Lines Matching refs:pandecode_msg
104 #define pandecode_msg(...) pandecode_log_typed(PANDECODE_MESSAGE, __VA_ARGS__) macro
156 pandecode_msg("XXX: null pointer deref"); in pandecode_validate_buffer()
166 pandecode_msg("XXX: invalid memory dereference\n"); in pandecode_validate_buffer()
176 pandecode_msg("XXX: buffer overrun. " in pandecode_validate_buffer()
215 pandecode_msg("XXX: bad polygon list size (expected %d / 0x%x)\n", in pandecode_midgard_tiler_descriptor()
218 pandecode_msg("body offset %d\n", body_offset); in pandecode_midgard_tiler_descriptor()
239 pandecode_msg("XXX: unexpected tiler %X\n", tiler_flags); in pandecode_midgard_tiler_descriptor()
244 … pandecode_msg("XXX: unexpected tiler flag %X, expected MALI_MIDGARD_TILER_DISABLED\n", in pandecode_midgard_tiler_descriptor()
250 pandecode_msg("XXX: tiler heap size %d given, expected empty\n", in pandecode_midgard_tiler_descriptor()
259 pandecode_msg("XXX: tiler disabled for non-FRAGMENT job\n"); in pandecode_midgard_tiler_descriptor()
420 pandecode_msg("XXX: skipping compute MFBD, fixme\n"); in pandecode_mfbd_bfr()
459 pandecode_msg("warn: No %s records\n", prefix); in pandecode_attributes()
567 pandecode_msg("XXX: non-canonical workgroups packing\n"); in pandecode_invocation()
596 pandecode_msg("XXX: index size missing\n"); in pandecode_primitive()
600 pandecode_msg("XXX: unexpected index size\n"); in pandecode_primitive()
805 pandecode_msg("XXX: fuzzy %s, claimed %d, expected %d\n", name, claim, truth); in pandecode_shader_prop()
808 pandecode_msg("%s: expected %s = %d, claimed %u\n", in pandecode_shader_prop()
812 pandecode_msg("XXX: expected %s <= %u, claimed %u\n", in pandecode_shader_prop()
815 pandecode_msg("XXX: expected %s >= %u, claimed %u\n", in pandecode_shader_prop()
841 pandecode_msg("XXX: blend shader accessing textures\n"); in pandecode_blend_shader_disassemble()
844 pandecode_msg("XXX: blend shader accessing interstage\n"); in pandecode_blend_shader_disassemble()
847 pandecode_msg("XXX: blend shader accessing uniforms\n"); in pandecode_blend_shader_disassemble()
1026 pandecode_msg("XXX: missing shader descriptor\n"); in pandecode_vertex_tiler_postfix_pre()
1056 pandecode_msg("warn: UBOs specified but not referenced\n"); in pandecode_vertex_tiler_postfix_pre()
1058 pandecode_msg("XXX: UBOs referenced but not specified\n"); in pandecode_vertex_tiler_postfix_pre()
1067 pandecode_msg("warn: Uniforms specified but not referenced\n"); in pandecode_vertex_tiler_postfix_pre()
1069 pandecode_msg("XXX: Uniforms referenced but not specified\n"); in pandecode_vertex_tiler_postfix_pre()
1194 pandecode_msg("XXX: Bifrost fragment must use MFBD\n"); in pandecode_fragment_job()
1229 pandecode_msg("XXX: misordered X coordinates (%u > %u)\n", min_x, max_x); in pandecode_fragment_job()
1232 pandecode_msg("XXX: misordered X coordinates (%u > %u)\n", min_x, max_x); in pandecode_fragment_job()
1240 pandecode_msg("XXX: tile coordinates overflow in X direction\n"); in pandecode_fragment_job()
1243 pandecode_msg("XXX: tile coordinates overflow in Y direction\n"); in pandecode_fragment_job()
1253 pandecode_msg("XXX: expected FBD tag %X but got %X\n", expected_tag, tag); in pandecode_fragment_job()