• Home
  • Raw
  • Download

Lines Matching refs:GrD3DCommandList

21 GrD3DCommandList::GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator,  in GrD3DCommandList()  function in GrD3DCommandList
27 bool GrD3DCommandList::close() { in close()
35 GrD3DCommandList::SubmitResult GrD3DCommandList::submit(ID3D12CommandQueue* queue) { in submit()
52 void GrD3DCommandList::reset() { in reset()
64 void GrD3DCommandList::releaseResources() { in releaseResources()
86 void GrD3DCommandList::addFinishedCallback(sk_sp<GrRefCntedCallback> callback) { in addFinishedCallback()
94 void GrD3DCommandList::resourceBarrier(sk_sp<GrManagedResource> resource, in resourceBarrier()
113 void GrD3DCommandList::uavBarrier(sk_sp<GrManagedResource> resource, in uavBarrier()
128 void GrD3DCommandList::aliasingBarrier(sk_sp<GrManagedResource> beforeManagedResource, in aliasingBarrier()
149 void GrD3DCommandList::submitResourceBarriers() { in submitResourceBarriers()
159 void GrD3DCommandList::copyBufferToTexture(ID3D12Resource* srcBuffer, in copyBufferToTexture()
185 void GrD3DCommandList::copyTextureRegionToTexture(sk_sp<GrManagedResource> dst, in copyTextureRegionToTexture()
199 void GrD3DCommandList::copyTextureRegionToBuffer(sk_sp<const GrBuffer> dst, in copyTextureRegionToBuffer()
215 void GrD3DCommandList::copyTextureToTexture(const GrD3DTexture* dst, const GrD3DTexture* src, in copyTextureToTexture()
246 void GrD3DCommandList::copyBufferToBuffer(sk_sp<GrD3DBuffer> dst, uint64_t dstOffset, in copyBufferToBuffer()
263 void GrD3DCommandList::addingWork() { in addingWork()
286 : GrD3DCommandList(std::move(allocator), std::move(commandList)) { in GrD3DDirectCommandList()
627 : GrD3DCommandList(std::move(allocator), std::move(commandList)) { in GrD3DCopyCommandList()