Lines Matching refs:fIsActive
28 SkASSERT(fIsActive); in close()
31 SkDEBUGCODE(fIsActive = false;) in close()
36 SkASSERT(fIsActive); in submit()
45 SkASSERT(!fIsActive); in submit()
53 SkASSERT(!fIsActive); in reset()
60 SkDEBUGCODE(fIsActive = true;) in reset()
69 SkASSERT(!fIsActive); in releaseResources()
97 SkASSERT(fIsActive); in resourceBarrier()
115 SkASSERT(fIsActive); in uavBarrier()
132 SkASSERT(fIsActive); in aliasingBarrier()
150 SkASSERT(fIsActive); in submitResourceBarriers()
164 SkASSERT(fIsActive); in copyBufferToTexture()
191 SkASSERT(fIsActive); in copyTextureRegionToTexture()
206 SkASSERT(fIsActive); in copyTextureRegionToBuffer()
217 SkASSERT(fIsActive); in copyTextureToTexture()
249 SkASSERT(fIsActive); in copyBufferToBuffer()
309 SkASSERT(fIsActive); in setPipelineState()
319 SkASSERT(fIsActive); in setStencilRef()
324 SkASSERT(fIsActive); in setBlendFactor()
329 SkASSERT(fIsActive); in setPrimitiveTopology()
334 SkASSERT(fIsActive); in setScissorRects()
340 SkASSERT(fIsActive); in setViewports()
364 SkASSERT(fIsActive); in setGraphicsRootSignature()
375 SkASSERT(fIsActive); in setComputeRootSignature()
437 SkASSERT(fIsActive); in drawInstanced()
447 SkASSERT(fIsActive); in drawIndexedInstanced()
457 SkASSERT(fIsActive); in executeIndirect()
470 SkASSERT(fIsActive); in dispatch()