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Lines Matching refs:ATTR3F

59 #define ATTR3F( A, X, Y, Z )    ATTRF( A, 3, X, Y, Z, 1 )  macro
224 ATTR3F(VBO_ATTRIB_POS, x, y, z); in TAG()
282 ATTR3F(VBO_ATTRIB_TEX0, x, y, z); in TAG()
312 ATTR3F(VBO_ATTRIB_NORMAL, x, y, z); in TAG()
344 ATTR3F(VBO_ATTRIB_COLOR0, x, y, z); in TAG()
374 ATTR3F(VBO_ATTRIB_COLOR1, x, y, z); in TAG()
448 ATTR3F(attr, x, y, z); in TAG()
529 ATTR3F(0, x, y, z); in TAG()
531 ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); in TAG()
794 ATTR3F(index, x, y, z); in TAG()
1826 ATTR3F(VBO_ATTRIB_NORMAL, BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz)); in TAG()
1833 ATTR3F(VBO_ATTRIB_NORMAL, (GLfloat) nx, (GLfloat) ny, (GLfloat) nz); in TAG()
1840 ATTR3F(VBO_ATTRIB_NORMAL, INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz)); in TAG()
1847 ATTR3F(VBO_ATTRIB_NORMAL, SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz)); in TAG()
1854 ATTR3F(VBO_ATTRIB_NORMAL, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2])); in TAG()
1861 ATTR3F(VBO_ATTRIB_NORMAL, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
1868 ATTR3F(VBO_ATTRIB_NORMAL, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2])); in TAG()
1875 ATTR3F(VBO_ATTRIB_NORMAL, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2])); in TAG()
1924 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r); in TAG()
1931 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r); in TAG()
1938 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) s,(GLfloat) t,(GLfloat) r); in TAG()
2008 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); in TAG()
2015 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); in TAG()
2022 ATTR3F(VBO_ATTRIB_TEX0, (GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); in TAG()
2071 ATTR3F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2078 ATTR3F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2085 ATTR3F(VBO_ATTRIB_POS, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2134 ATTR3F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2141 ATTR3F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2148 ATTR3F(VBO_ATTRIB_POS, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2276 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r); in TAG()
2284 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2292 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r); in TAG()
2300 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2308 ATTR3F(attr, (GLfloat) s, (GLfloat) t, (GLfloat) r); in TAG()
2316 ATTR3F(attr, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2443 ATTR3F(VBO_ATTRIB_COLOR1, BYTE_TO_FLOAT(red), in TAG()
2452 ATTR3F(VBO_ATTRIB_COLOR1, (GLfloat) red, (GLfloat) green, (GLfloat) blue); in TAG()
2459 ATTR3F(VBO_ATTRIB_COLOR1, INT_TO_FLOAT(red), in TAG()
2468 ATTR3F(VBO_ATTRIB_COLOR1, SHORT_TO_FLOAT(red), in TAG()
2477 ATTR3F(VBO_ATTRIB_COLOR1, UINT_TO_FLOAT(red), in TAG()
2486 ATTR3F(VBO_ATTRIB_COLOR1, USHORT_TO_FLOAT(red), in TAG()
2495 ATTR3F(VBO_ATTRIB_COLOR1, UBYTE_TO_FLOAT(red), in TAG()
2504 ATTR3F(VBO_ATTRIB_COLOR1, BYTE_TO_FLOAT(v[0]), in TAG()
2513 ATTR3F(VBO_ATTRIB_COLOR1, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2520 ATTR3F(VBO_ATTRIB_COLOR1, INT_TO_FLOAT(v[0]), in TAG()
2529 ATTR3F(VBO_ATTRIB_COLOR1, SHORT_TO_FLOAT(v[0]), in TAG()
2538 ATTR3F(VBO_ATTRIB_COLOR1, UINT_TO_FLOAT(v[0]), in TAG()
2547 ATTR3F(VBO_ATTRIB_COLOR1, USHORT_TO_FLOAT(v[0]), in TAG()
2556 ATTR3F(VBO_ATTRIB_COLOR1, UBYTE_TO_FLOAT(v[0]), in TAG()
2599 if (index < VBO_ATTRIB_MAX) ATTR3F(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2663 if (index < VBO_ATTRIB_MAX) ATTR3F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2670 if (index < VBO_ATTRIB_MAX) ATTR3F(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2764 ATTR3F(index + i, (GLfloat) v[3 * i], (GLfloat) v[3 * i + 1], (GLfloat) v[3 * i + 2]); in TAG()
2774 ATTR3F(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); in TAG()
2784 ATTR3F(index + i, (GLfloat) v[3 * i], (GLfloat) v[3 * i + 1], (GLfloat) v[3 * i + 2]); in TAG()
2887 ATTR3F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2889 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2899 ATTR3F(0, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2901 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) x, (GLfloat) y, (GLfloat) z); in TAG()
2983 ATTR3F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2985 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2995 ATTR3F(0, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
2997 ATTR3F(VBO_ATTRIB_GENERIC0 + index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); in TAG()
3256 #undef ATTR3F