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Lines Matching refs:GrD3DOpsRenderPass

28 GrD3DOpsRenderPass::GrD3DOpsRenderPass(GrD3DGpu* gpu) : fGpu(gpu) {}  in GrD3DOpsRenderPass()  function in GrD3DOpsRenderPass
30 bool GrD3DOpsRenderPass::set(GrRenderTarget* rt, GrSurfaceOrigin origin, const SkIRect& bounds, in set()
49 GrD3DOpsRenderPass::~GrD3DOpsRenderPass() {} in ~GrD3DOpsRenderPass()
51 GrGpu* GrD3DOpsRenderPass::gpu() { return fGpu; } in gpu()
53 void GrD3DOpsRenderPass::onBegin() { in onBegin()
170 bool GrD3DOpsRenderPass::onBindPipeline(const GrProgramInfo& info, const SkRect& drawBounds) { in onBindPipeline()
207 void GrD3DOpsRenderPass::onSetScissorRect(const SkIRect& scissor) { in onSetScissorRect()
223 bool GrD3DOpsRenderPass::onBindTextures(const GrGeometryProcessor& geomProc, in onBindTextures()
247 void GrD3DOpsRenderPass::onBindBuffers(sk_sp<const GrBuffer> indexBuffer, in onBindBuffers()
262 void GrD3DOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, in onDrawInstanced()
269 void GrD3DOpsRenderPass::onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, in onDrawIndexedInstanced()
277 void GrD3DOpsRenderPass::onDrawIndirect(const GrBuffer* buffer, size_t offset, int drawCount) { in onDrawIndirect()
286 void GrD3DOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* buffer, size_t offset, in onDrawIndexedIndirect()
318 void GrD3DOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) { in onClear()
325 void GrD3DOpsRenderPass::onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) { in onClearStencilClip()
346 void GrD3DOpsRenderPass::inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) { in inlineUpload()
358 void GrD3DOpsRenderPass::submit() { in submit()