Lines Matching refs:CPUHandle
19 GrD3DDescriptorHeap::CPUHandle createRenderTargetView(GrD3DGpu*,
21 void recycleRenderTargetView(const GrD3DDescriptorHeap::CPUHandle&);
23 GrD3DDescriptorHeap::CPUHandle createDepthStencilView(GrD3DGpu*,
25 void recycleDepthStencilView(const GrD3DDescriptorHeap::CPUHandle&);
27 GrD3DDescriptorHeap::CPUHandle createConstantBufferView(GrD3DGpu*,
31 GrD3DDescriptorHeap::CPUHandle createShaderResourceView(GrD3DGpu*,
35 GrD3DDescriptorHeap::CPUHandle createUnorderedAccessView(GrD3DGpu*,
38 void recycleShaderView(const GrD3DDescriptorHeap::CPUHandle&);
40 GrD3DDescriptorHeap::CPUHandle createSampler(GrD3DGpu*,
45 void recycleSampler(const GrD3DDescriptorHeap::CPUHandle&);
53 GrD3DDescriptorHeap::CPUHandle allocateCPUHandle();
54 void freeCPUHandle(const GrD3DDescriptorHeap::CPUHandle&);
55 bool ownsHandle(const GrD3DDescriptorHeap::CPUHandle& handle) { in ownsHandle()
80 GrD3DDescriptorHeap::CPUHandle allocateHandle(GrD3DGpu*);
81 void releaseHandle(const GrD3DDescriptorHeap::CPUHandle&);