Lines Matching refs:Float32Array
11 _scratchColor = CanvasKit.Malloc(Float32Array, 4); // 4 color scalars.
14 _scratch4x4Matrix = CanvasKit.Malloc(Float32Array, 16); // 16 matrix scalars.
17 _scratch3x3Matrix = CanvasKit.Malloc(Float32Array, 9); // 9 matrix scalars.
20 _scratchRRect = CanvasKit.Malloc(Float32Array, 12); // 4 scalars for rrect, 8 for radii.
23 _scratchRRect2 = CanvasKit.Malloc(Float32Array, 12); // 4 scalars for rrect, 8 for radii.
26 _scratchFourFloatsA = CanvasKit.Malloc(Float32Array, 4);
29 _scratchFourFloatsB = CanvasKit.Malloc(Float32Array, 4);
32 _scratchThreeFloatsA = CanvasKit.Malloc(Float32Array, 3); // 3 floats to represent SkVector3
35 _scratchThreeFloatsB = CanvasKit.Malloc(Float32Array, 3); // 3 floats to represent SkVector3
433 retVal = new Float32Array(CanvasKit.HEAPU8.buffer, pPtr, pBytes).slice();
1042 return Float32Array.of(l, t, r, b);
1046 return Float32Array.of(x, y, x+w, y+h);
1060 return Float32Array.of(