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Lines Matching refs:ShaderIncludes

3210    shared->ShaderIncludes = calloc(1, sizeof(struct shader_includes));  in _mesa_init_shader_includes()
3211 shared->ShaderIncludes->shader_include_tree = in _mesa_init_shader_includes()
3219 return shared->ShaderIncludes->relative_path_cursor; in _mesa_get_shader_include_cursor()
3225 shared->ShaderIncludes->relative_path_cursor = cursor; in _mesa_set_shader_include_cursor()
3242 _mesa_hash_table_destroy(shared->ShaderIncludes->shader_include_tree, in _mesa_destroy_shader_includes()
3244 free(shared->ShaderIncludes); in _mesa_destroy_shader_includes()
3288 bool relative_path = ctx->Shared->ShaderIncludes->num_include_paths; in validate_and_tokenise_sh_incl()
3349 ctx->Shared->ShaderIncludes->shader_include_tree; in lookup_shader_include()
3351 size_t count = ctx->Shared->ShaderIncludes->num_include_paths; in lookup_shader_include()
3354 size_t i = ctx->Shared->ShaderIncludes->relative_path_cursor; in lookup_shader_include()
3355 bool use_cursor = ctx->Shared->ShaderIncludes->relative_path_cursor; in lookup_shader_include()
3364 ctx->Shared->ShaderIncludes->include_paths[i]; in lookup_shader_include()
3371 path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; in lookup_shader_include()
3400 path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; in lookup_shader_include()
3426 ctx->Shared->ShaderIncludes->relative_path_cursor = i; in lookup_shader_include()
3499 ctx->Shared->ShaderIncludes->shader_include_tree; in _mesa_NamedStringARB()
3578 ctx->Shared->ShaderIncludes->include_paths = in _mesa_CompileShaderIncludeARB()
3596 ctx->Shared->ShaderIncludes->include_paths[i] = path_list; in _mesa_CompileShaderIncludeARB()
3605 ctx->Shared->ShaderIncludes->num_include_paths = count; in _mesa_CompileShaderIncludeARB()
3616 ctx->Shared->ShaderIncludes->num_include_paths = 0; in _mesa_CompileShaderIncludeARB()
3617 ctx->Shared->ShaderIncludes->relative_path_cursor = 0; in _mesa_CompileShaderIncludeARB()
3618 ctx->Shared->ShaderIncludes->include_paths = NULL; in _mesa_CompileShaderIncludeARB()