Lines Matching refs:GLvector4f
75 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
100 const GLvector4f *normal, in build_m3()
101 const GLvector4f *eye ) in build_m3()
127 const GLvector4f *normal, in build_m2()
128 const GLvector4f *eye ) in build_m2()
157 const GLvector4f *normal,
158 const GLvector4f *eye );
176 const GLvector4f *normal, in build_f3()
177 const GLvector4f *eye ) in build_f3()
203 const GLvector4f *normal, in build_f2()
204 const GLvector4f *eye ) in build_f2()
231 const GLvector4f *normal_vec,
232 const GLvector4f *eye );
255 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen_reflection_map_nv()
256 GLvector4f *out = &store->texcoord[unit]; in texgen_reflection_map_nv()
277 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen_normal_map_nv()
278 GLvector4f *out = &store->texcoord[unit]; in texgen_normal_map_nv()
279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen_normal_map_nv()
305 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen_sphere_map()
306 GLvector4f *out = &store->texcoord[unit]; in texgen_sphere_map()
339 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; in texgen()
340 GLvector4f *out = &store->texcoord[unit]; in texgen()
343 const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS]; in texgen()
344 const GLvector4f *eye = VB->EyePtr; in texgen()
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen()