Lines Matching refs:lookup_vao
72 lookup_vao(struct gl_context *ctx, GLuint id) in lookup_vao() function
101 struct glthread_vao *vao = lookup_vao(ctx, id); in _mesa_glthread_BindVertexArray()
122 struct glthread_vao *vao = lookup_vao(ctx, ids[i]); in _mesa_glthread_DeleteVertexArrays()
171 return lookup_vao(ctx, *vaobj); in get_vao()
380 vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribPointer()
419 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribFormat()
459 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAVertexBuffer()
475 vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAVertexBuffers()
515 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSABindingDivisor()
546 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribBinding()
558 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAElementBuffer()
613 vao = lookup_vao(ctx, top->VAO.Name); in _mesa_glthread_PopClientAttrib()