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Lines Matching refs:rowC

101       const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
108 const t *rowC = (const t *) srcRowC; \
123 rowC[j][e], rowC[k][e], \
138 rowC[j][e], rowC[k][e], \
146 + rowC[j][e] + rowC[k][e] \
156 const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \
157 const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \
1051 const GLuint *rowC = (const GLuint *) srcRowC; in do_row_3D() local
1059 + ((uint64_t) rowC[j] + (uint64_t) rowC[k]) in do_row_3D()
1073 const GLint rowCr0 = rowC[j] & 0x1f; in do_row_3D()
1074 const GLint rowCr1 = rowC[k] & 0x1f; in do_row_3D()
1081 const GLint rowCg0 = (rowC[j] >> 5) & 0x3f; in do_row_3D()
1082 const GLint rowCg1 = (rowC[k] >> 5) & 0x3f; in do_row_3D()
1089 const GLint rowCb0 = (rowC[j] >> 11) & 0x1f; in do_row_3D()
1090 const GLint rowCb1 = (rowC[k] >> 11) & 0x1f; in do_row_3D()
1111 const GLint rowCr0 = rowC[j] & 0xf; in do_row_3D()
1112 const GLint rowCr1 = rowC[k] & 0xf; in do_row_3D()
1119 const GLint rowCg0 = (rowC[j] >> 4) & 0xf; in do_row_3D()
1120 const GLint rowCg1 = (rowC[k] >> 4) & 0xf; in do_row_3D()
1127 const GLint rowCb0 = (rowC[j] >> 8) & 0xf; in do_row_3D()
1128 const GLint rowCb1 = (rowC[k] >> 8) & 0xf; in do_row_3D()
1135 const GLint rowCa0 = (rowC[j] >> 12) & 0xf; in do_row_3D()
1136 const GLint rowCa1 = (rowC[k] >> 12) & 0xf; in do_row_3D()
1160 const GLint rowCr0 = rowC[j] & 0x1f; in do_row_3D()
1161 const GLint rowCr1 = rowC[k] & 0x1f; in do_row_3D()
1168 const GLint rowCg0 = (rowC[j] >> 5) & 0x1f; in do_row_3D()
1169 const GLint rowCg1 = (rowC[k] >> 5) & 0x1f; in do_row_3D()
1176 const GLint rowCb0 = (rowC[j] >> 10) & 0x1f; in do_row_3D()
1177 const GLint rowCb1 = (rowC[k] >> 10) & 0x1f; in do_row_3D()
1184 const GLint rowCa0 = (rowC[j] >> 15) & 0x1; in do_row_3D()
1185 const GLint rowCa1 = (rowC[k] >> 15) & 0x1; in do_row_3D()
1209 const GLint rowCr0 = (rowC[j] >> 11) & 0x1f; in do_row_3D()
1210 const GLint rowCr1 = (rowC[k] >> 11) & 0x1f; in do_row_3D()
1217 const GLint rowCg0 = (rowC[j] >> 6) & 0x1f; in do_row_3D()
1218 const GLint rowCg1 = (rowC[k] >> 6) & 0x1f; in do_row_3D()
1225 const GLint rowCb0 = (rowC[j] >> 1) & 0x1f; in do_row_3D()
1226 const GLint rowCb1 = (rowC[k] >> 1) & 0x1f; in do_row_3D()
1233 const GLint rowCa0 = (rowC[j] & 0x1); in do_row_3D()
1234 const GLint rowCa1 = (rowC[k] & 0x1); in do_row_3D()
1258 const GLint rowCr0 = rowC[j] & 0x3; in do_row_3D()
1259 const GLint rowCr1 = rowC[k] & 0x3; in do_row_3D()
1266 const GLint rowCg0 = (rowC[j] >> 2) & 0x7; in do_row_3D()
1267 const GLint rowCg1 = (rowC[k] >> 2) & 0x7; in do_row_3D()
1274 const GLint rowCb0 = (rowC[j] >> 5) & 0x7; in do_row_3D()
1275 const GLint rowCb1 = (rowC[k] >> 5) & 0x7; in do_row_3D()
1296 const GLint rowCr0 = rowC[j] & 0xf; in do_row_3D()
1297 const GLint rowCr1 = rowC[k] & 0xf; in do_row_3D()
1304 const GLint rowCg0 = (rowC[j] >> 4) & 0xf; in do_row_3D()
1305 const GLint rowCg1 = (rowC[k] >> 4) & 0xf; in do_row_3D()
1324 const GLint rowCr0 = rowC[j] & 0x3ff; in do_row_3D()
1325 const GLint rowCr1 = rowC[k] & 0x3ff; in do_row_3D()
1332 const GLint rowCg0 = (rowC[j] >> 10) & 0x3ff; in do_row_3D()
1333 const GLint rowCg1 = (rowC[k] >> 10) & 0x3ff; in do_row_3D()
1340 const GLint rowCb0 = (rowC[j] >> 20) & 0x3ff; in do_row_3D()
1341 const GLint rowCb1 = (rowC[k] >> 20) & 0x3ff; in do_row_3D()
1348 const GLint rowCa0 = (rowC[j] >> 30) & 0x3; in do_row_3D()
1349 const GLint rowCa1 = (rowC[k] >> 30) & 0x3; in do_row_3D()
1376 rgb9e5_to_float3(rowC[j], rowCj); in do_row_3D()
1380 rgb9e5_to_float3(rowC[k], rowCk); in do_row_3D()
1403 r11g11b10f_to_float3(rowC[j], rowCj); in do_row_3D()
1407 r11g11b10f_to_float3(rowC[k], rowCk); in do_row_3D()