Lines Matching refs:rowD
102 const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
109 const t *rowD = (const t *) srcRowD; \
124 rowD[j][e], rowD[k][e]); \
139 rowD[j][e], rowD[k][e]); \
147 + rowD[j][e] + rowD[k][e]) * 0.125F; \
158 const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
159 const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
1052 const GLuint *rowD = (const GLuint *) srcRowD; in do_row_3D() local
1060 + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); in do_row_3D()
1075 const GLint rowDr0 = rowD[j] & 0x1f; in do_row_3D()
1076 const GLint rowDr1 = rowD[k] & 0x1f; in do_row_3D()
1083 const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; in do_row_3D()
1084 const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; in do_row_3D()
1091 const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; in do_row_3D()
1092 const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; in do_row_3D()
1113 const GLint rowDr0 = rowD[j] & 0xf; in do_row_3D()
1114 const GLint rowDr1 = rowD[k] & 0xf; in do_row_3D()
1121 const GLint rowDg0 = (rowD[j] >> 4) & 0xf; in do_row_3D()
1122 const GLint rowDg1 = (rowD[k] >> 4) & 0xf; in do_row_3D()
1129 const GLint rowDb0 = (rowD[j] >> 8) & 0xf; in do_row_3D()
1130 const GLint rowDb1 = (rowD[k] >> 8) & 0xf; in do_row_3D()
1137 const GLint rowDa0 = (rowD[j] >> 12) & 0xf; in do_row_3D()
1138 const GLint rowDa1 = (rowD[k] >> 12) & 0xf; in do_row_3D()
1162 const GLint rowDr0 = rowD[j] & 0x1f; in do_row_3D()
1163 const GLint rowDr1 = rowD[k] & 0x1f; in do_row_3D()
1170 const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; in do_row_3D()
1171 const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; in do_row_3D()
1178 const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; in do_row_3D()
1179 const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; in do_row_3D()
1186 const GLint rowDa0 = (rowD[j] >> 15) & 0x1; in do_row_3D()
1187 const GLint rowDa1 = (rowD[k] >> 15) & 0x1; in do_row_3D()
1211 const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; in do_row_3D()
1212 const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; in do_row_3D()
1219 const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; in do_row_3D()
1220 const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; in do_row_3D()
1227 const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; in do_row_3D()
1228 const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; in do_row_3D()
1235 const GLint rowDa0 = (rowD[j] & 0x1); in do_row_3D()
1236 const GLint rowDa1 = (rowD[k] & 0x1); in do_row_3D()
1260 const GLint rowDr0 = rowD[j] & 0x3; in do_row_3D()
1261 const GLint rowDr1 = rowD[k] & 0x3; in do_row_3D()
1268 const GLint rowDg0 = (rowD[j] >> 2) & 0x7; in do_row_3D()
1269 const GLint rowDg1 = (rowD[k] >> 2) & 0x7; in do_row_3D()
1276 const GLint rowDb0 = (rowD[j] >> 5) & 0x7; in do_row_3D()
1277 const GLint rowDb1 = (rowD[k] >> 5) & 0x7; in do_row_3D()
1298 const GLint rowDr0 = rowD[j] & 0xf; in do_row_3D()
1299 const GLint rowDr1 = rowD[k] & 0xf; in do_row_3D()
1306 const GLint rowDg0 = (rowD[j] >> 4) & 0xf; in do_row_3D()
1307 const GLint rowDg1 = (rowD[k] >> 4) & 0xf; in do_row_3D()
1326 const GLint rowDr0 = rowD[j] & 0x3ff; in do_row_3D()
1327 const GLint rowDr1 = rowD[k] & 0x3ff; in do_row_3D()
1334 const GLint rowDg0 = (rowD[j] >> 10) & 0x3ff; in do_row_3D()
1335 const GLint rowDg1 = (rowD[k] >> 10) & 0x3ff; in do_row_3D()
1342 const GLint rowDb0 = (rowD[j] >> 20) & 0x3ff; in do_row_3D()
1343 const GLint rowDb1 = (rowD[k] >> 20) & 0x3ff; in do_row_3D()
1350 const GLint rowDa0 = (rowD[j] >> 30) & 0x3; in do_row_3D()
1351 const GLint rowDa1 = (rowD[k] >> 30) & 0x3; in do_row_3D()
1377 rgb9e5_to_float3(rowD[j], rowDj); in do_row_3D()
1381 rgb9e5_to_float3(rowD[k], rowDk); in do_row_3D()
1404 r11g11b10f_to_float3(rowD[j], rowDj); in do_row_3D()
1408 r11g11b10f_to_float3(rowD[k], rowDk); in do_row_3D()