Lines Matching refs:attrStepX
344 … span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); in NAME()
345 if (span.attrStepX[VARYING_SLOT_POS][2] > maxDepth || in NAME()
346 span.attrStepX[VARYING_SLOT_POS][2] < -maxDepth) { in NAME()
348 span.attrStepX[VARYING_SLOT_POS][2] = 0.0; in NAME()
355 span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
357 span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2]; in NAME()
373 … span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); in NAME()
375 … span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); in NAME()
377 … span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); in NAME()
379 span.redStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
380 span.greenStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
381 span.blueStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
383 … span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
385 span.alphaStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
391 span.attrStepX[VARYING_SLOT_COL0][0] = span.attrStepY[VARYING_SLOT_COL0][0] = 0.0F; in NAME()
392 span.attrStepX[VARYING_SLOT_COL0][1] = span.attrStepY[VARYING_SLOT_COL0][1] = 0.0F; in NAME()
393 span.attrStepX[VARYING_SLOT_COL0][2] = span.attrStepY[VARYING_SLOT_COL0][2] = 0.0F; in NAME()
398 span.attrStepX[VARYING_SLOT_COL0][3] = span.attrStepY[VARYING_SLOT_COL0][3] = 0.0F; in NAME()
409 … span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME()
411 … span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME()
413 span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
414 span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
426 … span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); in NAME()
431 ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
439 span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
622 + span.attrStepX[VARYING_SLOT_POS][2] * adjx in NAME()
629 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
633 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()
636 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
648 + span.attrStepX[VARYING_SLOT_COL0][0] * adjx in NAME()
651 + span.attrStepX[VARYING_SLOT_COL0][1] * adjx in NAME()
654 + span.attrStepX[VARYING_SLOT_COL0][2] * adjx in NAME()
657 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
659 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
661 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
664 + span.attrStepX[VARYING_SLOT_COL0][3] * adjx in NAME()
667 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
688 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx in NAME()
691 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
694 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx in NAME()
697 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
704 + (span.attrStepX[attr][3] * adjx in NAME()
706 dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3]; in NAME()
721 attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx in NAME()
723 … daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c]; in NAME()
764 dwInner = dwOuter + span.attrStepX[VARYING_SLOT_POS][3]; in NAME()
768 daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c]; in NAME()