Lines Matching refs:nearval
288 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument
290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
298 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
304 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
306 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
341 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange()
349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
351 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
436 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval, in _mesa_DepthRangeIndexed_no_error() argument
440 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed_no_error()
445 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) in _mesa_DepthRangeIndexed() argument
451 index, nearval, farval); in _mesa_DepthRangeIndexed()
460 _mesa_set_depth_range(ctx, index, nearval, farval); in _mesa_DepthRangeIndexed()
464 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) in _mesa_DepthRangeIndexedfOES() argument
466 _mesa_DepthRangeIndexed(index, nearval, farval); in _mesa_DepthRangeIndexedfOES()