Lines Matching refs:resourceDesc
32 D3D12_RESOURCE_DESC resourceDesc = {}; in MakeStencil() local
33 resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; in MakeStencil()
34 resourceDesc.Alignment = 0; // default alignment in MakeStencil()
35 resourceDesc.Width = dimensions.width(); in MakeStencil()
36 resourceDesc.Height = dimensions.height(); in MakeStencil()
37 resourceDesc.DepthOrArraySize = 1; in MakeStencil()
38 resourceDesc.MipLevels = 1; in MakeStencil()
39 resourceDesc.Format = format; in MakeStencil()
40 resourceDesc.SampleDesc.Count = sampleCnt; in MakeStencil()
41 resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN; in MakeStencil()
42 resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle in MakeStencil()
43 resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; in MakeStencil()
51 if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, in MakeStencil()
63 format, resourceDesc, info, in MakeStencil()