Lines Matching refs:fState
152 bool isAlive() const { return (fState.fAge >= 0 && fState.fAge <= 1); } in isAlive()
155 float getRate() const { return fState.fRate; } in getRate()
156 int getBurst() const { return fState.fBurst; } in getBurst()
157 SkPoint getPosition() const { return fState.fPosition; } in getPosition()
158 SkVector getHeading() const { return fState.fHeading; } in getHeading()
159 float getScale() const { return fState.fScale; } in getScale()
160 SkVector getVelocity() const { return fState.fVelocity; } in getVelocity()
161 float getSpin() const { return fState.fSpin; } in getSpin()
162 SkColor4f getColor() const { return fState.fColor; } in getColor()
163 float getFrame() const { return fState.fFrame; } in getFrame()
165 void setRate (float r) { fState.fRate = r; } in setRate()
166 void setBurst (int b) { fState.fBurst = b; } in setBurst()
167 void setPosition(SkPoint p) { fState.fPosition = p; } in setPosition()
168 void setHeading (SkVector h) { fState.fHeading = h; } in setHeading()
169 void setScale (float s) { fState.fScale = s; } in setScale()
170 void setVelocity(SkVector v) { fState.fVelocity = v; } in setVelocity()
171 void setSpin (float s) { fState.fSpin = s; } in setSpin()
172 void setColor (SkColor4f c) { fState.fColor = c; } in setColor()
173 void setFrame (float f) { fState.fFrame = f; } in setFrame()
226 EffectState fState; variable