Lines Matching refs:rowA
99 const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
106 const t *rowA = (const t *) srcRowA; \
121 dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
136 dst[i][e] = FILTER_SUM_3D_SIGNED(rowA[j][e], rowA[k][e], \
144 dst[i][e] = (rowA[j][e] + rowA[k][e] \
152 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
153 const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \
191 const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; in do_row() local
196 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
197 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
198 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
199 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
204 const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; in do_row() local
209 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
210 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
211 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
216 const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; in do_row() local
221 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; in do_row()
222 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; in do_row()
227 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
232 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; in do_row()
238 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row() local
243 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
244 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
245 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
246 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
251 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row() local
256 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
257 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
258 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
263 const GLbyte(*rowA)[2] = (const GLbyte(*)[2]) srcRowA; in do_row() local
268 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
269 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
274 const GLbyte *rowA = (const GLbyte *) srcRowA; in do_row() local
279 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
285 const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; in do_row() local
290 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
291 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
292 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
293 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
298 const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; in do_row() local
303 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
304 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
305 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
310 const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; in do_row() local
315 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
316 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
321 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
326 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
332 const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; in do_row() local
337 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
338 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
339 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
340 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; in do_row()
345 const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; in do_row() local
350 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
351 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
352 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; in do_row()
357 const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; in do_row() local
362 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; in do_row()
363 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; in do_row()
368 const GLshort *rowA = (const GLshort *) srcRowA; in do_row() local
373 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; in do_row()
379 const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; in do_row() local
384 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
386 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
388 dst[i][2] = (rowA[j][2] + rowA[k][2] + in do_row()
390 dst[i][3] = (rowA[j][3] + rowA[k][3] + in do_row()
396 const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; in do_row() local
401 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
403 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
405 dst[i][2] = (rowA[j][2] + rowA[k][2] + in do_row()
411 const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; in do_row() local
416 dst[i][0] = (rowA[j][0] + rowA[k][0] + in do_row()
418 dst[i][1] = (rowA[j][1] + rowA[k][1] + in do_row()
424 const GLfloat *rowA = (const GLfloat *) srcRowA; in do_row() local
429 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; in do_row()
435 const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; in do_row() local
442 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
443 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
452 const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; in do_row() local
459 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
460 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
469 const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; in do_row() local
476 aj = _mesa_half_to_float(rowA[j][comp]); in do_row()
477 ak = _mesa_half_to_float(rowA[k][comp]); in do_row()
486 const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; in do_row() local
492 aj = _mesa_half_to_float(rowA[j]); in do_row()
493 ak = _mesa_half_to_float(rowA[k]); in do_row()
502 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
507 dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; in do_row()
513 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
518 const GLint rowAr0 = rowA[j] & 0x1f; in do_row()
519 const GLint rowAr1 = rowA[k] & 0x1f; in do_row()
522 const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; in do_row()
523 const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; in do_row()
526 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row()
527 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row()
538 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
543 const GLint rowAr0 = rowA[j] & 0xf; in do_row()
544 const GLint rowAr1 = rowA[k] & 0xf; in do_row()
547 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row()
548 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row()
551 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row()
552 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row()
555 const GLint rowAa0 = (rowA[j] >> 12) & 0xf; in do_row()
556 const GLint rowAa1 = (rowA[k] >> 12) & 0xf; in do_row()
568 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
