Lines Matching refs:GR_GL_FRAMEBUFFER
1224 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects()
1225 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1233 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects()
1234 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1242 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID); in createRenderTargetObjects()
1243 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1373 this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER, in onCreateTexture()
1376 this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER); in onCreateTexture()
1548 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); in getCompatibleStencilIndex()
1550 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1567 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1571 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1575 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1580 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
1585 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1589 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in getCompatibleStencilIndex()
1598 this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); in getCompatibleStencilIndex()
2035 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(), in endCommandBuffer()
2039 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(), in endCommandBuffer()
2131 this->bindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget); in readOrTransferPixelsFrom()
2154 this->unbindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER); in readOrTransferPixelsFrom()
2220 this->bindFramebuffer(GR_GL_FRAMEBUFFER, (useMultisampleFBO) ? target->multisampleFBOID() in flushRenderTargetNoColorWrites()
2229 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
2963 if (target == GR_GL_FRAMEBUFFER || target == GR_GL_DRAW_FRAMEBUFFER) { in bindFramebuffer()
2979 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in deleteFramebuffer()
2981 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, in deleteFramebuffer()
2983 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, in deleteFramebuffer()
3317 this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER, kDst_TempFBOTarget); in copySurfaceAsDraw()
3364 this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER); in copySurfaceAsDraw()
3373 this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget); in copySurfaceAsCopyTexSubImage()
3384 this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER); in copySurfaceAsCopyTexSubImage()
3456 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID); in onRegenerateMipMapLevels()
3522 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, in onRegenerateMipMapLevels()
3533 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in onRegenerateMipMapLevels()
3802 this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); in createTestingOnlyBackendRenderTarget()
3812 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in createTestingOnlyBackendRenderTarget()
3815 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in createTestingOnlyBackendRenderTarget()
3831 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, in createTestingOnlyBackendRenderTarget()
3847 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, in createTestingOnlyBackendRenderTarget()
3850 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, in createTestingOnlyBackendRenderTarget()
3858 this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); in createTestingOnlyBackendRenderTarget()
3861 this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); in createTestingOnlyBackendRenderTarget()
3863 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createTestingOnlyBackendRenderTarget()