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Lines Matching refs:GLThread

74    struct glthread_state *glthread = &ctx->GLThread;  in lookup_vao()
96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray()
112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays()
146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays()
173 return ctx->GLThread.CurrentVAO; in get_vao()
179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart()
199 ctx->GLThread.PrimitiveRestart = value; in _mesa_glthread_set_prim_restart()
202 ctx->GLThread.PrimitiveRestartFixedIndex = value; in _mesa_glthread_set_prim_restart()
212 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()
246 ctx->GLThread.PrimitiveRestart = enable; in _mesa_glthread_ClientState()
327 set_attrib_binding(&ctx->GLThread, vao, attrib, attrib); in _mesa_glthread_AttribDivisor()
364 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer()
377 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer()
407 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribFormat()
418 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribFormat()
447 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_VertexBuffer()
458 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAVertexBuffer()
472 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAVertexBuffers()
505 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindingDivisor()
514 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSABindingDivisor()
525 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribBinding()
540 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribBinding()
568 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_PushClientAttrib()
597 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_PopClientAttrib()
636 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ClientAttribDefault()
655 unsigned tex = VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture); in _mesa_glthread_InterleavedArrays()