573 const GLint rowAr0 = rowA[j] & 0x1f; in do_row()
574 const GLint rowAr1 = rowA[k] & 0x1f; in do_row()
577 const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; in do_row()
578 const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; in do_row()
581 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row()
582 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row()
585 const GLint rowAa0 = (rowA[j] >> 15) & 0x1; in do_row()
586 const GLint rowAa1 = (rowA[k] >> 15) & 0x1; in do_row()
598 const GLushort *rowA = (const GLushort *) srcRowA; in do_row() local
603 const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; in do_row()
604 const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; in do_row()
607 const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; in do_row()
608 const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; in do_row()
611 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row()
612 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row()
615 const GLint rowAa0 = (rowA[j] & 0x1); in do_row()
616 const GLint rowAa1 = (rowA[k] & 0x1); in do_row()
629 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
634 const GLint rowAr0 = rowA[j] & 0x3; in do_row()
635 const GLint rowAr1 = rowA[k] & 0x3; in do_row()
638 const GLint rowAg0 = (rowA[j] >> 2) & 0x7; in do_row()
639 const GLint rowAg1 = (rowA[k] >> 2) & 0x7; in do_row()
642 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row()
643 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row()
655 const GLubyte *rowA = (const GLubyte *) srcRowA; in do_row() local
660 const GLint rowAr0 = rowA[j] & 0xf; in do_row()
661 const GLint rowAr1 = rowA[k] & 0xf; in do_row()
664 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row()
665 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row()
676 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
681 const GLint rowAr0 = rowA[j] & 0x3ff; in do_row()
682 const GLint rowAr1 = rowA[k] & 0x3ff; in do_row()
685 const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff; in do_row()
686 const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff; in do_row()
689 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row()
690 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row()
693 const GLint rowAa0 = (rowA[j] >> 30) & 0x3; in do_row()
694 const GLint rowAa1 = (rowA[k] >> 30) & 0x3; in do_row()
707 const GLuint *rowA = (const GLuint*) srcRowA; in do_row() local
713 rgb9e5_to_float3(rowA[j], rowAj); in do_row()
715 rgb9e5_to_float3(rowA[k], rowAk); in do_row()
726 const GLuint *rowA = (const GLuint*) srcRowA; in do_row() local
732 r11g11b10f_to_float3(rowA[j], rowAj); in do_row()
734 r11g11b10f_to_float3(rowA[k], rowAk); in do_row()
745 const GLfloat *rowA = (const GLfloat *) srcRowA; in do_row() local
750 dst[i*2] = (rowA[j*2] + rowA[k*2] + rowB[j*2] + rowB[k*2]) * 0.25F; in do_row()
756 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
762 GLuint z = (((rowA[j] >> 8) + (rowA[k] >> 8) + in do_row()
764 GLuint s = ((rowA[j] & 0xff) + (rowA[k] & 0xff) + in do_row()
771 const GLuint *rowA = (const GLuint *) srcRowA; in do_row() local
776 GLuint z = ((rowA[j] & 0xffffff) + (rowA[k] & 0xffffff) + in do_row()
778 GLuint s = (((rowA[j] >> 24) + (rowA[k] >> 24) + in do_row()
1049 const GLuint *rowA = (const GLuint *) srcRowA; in do_row_3D() local
1057 const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) in do_row_3D()
1069 const GLint rowAr0 = rowA[j] & 0x1f; in do_row_3D()
1070 const GLint rowAr1 = rowA[k] & 0x1f; in do_row_3D()
1077 const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; in do_row_3D()
1078 const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; in do_row_3D()
1085 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row_3D()
1086 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row_3D()
1107 const GLint rowAr0 = rowA[j] & 0xf; in do_row_3D()
1108 const GLint rowAr1 = rowA[k] & 0xf; in do_row_3D()
1115 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row_3D()
1116 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row_3D()
1123 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row_3D()
1124 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row_3D()
1131 const GLint rowAa0 = (rowA[j] >> 12) & 0xf; in do_row_3D()
1132 const GLint rowAa1 = (rowA[k] >> 12) & 0xf; in do_row_3D()
1156 const GLint rowAr0 = rowA[j] & 0x1f; in do_row_3D()
1157 const GLint rowAr1 = rowA[k] & 0x1f; in do_row_3D()
1164 const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; in do_row_3D()
1165 const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; in do_row_3D()
1172 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row_3D()
1173 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row_3D()
1180 const GLint rowAa0 = (rowA[j] >> 15) & 0x1; in do_row_3D()
1181 const GLint rowAa1 = (rowA[k] >> 15) & 0x1; in do_row_3D()
1205 const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; in do_row_3D()
1206 const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; in do_row_3D()
1213 const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; in do_row_3D()
1214 const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; in do_row_3D()
1221 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row_3D()
1222 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row_3D()
1229 const GLint rowAa0 = (rowA[j] & 0x1); in do_row_3D()
1230 const GLint rowAa1 = (rowA[k] & 0x1); in do_row_3D()
1254 const GLint rowAr0 = rowA[j] & 0x3; in do_row_3D()
1255 const GLint rowAr1 = rowA[k] & 0x3; in do_row_3D()
1262 const GLint rowAg0 = (rowA[j] >> 2) & 0x7; in do_row_3D()
1263 const GLint rowAg1 = (rowA[k] >> 2) & 0x7; in do_row_3D()
1270 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row_3D()
1271 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row_3D()
1292 const GLint rowAr0 = rowA[j] & 0xf; in do_row_3D()
1293 const GLint rowAr1 = rowA[k] & 0xf; in do_row_3D()
1300 const GLint rowAg0 = (rowA[j] >> 4) & 0xf; in do_row_3D()
1301 const GLint rowAg1 = (rowA[k] >> 4) & 0xf; in do_row_3D()
1320 const GLint rowAr0 = rowA[j] & 0x3ff; in do_row_3D()
1321 const GLint rowAr1 = rowA[k] & 0x3ff; in do_row_3D()
1328 const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff; in do_row_3D()
1329 const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff; in do_row_3D()
1336 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row_3D()
1337 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row_3D()
1344 const GLint rowAa0 = (rowA[j] >> 30) & 0x3; in do_row_3D()
1345 const GLint rowAa1 = (rowA[k] >> 30) & 0x3; in do_row_3D()
1374 rgb9e5_to_float3(rowA[j], rowAj); in do_row_3D()
1378 rgb9e5_to_float3(rowA[k], rowAk); in do_row_3D()
1401 r11g11b10f_to_float3(rowA[j], rowAj); in do_row_3D()
1405 r11g11b10f_to_float3(rowA[k], rowAk); in do_row_3D()