Lines Matching refs:texcoord
285 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) in compute_texgen()
307 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); in compute_texgen()
310 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); in compute_texgen()
313 texcoord[0] = rx * mInv + 0.5F; in compute_texgen()
316 texcoord[0] = rx; in compute_texgen()
319 texcoord[0] = normal[0]; in compute_texgen()
330 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane); in compute_texgen()
333 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); in compute_texgen()
336 texcoord[1] = ry * mInv + 0.5F; in compute_texgen()
339 texcoord[1] = ry; in compute_texgen()
342 texcoord[1] = normal[1]; in compute_texgen()
353 texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane); in compute_texgen()
356 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); in compute_texgen()
359 texcoord[2] = rz; in compute_texgen()
362 texcoord[2] = normal[2]; in compute_texgen()
373 texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane); in compute_texgen()
376 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane); in compute_texgen()