Lines Matching refs:fShaderModes
23 ShaderMode fShaderModes[2] = {ShaderMode::kNone, ShaderMode::kNone}; member
135 fShaderModes[0] = x.fShaderMode; in Sampling()
136 fShaderModes[1] = y.fShaderMode; in Sampling()
149 if (ShaderModeIsClampToBorder(fShaderModes[0]) || ShaderModeIsClampToBorder(fShaderModes[1])) { in hasBorderAlpha()
316 if (te.fShaderModes[0] == ShaderMode::kNone && in emitCode()
317 te.fShaderModes[1] == ShaderMode::kNone) { in emitCode()
343 const auto& m = te.fShaderModes; in emitCode()
535 subsetCoord(te.fShaderModes[0], "x", "x", "z", extraRepeatCoordX, repeatCoordWeightX); in emitCode()
536 subsetCoord(te.fShaderModes[1], "y", "y", "w", extraRepeatCoordY, repeatCoordWeightY); in emitCode()
725 auto m0 = static_cast<uint32_t>(fShaderModes[0]); in onGetGLSLProcessorKey()
728 auto m1 = static_cast<uint32_t>(fShaderModes[1]); in onGetGLSLProcessorKey()
740 if (fShaderModes[0] != that.fShaderModes[0] || fShaderModes[1] != that.fShaderModes[1]) { in onIsEqual()
754 !ShaderModeRequiresUnormCoord(fShaderModes[0]) && in matrixEffectShouldNormalize()
755 !ShaderModeRequiresUnormCoord(fShaderModes[1]); in matrixEffectShouldNormalize()
767 , fShaderModes{sampling.fShaderModes[0], sampling.fShaderModes[1]} { in GrTextureEffect()
770 SkASSERT(fShaderModes[0] != ShaderMode::kNone || (fSubset.fLeft == 0 && fSubset.fRight == 0));
771 SkASSERT(fShaderModes[1] != ShaderMode::kNone || (fSubset.fTop == 0 && fSubset.fBottom == 0));
782 , fShaderModes{src.fShaderModes[0], src.fShaderModes[1]} { in GrTextureEffect()