Lines Matching refs:CPUHandle
18 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createRenderTargetView( in createRenderTargetView()
20 const GrD3DDescriptorHeap::CPUHandle& descriptor = fRTVDescriptorPool.allocateHandle(gpu); in createRenderTargetView()
26 const GrD3DDescriptorHeap::CPUHandle& rtvDescriptor) { in recycleRenderTargetView()
30 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createDepthStencilView( in createDepthStencilView()
32 const GrD3DDescriptorHeap::CPUHandle& descriptor = fDSVDescriptorPool.allocateHandle(gpu); in createDepthStencilView()
38 const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) { in recycleDepthStencilView()
42 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createConstantBufferView( in createConstantBufferView()
44 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createConstantBufferView()
53 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createShaderResourceView( in createShaderResourceView()
56 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createShaderResourceView()
70 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createUnorderedAccessView( in createUnorderedAccessView()
72 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createUnorderedAccessView()
88 const GrD3DDescriptorHeap::CPUHandle& view) { in recycleShaderView()
92 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createSampler( in createSampler()
98 const GrD3DDescriptorHeap::CPUHandle& descriptor = fSamplerDescriptorPool.allocateHandle(gpu); in createSampler()
116 const GrD3DDescriptorHeap::CPUHandle& samplerDescriptor) { in recycleSampler()
133 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::Heap::allocateCPUHandle() { in allocateCPUHandle()
141 void GrD3DCpuDescriptorManager::Heap::freeCPUHandle(const GrD3DDescriptorHeap::CPUHandle& handle) { in freeCPUHandle()
158 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::HeapPool::allocateHandle( in allocateHandle()
162 GrD3DDescriptorHeap::CPUHandle handle = fDescriptorHeaps[i]->allocateCPUHandle(); in allocateHandle()
176 GrD3DDescriptorHeap::CPUHandle handle = in allocateHandle()
182 const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) { in releaseHandle()