Lines Matching refs:rowAb0
526 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row() local
532 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
551 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row() local
561 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
581 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row() local
591 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
611 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row() local
621 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
642 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row() local
648 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
689 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row() local
699 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
1085 const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; in do_row_3D() local
1097 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1123 const GLint rowAb0 = (rowA[j] >> 8) & 0xf; in do_row_3D() local
1143 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1172 const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; in do_row_3D() local
1192 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1221 const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; in do_row_3D() local
1241 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1270 const GLint rowAb0 = (rowA[j] >> 5) & 0x7; in do_row_3D() local
1282 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1336 const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff; in do_row_3D() local
1356 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()