()
8808 save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLfloat))); in save_ProgramUniformMatrix3fv()
8830 save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLfloat))); in save_ProgramUniformMatrix3x4fv()
8852 save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLfloat))); in save_ProgramUniformMatrix4x2fv()
8874 save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLfloat))); in save_ProgramUniformMatrix4x3fv()
8896 save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLfloat))); in save_ProgramUniformMatrix4fv()
8918 save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLdouble))); in save_ProgramUniformMatrix2dv()
8940 save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLdouble))); in save_ProgramUniformMatrix2x3dv()
8962 save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLdouble))); in save_ProgramUniformMatrix2x4dv()
8984 save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLdouble))); in save_ProgramUniformMatrix3x2dv()
9006 save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLdouble))); in save_ProgramUniformMatrix3dv()
9028 save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLdouble))); in save_ProgramUniformMatrix3x4dv()
9050 save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLdouble))); in save_ProgramUniformMatrix4x2dv()
9072 save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLdouble))); in save_ProgramUniformMatrix4x3dv()
9094 save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLdouble))); in save_ProgramUniformMatrix4dv()
9458 indices_copy = memdup(indices, sizeof(GLuint) * 4 * count); in save_UniformSubroutinesuiv()
9480 box_copy = memdup(box, sizeof(GLint) * 4 * count); in save_WindowRectanglesEXT()