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Lines Matching refs:submit_info

1363       VkSubmitInfo submit_info = {};  in render_swapchain_display()  local
1364 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; in render_swapchain_display()
1365 submit_info.commandBufferCount = 0; in render_swapchain_display()
1366 submit_info.pWaitDstStageMask = &stages_wait; in render_swapchain_display()
1367 submit_info.waitSemaphoreCount = 0; in render_swapchain_display()
1368 submit_info.signalSemaphoreCount = 1; in render_swapchain_display()
1369 submit_info.pSignalSemaphores = &draw->cross_engine_semaphore; in render_swapchain_display()
1371 device_data->vtable.QueueSubmit(present_queue->queue, 1, &submit_info, VK_NULL_HANDLE); in render_swapchain_display()
1373 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; in render_swapchain_display()
1374 submit_info.commandBufferCount = 1; in render_swapchain_display()
1375 submit_info.pWaitDstStageMask = &stages_wait; in render_swapchain_display()
1376 submit_info.pCommandBuffers = &draw->command_buffer; in render_swapchain_display()
1377 submit_info.waitSemaphoreCount = 1; in render_swapchain_display()
1378 submit_info.pWaitSemaphores = &draw->cross_engine_semaphore; in render_swapchain_display()
1379 submit_info.signalSemaphoreCount = 1; in render_swapchain_display()
1380 submit_info.pSignalSemaphores = &draw->semaphore; in render_swapchain_display()
1382 … device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); in render_swapchain_display()
1391 VkSubmitInfo submit_info = {}; in render_swapchain_display() local
1392 submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; in render_swapchain_display()
1393 submit_info.commandBufferCount = 1; in render_swapchain_display()
1394 submit_info.pCommandBuffers = &draw->command_buffer; in render_swapchain_display()
1395 submit_info.pWaitDstStageMask = stages_wait; in render_swapchain_display()
1396 submit_info.waitSemaphoreCount = n_wait_semaphores; in render_swapchain_display()
1397 submit_info.pWaitSemaphores = wait_semaphores; in render_swapchain_display()
1398 submit_info.signalSemaphoreCount = 1; in render_swapchain_display()
1399 submit_info.pSignalSemaphores = &draw->semaphore; in render_swapchain_display()
1401 … device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); in render_swapchain_display()